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Home » Fable TLC » Discussion » General Mod Discussion » Everybody Loves a Balvarine! ...well they could.
Everybody Loves a Balvarine! ...well they could. [message #62705] Tue, 03 May 2011 22:45 Go to next message
Matticus is currently offline  Matticus
Messages: 43
Registered: April 2011
Location: United States
Okay, here's the deal.
I've been messing around with Balvarines alot lately since I discovered the Balvarine Transform mod.
Since I can't seem to make MY Balvarine invunerable(Although I've made all the NPC Balvarines literally immortal, lol) I've decided to mess around in FACTION.
We'll, I've practically put FACTION_MONSTERS on the friends list of Villagers and FACTION_VILLAGERS on the friends list of Monsters. The same with every other friendly FACTION.

Well, what did I get?

...Nothing. Absolutely not a thing has changed. People and gaurds still attack me, I still have only the option to attack them, and all other monsters still attack poor 'ol villagers and traders turning them to dog meat. X,x

What might I be doing wrong here?
I'd like to hear from the person who made this Balvarine Mod.
Why can I not modify a single darn thing about this Balvarine I transform in to??

Any way.
Help would be appreciated.
Re: Everybody Loves a Balvarine! ...well they could. [message #62707 is a reply to message #62705] Wed, 04 May 2011 05:01 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I think the balverine mod makes a new balverine creature entry... did you try looking for it/in it?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Everybody Loves a Balvarine! ...well they could. [message #62989 is a reply to message #62707] Mon, 23 May 2011 21:57 Go to previous messageGo to next message
Matticus is currently offline  Matticus
Messages: 43
Registered: April 2011
Location: United States
morerunes wrote on Wed, 04 May 2011 05:01

I think the balverine mod makes a new balverine creature entry... did you try looking for it/in it?


Yes, I have tried. But I haven't found a single thing.
Any idea what to look for, where to look?
Re: Everybody Loves a Balvarine! ...well they could. [message #63034 is a reply to message #62989] Thu, 26 May 2011 21:07 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

It would be under creatures, look for an abnormally large ID number

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Everybody Loves a Balvarine! ...well they could. [message #63055 is a reply to message #63034] Fri, 27 May 2011 22:16 Go to previous message
Matticus is currently offline  Matticus
Messages: 43
Registered: April 2011
Location: United States
morerunes wrote on Thu, 26 May 2011 21:07

It would be under creatures, look for an abnormally large ID number

Found it! Thank you, mate!
Now, only issue I have is that now that I've edited everything, he won't stop walking on his own. Weird.
[edit]
The walking issue seems to be linked to changing CHitLocationsDef 8902 to 9113, which is the value used to make you un-hittable.

[Updated on: Fri, 27 May 2011 23:02]

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