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Home » Fable TLC » Discussion » General Mod Discussion » Help With Balvarine Mod
icon5.gif  Help With Balvarine Mod [message #67328] Sat, 22 September 2012 22:03 Go to next message
bobdaweird is currently offline  bobdaweird
Messages: 11
Registered: April 2012
Hey, it has been ages since I have been on here or even played fable. I remember next to nothing and am not sure if this is the right place to post this so please bear with me Crying or Very Sad .

I have downloaded the white balvarine mod:
http://fabletlcmod.com/forum/index.php?t=msg&th=6142& ;amp ;start=0&

I followed the instructions as stated in that link, but I run into the same problem over and over again. I have put a screen dump image on this post and hopefully someone can make sense of this.
Oh and by the way, I do not know how to make an inserted image in the text here collapsible like in other posts so if someone could tell me I'd appreciate it!

First off, I load the fmp into fable explorer. I then wait about 3 minutes to ensure the file has loaded fully.I wait about 3 minutes to ensure it has fully loaded, and then I click "save mods and run fable."




[Updated on: Sun, 23 September 2012 14:50] by Moderator

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Re: Help With Balvarine Mod [message #67329 is a reply to message #67328] Sat, 22 September 2012 22:05 Go to previous messageGo to next message
bobdaweird is currently offline  bobdaweird
Messages: 11
Registered: April 2012
Then I get this error...

[Updated on: Sun, 23 September 2012 14:51] by Moderator

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Re: Help With Balvarine Mod [message #67330 is a reply to message #67329] Sat, 22 September 2012 22:08 Go to previous messageGo to next message
bobdaweird is currently offline  bobdaweird
Messages: 11
Registered: April 2012
These are the details from the detail report:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\Microsoft Games\Fable - The Lost Chapters\data\levels\FinalAlbion.wad' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.Delete(String path)
at FableExplorer.frmMain.mniRunFable_Click(Object sender, EventArgs e)
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItem.MenuItemData.Execute()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Command.DispatchID(Int32 id)
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(M essage& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Mes sage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




[Updated on: Sat, 22 September 2012 22:36]

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Re: Help With Balvarine Mod [message #67333 is a reply to message #67328] Sat, 22 September 2012 23:11 Go to previous message
Zyreq is currently offline  Zyreq
Messages: 296
Registered: July 2011
Location: New York City, Great Brit...
You're not reading the stickies.
Read this and you'll be fine, http://fabletlcmod.com/forum/index.php?t=msg&th=8110& ;start=0&


No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
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