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Bodyguard tips [message #61391] Wed, 09 February 2011 12:37 Go to next message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
I can make bandits bodyguards but i want them to attack me o0n sight. how do i do that if it's possible?

I'm now really getting back into mods again, so forgive me if I seem like a noob.
Re: Bodyguard tips [message #61392 is a reply to message #61391] Wed, 09 February 2011 13:12 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Why would you want a bodyguard to attack you?
Defeats the purpose doesn't it?

I assume you just want to spawn a bandit, not a bodyguard.
You'll have to use a creature generator script or a basic creature script,
Check the scripting section in this post for some more info (this for example).

[edit]
Moved to scripting section.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Wed, 09 February 2011 13:14]

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Re: Bodyguard tips [message #61393 is a reply to message #61392] Wed, 09 February 2011 13:17 Go to previous messageGo to next message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
good point. i phrased that wrong. lol

I'm now really getting back into mods again, so forgive me if I seem like a noob.
Re: Bodyguard tips [message #61394 is a reply to message #61393] Wed, 09 February 2011 13:41 Go to previous messageGo to next message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
I done the creature generator thing and it jammed my game. i went to the guild woods, where I placed the generator and when i went there, it kicked me out of the game.

I'm now really getting back into mods again, so forgive me if I seem like a noob.
Re: Bodyguard tips [message #61399 is a reply to message #61394] Wed, 09 February 2011 17:57 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Mightyzeus wrote on Wed, 09 February 2011 15:41

I done the creature generator thing and it jammed my game. i went to the guild woods, where I placed the generator and when i went there, it kicked me out of the game.
Then you did it wrong.
Re: Bodyguard tips [message #61402 is a reply to message #61399] Wed, 09 February 2011 23:00 Go to previous messageGo to next message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
i don't know how to use a creature generator so that's probably why it went wrong.

I'm now really getting back into mods again, so forgive me if I seem like a noob.
Re: Bodyguard tips [message #61405 is a reply to message #61402] Wed, 09 February 2011 23:23 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Mightyzeus wrote on Thu, 10 February 2011 08:00

i don't know how to use a creature generator so that's probably why it went wrong.

Well we can't help you if all you tell us is that 'it doesn't work'.
If you post the script you used here we might.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Bodyguard tips [message #61406 is a reply to message #61405] Wed, 09 February 2011 23:28 Go to previous messageGo to next message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
In your comment, when you gave me the links to the creature generator guide, i used that on albion explorer. I think I know where I went wrong, but don't know how to set it right. I spawned a bodyguard and changed the script to the creature generator.

I'm now really getting back into mods again, so forgive me if I seem like a noob.
Re: Bodyguard tips [message #61420 is a reply to message #61406] Fri, 11 February 2011 04:36 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Mightyzeus wrote on Thu, 10 February 2011 08:28

In your comment, when you gave me the links to the creature generator guide, i used that on albion explorer. I think I know where I went wrong, but don't know how to set it right. I spawned a bodyguard and changed the script to the creature generator.

You have to post the script here so someone can see if there's something wrong with it.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Bodyguard tips [message #61426 is a reply to message #61420] Fri, 11 February 2011 09:32 Go to previous messageGo to next message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
Right-o.

NewThing Marker;
Player -1;
UID 18446790104187468629;
DefinitionType "MARKER_CREATURE_GENERATOR";
ScriptName CreatureGenerator;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 55.339844;
PositionY 60.976074;
PositionZ 34.526314;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCCreatureGenerator;
CreatureFamilies[0] "BANDIT_FAMILY_01";
CreatureFamilies[1] "BANDIT_FAMILY_02";
GenerationRadius 19.0;
SelfTriggerRadius 1.0;
SelfTrigger FALSE;
SelfTriggerResetInterval 0;
TriggerOnActivate TRUE;
ActiveCreatureLimit -1;
TotalGenerationLimit -1;
NumTriggers -1;
ScriptNameOfAllGeneratedCreatures "";
EndCTCCreatureGenerator;
StartCTCActivationReceptorCreatureGenerator;
DeactivateAfterSetTime TRUE;
FramesAfterActivationToDeactivate 150;
ActivateOnActivate FALSE;
TriggerOnActivate TRUE;
EndCTCActivationReceptorCreatureGenerator;
StartCTCActivationTrigger;
ReceptorUID 0;
EndCTCActivationTrigger;
StartCTCCreatureGeneratorCreator;
EndCTCCreatureGeneratorCreator;
Health 1.0;
EndThing;


I'm now really getting back into mods again, so forgive me if I seem like a noob.
Re: Bodyguard tips [message #61428 is a reply to message #61426] Fri, 11 February 2011 17:45 Go to previous message
IDontKnow
Messages: 190
Registered: August 2010
Location: 127.0.0.1
I'm not very fond of creature generation scripts, anyhow I believe the problem(s) are:

Quote:



ActivateOnActivate FALSE;
TriggerOnActivate TRUE;
ReceptorUID 0;




There could be more, However I could be completely wrong, Feel free to correct me.

Could be wrong, though


I've never been really good at this type of script anyhow.


27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP

Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.

Tengo la ambición de aprender a español.
Yet I have no idea how to start.

[Updated on: Fri, 11 February 2011 17:48]

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