Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Level Scripting » Custom Bodyguards and they respawn after getting killed/fired
Custom Bodyguards and they respawn after getting killed/fired [message #59903] Sun, 24 October 2010 17:43
IDontKnow
Messages: 190
Registered: August 2010
Location: 127.0.0.1
In the title Smile - Comments, Questions, Suggestions, Whatever to do with this subject, Post here.



Make Sure you Add in the SectionStarter and SectionEnd Otherwise this will not work

Also for your own convenience add them at the end / start of the .tng [It makes this easier.]


Not sure if this has been done either.


Okay, Done it They respawn after getting killed.


Toggle Spoiler for script.

Toggle Spoiler


Pictures; [Even though they wont really prove anything]
[Its nice to have pictures]

http://img708.imageshack.us/i/25102010012744.jpg/

http://img837.imageshack.us/i/25102010012751.jpg/

http://img843.imageshack.us/i/25102010012754.jpg/

http://img183.imageshack.us/i/25102010012818.jpg/

http://img684.imageshack.us/i/25102010012834.jpg/

http://img831.imageshack.us/i/25102010012956.jpg/

http://img707.imageshack.us/i/25102010013438.jpg/



Got bored so I started messing around with bodyguard scripts.
The Co-Ords and Uid Are for Twinblades tent area.


27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.

[Updated on: Thu, 11 November 2010 18:34]

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