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Home » Fable TLC » Mods » Objects » Kingconsequenz' Skyrim
icon14.gif  Kingconsequenz' Skyrim [message #69928] Wed, 25 December 2013 09:30 Go to next message
Kingconsequenz is currently offline  Kingconsequenz
Messages: 16
Registered: March 2013
Location: The Grid
Hi guys, sorry for the little "scare" i gave you with deleting all my objects and all, but since i didn't want to flood the Objects section with all those mods, i decided to delete them all and throw it all in a single topic.
resulting in a cleaner Objects section and making it more uncomplicated to find these items.

now, the full helmets in this pack will still let through your facial hair like the tramp beard, i've tried to cover them, but then the helmets wouldn't work with the assassin torso anymore, which we don't want now do we.
So that was basically a matter of priorities. Me and my perfectionism wanted to open up the bottom of the helmet so the beard wouldn't clip through but that would mean i needed to do all those helmets again, which is alot of tedious work, perfectionist or not...

So anyway, I have merged all the helmets into one .fmp, consider it a Christmas gift Wink

HELMETS


At this Point the SkyrimHeadgearFable.fmp includes

ITEM ID's


Guard Helmet

Masque of Clavicus Vile

Dragonbone Helmet

Dragonscale Helmet

Draugr Helmet

Dwarven Helmet

Ebony Helmet

Elven Helmet

Glass Helmet

Imperial Helmet

Nordplate Helmet

Orcish Helmet

Yngol Helmet

Nightingale Hood

Dragonpriest Masks


(More coming)

Weapons


Now, these weapons could be a little bit overpowered, but you can always change that yourself, i guess.

At this point, the SkyrimWeaponsFable.fmp includes

ITEM ID'S

Nord Hero Weapons


(More coming)


UPDATE!

added in the update.fmp are

ID's









Harder, Better, Faster, Stronger

[Updated on: Mon, 17 March 2014 05:35]

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Re: Kingconsequenz' Rips and Rigs [message #69929 is a reply to message #69928] Wed, 25 December 2013 10:31 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 841
Registered: March 2008
Location: Texas

Administrator

Really nice. I especially like the Imperial. It works well for the FTLC time period, has a "left-over from the Romans" feel to it. I applied the fmp and spawned the Imperial with no problems, so we can optimistically assume all the others work as well. Anyone that mentions what "ass-u-me" does to us gets a 3 day ban, lol.

Re: Kingconsequenz' Rips and Rigs [message #69930 is a reply to message #69929] Wed, 25 December 2013 11:15 Go to previous messageGo to next message
Kingconsequenz is currently offline  Kingconsequenz
Messages: 16
Registered: March 2013
Location: The Grid
I agree with you on the Imperial helmet, i like that one as well, even though i think all of these helmets look better in Fable than in their original game haha. I'm pretty sure they all work since i double check my stuff before i upload them.
As for the "ass-u-me" i won't say a thing Laughing


Harder, Better, Faster, Stronger

[Updated on: Wed, 25 December 2013 11:32]

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Re: Kingconsequenz' Rips and Rigs [message #69943 is a reply to message #69930] Fri, 27 December 2013 14:20 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 841
Registered: March 2008
Location: Texas

Administrator

I spawned all of your helmets and masks and ran into a game related problem. The hat inventory limit is 20 by default, so I had to change it. The attached fmp changes only the hat limit to allow for at least 35.
I used the Ratpacker mod found here:
http://fabletlcmod.com/forum/index.php?t=msg&th=1490
but I only used the entry for hats, not the whole mod.
  • Attachment: morehats.fmp
    (Size: 1.89KB, Downloaded 111 times)


Re: Kingconsequenz' Rips and Rigs [message #69957 is a reply to message #69928] Tue, 31 December 2013 23:05 Go to previous messageGo to next message
Sparrow
Messages: 547
Registered: March 2011
Location: Crossroads

This is wonderful! Much more organized and professional than any of my work. This deserves more attention. Good job Smile

"Being an open forum, try to contribute to it." -Pe_Ell
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Re: Kingconsequenz' Rips and Rigs [message #69962 is a reply to message #69957] Thu, 02 January 2014 20:06 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Great stuff!

"All of the work, and none of the play, will surely provide for a speedy decay"
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