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icon5.gif  Import meshs into 3d max [message #58579] Fri, 16 July 2010 07:05 Go to next message
Temich is currently offline  Temich
Messages: 9
Registered: July 2010
Help to import meshs in the 3d max. Sad
Re: Import meshs into 3d max [message #58580 is a reply to message #58579] Fri, 16 July 2010 07:12 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Registered: June 2007
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You need XPorter
http://www.maxplugins.de/r6_files/mofo/Xporter_119.zip

And use Pandasoft to export

http://www.andytather.co.uk/Panda/directxmax.aspx


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[Updated on: Fri, 16 July 2010 07:12]

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Re: Import meshs into 3d max [message #58581 is a reply to message #58579] Fri, 16 July 2010 07:16 Go to previous messageGo to next message
Temich is currently offline  Temich
Messages: 9
Registered: July 2010
Panda only for export models,and xporter don't work in my 3d max
Re: Import meshs into 3d max [message #58592 is a reply to message #58579] Fri, 16 July 2010 11:34 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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Registered: July 2005

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What Max Version?

xporter should be available for most versions.
Plus there's also kwxport. But I haven't tried that one.

http://www.kwxport.org/



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Re: Import meshs into 3d max [message #58595 is a reply to message #58592] Fri, 16 July 2010 12:33 Go to previous message
JohnDoe is currently offline  JohnDoe
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Registered: October 2007

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Keshire wrote on Fri, 16 July 2010 13:34

What Max Version?

xporter should be available for most versions.
Plus there's also kwxport. But I haven't tried that one.
I have. While it was a long time ago and they may have improved things since, I have had some bad experiences with kwxport, including (but not limited to) complete distortion of the imported mesh, wonky normals, no skinweights or helpers or hierarchy, UVW coords were seemingly wiped, various other small issues.

But again, long, long time ago, things might be different now.
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