| Undead's Bane [message #61586] |
Sun, 27 February 2011 09:06  |
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asmcint Messages: 1208 Registered: April 2010 Location: Behind the beef |
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| What do you think?[ 14 vote(s) ] |
| 1. | It sucks. | 2 / 14% | | 2. | meh, could be better -.- | 4 / 29% | | 3. | pretty cool. =/ | 4 / 29% | | 4. | Awesome!  | 4 / 29% |
This, as the thread's location suggests, makes a new object, called Undead's bane. I saw jwc's golden axe and felt a need to make a new object myself, just to make sure I'm not falling behind in any way. 
stats:Damage=80(I forgot to change it when packaging.)
Available augmentation slots=2Augmentations=0
Weight=Light
Quick edit, realised there are two available augment slots, not 0. =/
[Updated on: Sun, 27 February 2011 09:44] Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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| Re: Undead's Bane [message #61608 is a reply to message #61598 ] |
Sun, 27 February 2011 13:06   |
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asmcint Messages: 1208 Registered: April 2010 Location: Behind the beef |
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I have at least three armor projects uncompleted at the moment, and that's for one reason. Making one new object is easy enough, and not much of a bother. Making four or five though, is arduous, backbreaking, and mind numbing. I like making new weapons, but I have yet to finish the packaging of even an improperly linked set of armor.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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| Re: Undead's Bane [message #61614 is a reply to message #61586 ] |
Sun, 27 February 2011 15:28   |
JohnDoe Messages: 2922 Registered: October 2007 |
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You don't want to use Blender anyway as it takes some extra effort and know-how to get the models into Fable. Even I don't use Blender, I'm not hardcore enough. Rather, I'm just too lazy to do the extra work.
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| Re: Undead's Bane [message #61620 is a reply to message #61616 ] |
Mon, 28 February 2011 06:54  |
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asmcint Messages: 1208 Registered: April 2010 Location: Behind the beef |
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The only part I think you don't know is how to clone the entries and what entries are needed to get a working weapon. To clone an entry, rename it, and pack it into an FMP. Save the FMP and exit FE or cbox. DO NOT SAVE AND RUN FABLE. Load the FMP afterwards, and you have a new entry. Also, after the initial packing for new object entries, you'll have to link it all together and re-package it. Here's the entrie's you'll need. The object entry, the texture entry, the mesh entry, the text entries, and the cdefs(CInventoryItemDef, CStockItemDef, CWeaponDef, and CObjectAugmentationsDef.) I would go into further detail about the textures, but you know how to edit textures, so I'll leave it at that.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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