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Combat Multiplier mod question [message #69227] Mon, 29 July 2013 01:00 Go to next message
hawk is currently offline  hawk
Messages: 5
Registered: July 2013
Location: NY
is there a mod where I can raise my combat multiplier or make it go up super fast or something. Right now i usually mod using cheat engine but i cant seem to edit my combat value to what i want it to be. Help please, thanks in advanced.
Re: Combat Multiplier mod question [message #69229 is a reply to message #69227] Mon, 29 July 2013 01:40 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
There is a way to do this. Create a destructible object, like a wall. I like to use disposable chests - open them, break them, and it's like they were never there. Give it an insane amount of HP and have it so striking it adds to the multiplier and, if you want, changes hero stats. Like, punching a specific wall makes the Hero evil or something.

So, you have your destructible object with insane health. Now you need your weapon that does insane damage. Make your own or change an existing one - I recommend a legendary weapon, otherwise you may end up superbuffing a bandit's weapon and that can be very bad.

Super strong object + super strong weapon = stupid high combat multiplier. This works. I've done it. By accident. I made a building disappear. Oops. >.>
Re: Combat Multiplier mod question [message #69230 is a reply to message #69229] Mon, 29 July 2013 02:25 Go to previous messageGo to next message
hawk is currently offline  hawk
Messages: 5
Registered: July 2013
Location: NY
JohnDoe wrote on Mon, 29 July 2013 01:40

There is a way to do this. Create a destructible object, like a wall. I like to use disposable chests - open them, break them, and it's like they were never there. Give it an insane amount of HP and have it so striking it adds to the multiplier and, if you want, changes hero stats. Like, punching a specific wall makes the Hero evil or something.

So, you have your destructible object with insane health. Now you need your weapon that does insane damage. Make your own or change an existing one - I recommend a legendary weapon, otherwise you may end up superbuffing a bandit's weapon and that can be very bad.

Super strong object + super strong weapon = stupid high combat multiplier. This works. I've done it. By accident. I made a building disappear. Oops. >.>


well im totally new to this whole modding thing, and the only reason i need a high combat multiplier is to get through the combat multiplier demon door. So maybe there's a different way? or idk more info would be nice man. But i appreciate it, if i new how to make new objects I would prolly understand better.
Re: Combat Multiplier mod question [message #69231 is a reply to message #69230] Mon, 29 July 2013 02:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
...well there are a million ways to do what you want to accomplish. My favorite is making the demon door destructible, and low HP. Then simply punching it will clear the path.

Or you could make a teleporter to get inside.

Or you can swap out the demon door with another such that it has a different requirement, like, flipping on your lamp.

Or you can cut the Gordian knot altogether and spawn the item inside somewhere accessible outside.

Or do what every cheap player does - from that demon door, teleport to the northern wastes, hold down the mouse button (or tape it down, or put something on your mouse, I used to use a book) with a ranged weapon while somewhat near an ice troll. After holding down the mouse button for several minutes (no cap, the longer you hold it the better) the more damage it will do. Now you can take out an ice troll in one hit. Do so. If there are any other enemies nearby go ahead and take them out too. Your combat multiplier should be well over 28, which is all you need for this trick, but if not then rinse and repeat.

Once it's at 28, just recall/teleport back to the demon door and open it. A multiplier of 14 is required, teleporting cuts the multiplier in half.

Edit: This should work with a rock troll as well, but I can't think of any teleport sites where there are rock trolls. Witchwood/Knothole Glade area? I don't think an earth troll would work. Maybe. Dunno.

[Updated on: Mon, 29 July 2013 02:36]

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Re: Combat Multiplier mod question [message #69232 is a reply to message #69231] Mon, 29 July 2013 02:41 Go to previous messageGo to next message
hawk is currently offline  hawk
Messages: 5
Registered: July 2013
Location: NY
JohnDoe wrote on Mon, 29 July 2013 02:34

...well there are a million ways to do what you want to accomplish. My favorite is making the demon door destructible, and low HP. Then simply punching it will clear the path.

Or you could make a teleporter to get inside.

Or you can swap out the demon door with another such that it has a different requirement, like, flipping on your lamp.

Or you can cut the Gordian knot altogether and spawn the item inside somewhere accessible outside.

Or do what every cheap player does - from that demon door, teleport to the northern wastes, hold down the mouse button (or tape it down, or put something on your mouse, I used to use a book) with a ranged weapon while somewhat near an ice troll. After holding down the mouse button for several minutes (no cap, the longer you hold it the better) the more damage it will do. Now you can take out an ice troll in one hit. Do so. If there are any other enemies nearby go ahead and take them out too. Your combat multiplier should be well over 28, which is all you need for this trick, but if not then rinse and repeat.

Once it's at 28, just recall/teleport back to the demon door and open it. A multiplier of 14 is required, teleporting cuts the multiplier in half.

Edit: This should work with a rock troll as well, but I can't think of any teleport sites where there are rock trolls. Witchwood/Knothole Glade area? I don't think an earth troll would work. Maybe. Dunno.


how do you do the demon door destructible, and low HP? like i said i literally signed up on this site like a day ago and have no idea what im doing baha, everythings new to me and kinda confusing. A lot to take in. Im pretty good with cheat engine but that doesn't seem to help me out. I'm still playing through the game i haven't beat it yet. I just wanna get this demon door before i progress lol.
Re: Combat Multiplier mod question [message #69254 is a reply to message #69232] Wed, 31 July 2013 11:34 Go to previous messageGo to next message
drextrey is currently offline  drextrey
Messages: 2
Registered: July 2013
If modding is too much then there is another way. as U use CE im sure U can do infinite will/mana. then learn the Force push spell and kill the hobbes that spawn there or nearby. keep force push the corpses even after they die and only move to next target when the corpse disappear. Corpses add to Combat multiplier exclusive for force push spell. Btw its lots easier to just wait until earth troll spawn there which is when the Escort trader quest taken use a good bow(skorm bow) and the multi arrow spell(or u can just charge the bow from afar). Its the third(or second?? forgot) main quest if I'm not wrong.

[Updated on: Wed, 31 July 2013 11:36]

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Re: Combat Multiplier mod question [message #69256 is a reply to message #69254] Wed, 31 July 2013 19:33 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

To change :The Combat Multiplier Demon Door Number

Open FableExplorer,
Double click script.bin,
Click the plus sign beside CScriptDef,
Double click 597-SCRIPT_DEF,
Click the plus sign beside CScriptDef in the new window,
Scroll down the list to the very bottom,
Single click FOB3C67-DemonDoor_CombatMult_TriggerLevel
Change the #14 to something smaller ie. 1-13
Click Actions, Save Mods and Run Fable.


Re: Combat Multiplier mod question [message #69260 is a reply to message #69256] Thu, 01 August 2013 16:58 Go to previous message
hawk is currently offline  hawk
Messages: 5
Registered: July 2013
Location: NY
Ya I just used this method, it worked awesomely thanks bro.
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