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Good/Evil effects, plain rubbish? [message #64535] Fri, 26 August 2011 05:09 Go to next message
Hawksworth is currently offline  Hawksworth
Messages: 14
Registered: August 2011
I am wondering if anyone actually thinks the horns/halo, butterfles/flies and whatnot was in any way a good idea?

Looking around the forums it seems the first things people want to change graphically are the good/evil effects and who can blame them...because I'm evil I attract flies and my hair falls out!? What's all that about?

I realise there is a certain cartoonish humour the game and I enjoy it very much for the most part but the aforementioned aspects are just ridiculous. I could be generalising but does anyone actually like these effects and if, as I suspect, not why hasn't anyone had a quiet word with Peter Molyneaux and said 'hey this actually looks really crap;.

Re: Good/Evil effects, plain rubbish? [message #64536 is a reply to message #64535] Fri, 26 August 2011 05:21 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
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I delete the evil/good morphing. I agree that it is ugly. I will eventually tell Peter, but I lost his phone number and have to wait for him to call me.

Re: Good/Evil effects, plain rubbish? [message #64538 is a reply to message #64536] Fri, 26 August 2011 06:27 Go to previous messageGo to next message
Hawksworth is currently offline  Hawksworth
Messages: 14
Registered: August 2011
Well no rush but he already released two other games with it still in so, you know... please pull your finger out.
Re: Good/Evil effects, plain rubbish? [message #64539 is a reply to message #64535] Fri, 26 August 2011 07:06 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
While I don't like the effects as they are, I do like the functionality. If better effects were to be made, they could be used instead. One of the things discussed before was wings. Even before Fable 2 came out, we wanted to do wings. But I digress. The morphing functionality is great, the content that it delivers in the way of effects could use some work though.

And yea, all the staff members here have Molyneux's ear. We can call his phone directly, even. No need to bother with their forums or anything else. jwc2200, I'll PM his home phone to you.
Re: Good/Evil effects, plain rubbish? [message #64540 is a reply to message #64535] Fri, 26 August 2011 07:51 Go to previous messageGo to next message
Satan
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Registered: September 2005
Location: Hades

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http://i.imgur.com/LvFh9.jpg

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Good/Evil effects, plain rubbish? [message #64565 is a reply to message #64539] Sun, 28 August 2011 17:08 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Registered: May 2008
Location: England

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JohnDoe wrote on Fri, 26 August 2011 07:06

And yea, all the staff members here have Molyneux's ear. We can call his phone directly, even. No need to bother with their forums or anything else. jwc2200, I'll PM his home phone to you.

Anyone else love his answering machine message?
Peter Molyneux's Answering Machine

One day I plan to make an answering machine that knows when the caller is concerned, angry, good or evil.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Good/Evil effects, plain rubbish? [message #64566 is a reply to message #64565] Sun, 28 August 2011 19:32 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Noctus wrote on Sun, 28 August 2011 19:08

Anyone else love his answering machine message?
And he'll still expect us to have an emotional attachment to it.
Re: Good/Evil effects, plain rubbish? [message #64567 is a reply to message #64566] Sun, 28 August 2011 20:04 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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But just think, the interactive possibilities of the touch-tone interface... the mind cannot comprehend such things.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Good/Evil effects, plain rubbish? [message #64568 is a reply to message #64535] Sun, 28 August 2011 20:05 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Location: England

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I'm just waiting for the day we can hold the answering machine's hand.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Good/Evil effects, plain rubbish? [message #64569 is a reply to message #64568] Sun, 28 August 2011 20:10 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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Noctus wrote on Mon, 29 August 2011 04:05

I'm just waiting for the day we can hold the answering machine's hand.


That's not the best bit. I'm waiting for the day when the machine will understand the message I'm leaving and it's context by scanning a piece of paper I hold up to it. It will then judge my mood based on what it sees. Of course if it makes a mistake I can use the voice command system to make sure it understands what it did wrong and learns from it.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Good/Evil effects, plain rubbish? [message #64759 is a reply to message #64535] Wed, 21 September 2011 13:47 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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It was a horrible idea. Making the player look goody two shoes, or shifty/seedy. Great.

Adding divine features like horns and halo. BAD.

They should have left balding to will use like they originally wanted to do.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Wed, 21 September 2011 13:48]

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Re: Good/Evil effects, plain rubbish? [message #64761 is a reply to message #64535] Wed, 21 September 2011 14:41 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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I'm still not convinced that will should affect baldness. I mean how often do you see bald wizards.

But ya the extreme morphs of halo and horns do look a bit ridiculous but then so does a lot of things in the game.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Good/Evil effects, plain rubbish? [message #64762 is a reply to message #64761] Wed, 21 September 2011 17:24 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
But can we agree that the morphing mechanic itself, the stat-based changes of the Hero, is a good thing?

Satan wrote on Wed, 21 September 2011 16:41

I mean how often do you see bald wizards.
Gandalf was wearing a hairpiece.
Re: Good/Evil effects, plain rubbish? [message #64763 is a reply to message #64762] Wed, 21 September 2011 20:04 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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JohnDoe wrote on Thu, 22 September 2011 01:24

But can we agree that the morphing mechanic itself, the stat-based changes of the Hero, is a good thing?


Indeed. I like the idea, just not all of the implementation especially as by default some of it is broken.

JohnDoe wrote on Thu, 22 September 2011 01:24

Gandalf was wearing a hairpiece.


And thus was not seen bald.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Good/Evil effects, plain rubbish? [message #64767 is a reply to message #64535] Thu, 22 September 2011 13:00 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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I'll agree. Bald will by default isn't the best. But it's much much better than setting it to evil. And really. The only reason they used it was so that the horns didn't clip the hair.

http://thumbs2.ebaystatic.com/m/mjUNcF1dXw0mtY4xXx1gaIg/140.jpg

Razz

On a more serious note. I wonder how people would have taken it if balding was random per character?



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Good/Evil effects, plain rubbish? [message #64768 is a reply to message #64767] Thu, 22 September 2011 13:44 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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Keshire wrote on Thu, 22 September 2011 21:00

I wonder how people would have taken it if balding was random per character?


I would've done it based on age but still randomised by character. So it would only start kicking in after a certain amount of years but your particular character may never get it.

Of course that would mean a less than ridiculous ageing method Sad


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Good/Evil effects, plain rubbish? [message #64775 is a reply to message #64767] Fri, 23 September 2011 03:41 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Keshire wrote on Thu, 22 September 2011 15:00

The only reason they used it was so that the horns didn't clip the hair.
This is how bugs become features.

Keshire wrote on Thu, 22 September 2011 15:00

On a more serious note. I wonder how people would have taken it if balding was random per character?
People would hate it, and would create theories on how to keep the Hero's hair, sleeping every day, drinking life potions before bed, massive donations to the chapel, eating a fish/apple a day, all of which useless. I can go for that.
Re: Good/Evil effects, plain rubbish? [message #64800 is a reply to message #64535] Sat, 24 September 2011 17:19 Go to previous message
malfunction is currently offline  malfunction
Messages: 3
Registered: September 2011
Location: The Old World
I believe if these effects were more subtle it would blend better into gameplay. The fact that you like to kick children around and shoot your spouse's head off doesn't have to reflect your character so much. Perhaps a bit of a smirk and more cynical looking eyebrows compared to an infinite red flatulence and a horde of flies.

Thankfully these effects are easy to modify or remove altogether. Interesting concept but could have been executed better.
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