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Cutscene Extract/Import [message #6535] Mon, 20 February 2006 09:37 Go to next message
BayStone  is currently offline BayStone
Messages: 144
Registered: October 2005
Location: HMQ
Moderators note:
With these builds of Fable Explorer you can edit cutscenes as well, and make FMP's containing your edits. It can also edit all five sections of the cutscene entries.
It makes the whole process a lot easier, so I advise everyone to use that method instead of this.
ChocolateBox can edit cutscenes as well, but it does not properly pack script.bin entries in fmps and can only edit three sections of the cutscenes (two entries won't work).

Read the included Readme.

Cutscene Wiki entry:
http://fabletlcmod.com/wiki/doku.php?id=def_editing:cutscene s

1. Extract the zip into a directory (You have probably done this already).
I recommend that you use something like c:\fablemod\tools\fsc. You should
now have a folder structure like this:



About the files...

* csextract.bat is for extracting cutscenes from script.bin.

2. Now you must take some backups. Go to the Fable game directory
(c:\proram files\microsoft games\fable - the lost chapters or something),
then from there open folder "data" and under that "CompiledDefs".

Create a new folder "backup" in that folder. Then, copy names.bin and
script.bin into it.

3. (rewritten by marcopolo due to somewhat confusing instructions)
okay for this step you need to edit the .bat files that were provided in
the zip with this readme. right click on each at a time,click edit and go through the following steps

---1. go to your fable directory (where all the fable files are stored)it should be a file path close to or exactly the same as this:
c:\program files\microsoft games\fable - the lost chapters\data\compileddefs

---2. do the right click edit thing explained above for one of the .bat files

---3. look for "set FABLEPATH=" and paste the file path from the previous step after the =

---4. press save

---5. repeat steps 1-4 for the other .bat file

4. To extract all the cutscenes from Fable's script.bin double click the
csextract.bat. The batch file will (hopefully) extract all the files into "c:\fablemod\tools\bin\extracted". If the extract process was successful,the folder should contain a lot of files ending with "fcs". These are the cutscene files. You can open them with any text editor.

5. To modify or add files to the script.bin, place the edited.fcs file into the scripts folder in the folder with the .bat files and readme then double click the cspatch.bat.

Now you're all setup. Get scripting!

Marcopolo: reupped the package at 320 dls, made the fablepath more standard...

  • Attachment: fsc.zip
    (Size: 130.19KB, Downloaded 3590 time(s))

[Updated on: Sat, 21 August 2010 22:05] by Moderator

Re: Cutscene Extract/Import [message #42364 is a reply to message #6535 ] Fri, 13 June 2008 05:40 Go to previous messageGo to next message
BayStone  is currently offline BayStone
Messages: 144
Registered: October 2005
Location: HMQ
If you find the setup bit difficult, perhaps using ChocolateBox is more suitable. But the actual scripting isn't getting any easier.

[Updated on: Fri, 13 June 2008 05:41]

Re: Cutscene Extract/Import [message #58865 is a reply to message #6535 ] Thu, 12 August 2010 23:50 Go to previous messageGo to next message
coolguy2860  is currently offline coolguy2860
Messages: 1
Registered: June 2008
Location: Hootersville

Step 4 is difficult and hard to understand... I don't know what bat file is located in Complied Defs folder
Plus my computer does'nt recognize fcs files..

[Updated on: Thu, 12 August 2010 23:58] by Moderator

Re: Cutscene Extract/Import [message #58867 is a reply to message #58865 ] Thu, 12 August 2010 23:57 Go to previous message
OldBoy  is currently offline OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen


Read the first post again, specially the part in red at the top.
Get Fable Explorer - Shadownet Build.
Makes life a lot easier.

Also: don't double post.

this is not an exit.
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