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Creating Spells? [message #61828] Mon, 14 March 2011 15:14 Go to next message
AeonicBlade is currently offline  AeonicBlade
Messages: 16
Registered: February 2011
I've Read about making custom swords, and making "custom" Armour (Changed around textures for current Armour), But I haven't ever heard anything about Modding/Creating Spells, I'd like to try it out, but can't find anything on here about it. Does anyone have any pointers?

"Michael Weston: [voice-over] I don't like stealing cars, but sometimes it's necessary. I have rules, though: I'll keep it clean, and if I take your car on a workday, I'll have it back by five."
Re: Creating Spells? [message #61829 is a reply to message #61828] Mon, 14 March 2011 15:18 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
You cannot make new spells, however you can edit existing ones to a certain extent. Just look around the SPECIAL_ABILITY entries, and you'll find all kinds of cool stuff. You can change the amount of tendrils on lightning, you can change a spell's damage, area of effect, will experience on use... And if you look at my red and gold physical shield spell edits in the definitions section you'll find how to change that spell's color color. Very Happy

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: Creating Spells? [message #61833 is a reply to message #61829] Mon, 14 March 2011 17:21 Go to previous messageGo to next message
AeonicBlade is currently offline  AeonicBlade
Messages: 16
Registered: February 2011
Sweet Thanks!

"Michael Weston: [voice-over] I don't like stealing cars, but sometimes it's necessary. I have rules, though: I'll keep it clean, and if I take your car on a workday, I'll have it back by five."
Re: Creating Spells? [message #67817 is a reply to message #61829] Mon, 11 February 2013 11:09 Go to previous messageGo to next message
Viridiel is currently offline  Viridiel
Messages: 2
Registered: February 2013
Well, technically.. You can create custom spells (Or else Lionhead couldn't do this) But, It's hard to do it and nobody knows how. c:
Re: Creating Spells? [message #67829 is a reply to message #67817] Fri, 15 February 2013 10:39 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Viridiel wrote on Mon, 11 February 2013 13:09

Well, technically.. You can create custom spells (Or else Lionhead couldn't do this) But, It's hard to do it and nobody knows how. c:


It's not likely. A majority of the game logic was compiled into the main executable. The reason you can't add new spells is the same reason you can't deeply modify quests.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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