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question [message #61650] Tue, 01 March 2011 13:30 Go to next message
oO0Nick0Oo is currently offline  oO0Nick0Oo
Messages: 98
Registered: January 2011
Location: Greece

so guys i am playing fable but i am also playing an other game that it is online named metin...so i have the weapons of metin in tga files and i was wondering is there a way to take a weapon from metin 2 and put it in fable??? and if can be done pls someone tell me how

thx for the attention Smile


here is a sample
  • Attachment: 00270.tga
    (Size: 8.04KB, Downloaded 477 times)


By Nick the Dreamer. Comment :D :) :P (_( ({}) (_(
][_, {[]} ][_,

[Updated on: Tue, 01 March 2011 13:34]

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Re: question [message #61651 is a reply to message #61650] Tue, 01 March 2011 13:59 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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Registered: April 2010
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Yeah, it's possible, the model would need different helpers, but it's not something that could be done with blender. You'd have to make it a .X file, and do some text editing, I can't find the link to morerune's video on it atm. I say text editing because I know you don't have 3DS max. And blender doesn't have the adding helpers capability.

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Re: question [message #61653 is a reply to message #61651] Tue, 01 March 2011 14:18 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
wut

That's a texture file. Not only that, it appears to be an inventory/GUI icon texture. I can't make a weapon out of that.
So that others know what you're talking about, this is the image.
http://i.imgur.com/vQRh0.png

[Updated on: Tue, 01 March 2011 14:19]

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Re: question [message #61661 is a reply to message #61653] Wed, 02 March 2011 03:29 Go to previous messageGo to next message
oO0Nick0Oo is currently offline  oO0Nick0Oo
Messages: 98
Registered: January 2011
Location: Greece

okay guys thx for the help i will try to edit it with text and we will see Smile

By Nick the Dreamer. Comment :D :) :P (_( ({}) (_(
][_, {[]} ][_,
Re: question [message #61662 is a reply to message #61650] Wed, 02 March 2011 03:36 Go to previous messageGo to next message
oO0Nick0Oo is currently offline  oO0Nick0Oo
Messages: 98
Registered: January 2011
Location: Greece

ow!! i forgot i also have files from granny viwer like this

*u mast have granny viwer to view the file
  • Attachment: 72770.GR2
    (Size: 27.81KB, Downloaded 461 times)


By Nick the Dreamer. Comment :D :) :P (_( ({}) (_(
][_, {[]} ][_,
Re: question [message #61673 is a reply to message #61661] Wed, 02 March 2011 14:49 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I think you don't understand what was said. DirectX. Has to be DirectX or at least in a format that we can turn into DirectX.
Re: question [message #61681 is a reply to message #61673] Wed, 02 March 2011 15:50 Go to previous messageGo to next message
asmcint is currently offline  asmcint
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So here's a good question. Can granny viewer export it into anything useful? OBJ? DirectX? Blend? Whatever it is milkshape uses?

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Re: question [message #61684 is a reply to message #61681] Wed, 02 March 2011 21:41 Go to previous messageGo to next message
oO0Nick0Oo is currently offline  oO0Nick0Oo
Messages: 98
Registered: January 2011
Location: Greece

i dot know i had it downloaded for test and i dont know if i can save the file in other forms

By Nick the Dreamer. Comment :D :) :P (_( ({}) (_(
][_, {[]} ][_,
Re: question [message #61699 is a reply to message #61684] Thu, 03 March 2011 07:36 Go to previous message
asmcint is currently offline  asmcint
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Registered: April 2010
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Well if you can't the model would have to be made from scratch, which I know I can't do, but then again I've never found a proper tutorial for it for blender.

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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