Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » Made a new weapon in 3ds max 9, but textures wont apply ingame
Made a new weapon in 3ds max 9, but textures wont apply ingame [message #68521] Sun, 09 June 2013 08:57
larzi is currently offline  larzi
Messages: 2
Registered: November 2009
Location: Norway

I made the mesh, imported a katana, linked all the helpers, unwrapped the uvw and used texporter to make a template for textures.

I created a new weapon entry, new mesh and a new texture entry for my weapon, and in CBox everything shows up correctly: I have a paddle-like weapon with a dark (marine) blue texture. Ingame it shows up as pretty much a realistic colour (it's light beige/brown).

Why doesn't the texture apply? I import it as DXT1 and set the alpha to 0.


EDIT: I even tried just linking another texture in the mesh, and it still doesn't apply in-game. Why is this happening? Is there something I'm not doing in the mesh properties?

[Updated on: Sun, 09 June 2013 09:09]

Report message to a moderator

Previous Topic: Brain on summon help
Next Topic: DirectX Import
Goto Forum:
  


Current Time: Fri Apr 26 00:03:05 PDT 2024

Total time taken to generate the page: 0.01675 seconds