Home » Fable TLC » Discussion » General Mod Discussion » Fable:The Grasp of Death
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Re: Fable:The Grasp of Death [message #62805 is a reply to message #62804] |
Wed, 11 May 2011 17:29 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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I was actually thinking of something similar, and slightly more realistic in the way of the activate by quest. There are four painting types for after you beat jack the first time around. There's evil and you killed your sister, good and you killed her, evil and you cast away the sword, and good and you cast away the sword. My idea is that anytime you kill Theresa, a sign will spawn in oakvale, by using the painting spawn special thingies, (I don't know what they're called for the life of me) and it's a message, from skorm himself, stating recognition of your power, and greed. He then gives you directions to a sword more powerful than anything else in albion, that only someone with a lust for power like yours can obtain. He then gives you a difficult clue on where to find the key to this sword, and another on where to find the sword its self. And essentially the same thing if you cast away the sword, except it's avo this time, and this time the sword is something meant for those who are willing to protect albion as a whole, no matter how corrupt they may act any other time. It should all be possible, and this will all spawn depending on your choices... Hopefully that will help improve the possibilities with each choice you make.
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Re: Fable:The Grasp of Death [message #62852 is a reply to message #62851] |
Sun, 15 May 2011 16:23 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Well, we'll see what he says. :3 Right now I'm just happy to make such a promising leap. Btw, ty, if I were to send you a picture, would you be able to stick fable-esque lettering on its top and bottom saying "Fable:The Grasp of Death" for use as a splash screen? O_O
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Re: Fable:The Grasp of Death [message #62855 is a reply to message #62853] |
Sun, 15 May 2011 17:11 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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OogaBoogaBooga wrote on Sun, 15 May 2011 19:24 |
tyscifi wrote on Sun, 15 May 2011 16:04 | i would if he gave me the texures and what he replaced
| If you want... I replaced literally every landscape texture so you'd have to look through all the textures in FE and sort out all the ones I made. lol. It would probably take you forever
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In that case, ty, you may as well not. Ooga, if you can add the changes I asked for and give me a mergable big, that would be perfect.
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Re: Fable:The Grasp of Death [message #62866 is a reply to message #62862] |
Mon, 16 May 2011 07:05 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Just put hints of dark red in random places of the texture, and make sure it isn't too frequent, that it's subtle, yet noticable, and overall, pwnsome.
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Re: Fable:The Grasp of Death [message #62868 is a reply to message #62422] |
Mon, 16 May 2011 12:05 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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Well, as you know, (or maybe you don't)Tyscifi, and myself, with a bit of help from OogaBoogaBooga, have been working on a large scale mod. Well, I figure I have enough now, that I'd make a WIP thread.
Progress stuff 10:28 | Key:Red=Not started; Yellow=In progress; Green=Done
Maps retextured to look twisted and evil, More legendary looking legendary weapons, Jack of blades blood sky a constant, a teleporter to the creature hub where the world tree will be placed with a bunch of bandits, and in the top of the world tree, a kick butt legendary earthen weapon.
Fewer enemies, with higher block rates, and more realistic health ratingsNew magic swords and crossbows
Mage traders to sell these swords and crossbows
Weapons and spells allowed in bowerstone with mortal children
Less needy Lady Grey(Because let's face it, after five minutes you wind up wanting to kill her.)
New tricked out armors of pwnage.
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Screenshots of progress will be posted here every now and again, so be sure to keep an eye out.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Fable:The Grasp of Death [message #62912 is a reply to message #62911] |
Fri, 20 May 2011 14:59 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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I have absolutely no clue. I'm severely understaffed, with tyscifi being my only proper staff member, and there's a couple of my goals I don't have the knowledge to achieve as of yet. All in all, it's going to be a while I imagine, even more so if I can't get more people to help. But, this retexture of yours will clear off a good percentage of the work needed to be done.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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Re: Fable:The Grasp of Death [message #62914 is a reply to message #62913] |
Fri, 20 May 2011 15:18 |
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asmcint
Messages: 1360 Registered: April 2010 Location: Behind the beef
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Moderator
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lol, all I'm really concerned with at the moment is figuring out how to get particle attachment via helper to work right for me, increasing block rates, and figuring out how NOT to screw up my UV maps on exporting.
Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
[Updated on: Fri, 20 May 2011 16:04] Report message to a moderator
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Re: Fable:The Grasp of Death [message #62915 is a reply to message #62912] |
Fri, 20 May 2011 18:23 |
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OogaBoogaBooga
Messages: 269 Registered: May 2011 Location: Everywhere
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asmcint wrote on Fri, 20 May 2011 14:59 | I have absolutely no clue. I'm severely understaffed, with tyscifi being my only proper staff member, and there's a couple of my goals I don't have the knowledge to achieve as of yet. All in all, it's going to be a while I imagine, even more so if I can't get more people to help. But, this retexture of yours will clear off a good percentage of the work needed to be done.
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Hopefully more people will help once I'm done with Uchiha Chronicles I can help you out as much as ya' need, if you need me
Is this how you want this stuff? What should I change? few texturesgrass(oakvale, bowerstone, guild, greatwood)
steps paving grass(roads)
Less red? More?
Fable: TLC Remastered.... http://fabletlcmod.com/forum/index.php?t=msg&th=9185& ; ; ;start=0&... October, 2012 :D
[Updated on: Fri, 20 May 2011 19:00] Report message to a moderator
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