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Fable explorer spawn trigger [message #67255] Sun, 26 August 2012 13:29 Go to next message
AlexanderTheAlright is currently offline  AlexanderTheAlright
Messages: 98
Registered: February 2011
Location: Inside a Demon Door
Where is the section on FableExplorer (if any), that controls how many of a certain NPC spawn? Because I want some evil apprentices in the guild, without manually spawning them one by one. I can't use Albion explorer or chocolatebox since neither seem to work for me.

I'm now really getting back into mods again, so forgive me if I seem like a noob.
Re: Fable explorer spawn trigger [message #67279 is a reply to message #67255] Tue, 28 August 2012 19:40 Go to previous message
Sparrow
Messages: 562
Registered: March 2011
There is no section. Every spawn is located in the tng's. If you haven't extracted your .wad or used the freeroam app, then your tng's will be in "FinalAlbion.wad" section in Fable Explorer. Export the tng, open it in notepad or notepad++ and find a regular guild apprentice and copy and paste it and rename it to "CREATURE_GUILD_EVIL_APPRENTICE_MALE" or "CREATURE_GUILD_EVIL_APPRENTICE_FEMALE". Now you have an evil apprentice. You can copy and paste that also as many times as you want. If you want freeroam, you can use my "freeroam for noobs" download here http://fabletlcmod.com/forum/index.php?t=msg&goto=66902& amp;&srch=freeroam+for+noobs#msg_66902. If I ever get the time, I will make a video tutorial on how to do this.

Are you shpongled?

[Updated on: Tue, 28 August 2012 19:48]

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