Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Work In Progress » Fable: Small World... Or Huge?
icon1.gif  Fable: Small World... Or Huge? [message #67254] Sun, 26 August 2012 10:54 Go to next message
Sparrow
Messages: 562
Registered: March 2011
I am currently developing a little mod I call "Fable: Small World".
The idea is that every last object and creature will be scaled to about .3 or .5 which will leave more land for you to build crap.
I am hoping to make almost all of the tng's blank so that you can build your own world. Either that or move everything so that it fits together when shrunk.
It will probably take a while to make since I have school and I'm lazy. Wish me luck!!! Updates soon. Let me know what you think.


-EDIT- Fail, this project has been discontinued because it is a bit more complicated than I thought and no one really seems interested.


Are you shpongled?

[Updated on: Thu, 30 August 2012 16:02]

Report message to a moderator

Re: Fable: Small World... Or Huge? [message #67256 is a reply to message #67254] Sun, 26 August 2012 15:26 Go to previous messageGo to next message
Sativarg is currently offline  Sativarg
Messages: 68
Registered: April 2011
I wonder... So much of the architecture is integrated with landscape, Or am I wrong? Can you re-size so much and maintain pathing and usability?
Re: Fable: Small World... Or Huge? [message #67257 is a reply to message #67256] Sun, 26 August 2012 15:53 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

Sativarg wrote on Sun, 26 August 2012 17:26

I wonder... So much of the architecture is integrated with landscape, Or am I wrong? Can you re-size so much and maintain pathing and usability?

Good question. When you scale the buildings down they disappear, at least the 3 or 4 that I tried did. You can't use the navigation paths.


Re: Fable: Small World... Or Huge? [message #67276 is a reply to message #67257] Tue, 28 August 2012 16:59 Go to previous message
Sativarg is currently offline  Sativarg
Messages: 68
Registered: April 2011
I poke my nose in here now and then but I probably wont test this. The concept seems promising but I imagine implementation would be like rebuilding the game. I hope you can achieve your goal if its reachable.

[Updated on: Tue, 28 August 2012 17:00]

Report message to a moderator

Previous Topic: [RELEASE] Noob Patch
Next Topic: Armour with dynamic capes
Goto Forum:
  


Current Time: Thu Mar 28 15:00:54 PDT 2024

Total time taken to generate the page: 0.01028 seconds