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Fable Explorer Error [message #70734] Sun, 05 October 2014 04:45 Go to next message
Sentinel Prime is currently offline  Sentinel Prime
Messages: 14
Registered: September 2014
At my wits end with this one.

Have tried reinstalling Fable and Fable Explorer, even deleting the registry keys they leave behind.

But I still get this error when I start Fable Explorer: "Could not find part of the path..."

What I did find interesting is the path it stated, FableData/Build/Datadata/Graphics/Graphics.big


It does this for all the main Fable archives/files, I've tries using Keshire's updated Def.xml but still no luck.

Any ideas guys?
Re: Fable Explorer Error [message #70735 is a reply to message #70734] Sun, 05 October 2014 07:12 Go to previous messageGo to next message
Swagasaurus is currently offline  Swagasaurus
Messages: 17
Registered: September 2014
I have the same error, thats why I've been using Shadownet. Used Keshire def.xml and changed the config.xml so I can load my own names.bin and game.bin also the search function is pretty handy.
Re: Fable Explorer Error [message #70736 is a reply to message #70734] Sun, 05 October 2014 19:25 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Sentinel Prime wrote on Sun, 05 October 2014 06:45

At my wits end with this one.

Have tried reinstalling Fable and Fable Explorer, even deleting the registry keys they leave behind.

But I still get this error when I start Fable Explorer: "Could not find part of the path..."

What I did find interesting is the path it stated, FableData/Build/Datadata/Graphics/Graphics.big


It does this for all the main Fable archives/files, I've tries using Keshire's updated Def.xml but still no luck.

Any ideas guys?


What Swag said. Fable Explorer was hard coded to open up all the assets for editing. There was no reason not to at the time. The Shadownet build put in the ability to open up a few of the other bin files that regular FE didn't really mess with.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable Explorer Error [message #70738 is a reply to message #70734] Mon, 06 October 2014 10:50 Go to previous messageGo to next message
Sentinel Prime is currently offline  Sentinel Prime
Messages: 14
Registered: September 2014
Yeah got it working on ShadowNet by changing the config.xml.

Do we have a means of being able to open the graphics files in ShadowNet yet, or would it be too much work?

Think the tool is still looking for the .big files?

I'm a bit rusty on the file formats, it's all coming back slowly
Re: Fable Explorer Error [message #70739 is a reply to message #70738] Mon, 06 October 2014 11:07 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Sentinel Prime wrote on Mon, 06 October 2014 12:50

Yeah got it working on ShadowNet by changing the config.xml.

Do we have a means of being able to open the graphics files in ShadowNet yet, or would it be too much work?

Think the tool is still looking for the .big files?

I'm a bit rusty on the file formats, it's all coming back slowly


Kinda. The bbb files are modified wad/stb/bbb formats. Rename it to stb and you can at least get a file listing.

I doubt you'll be able to add or change anything in them any time soon though unless someone wants to take a crack at writing new tools. I'm usually crazy busy with work around this time of year.

It'd be nice to be able to circumvent the bbb files via the unreal engine though. I'm not sure how much they are needed. All I know is that, currently, the mesh helpers (dummies/points/collision) are stored on Fable's side.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Mon, 06 October 2014 11:10]

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Re: Fable Explorer Error [message #70740 is a reply to message #70734] Mon, 06 October 2014 11:38 Go to previous messageGo to next message
Sentinel Prime is currently offline  Sentinel Prime
Messages: 14
Registered: September 2014
Quote:

Kinda. The bbb files are modified wad/stb/bbb formats. Rename it to stb and you can at least get a file listing.

I doubt you'll be able to add or change anything in them any time soon though unless someone wants to take a crack at writing new tools. I'm usually crazy busy with work around this time of year.

It'd be nice to be able to circumvent the bbb files via the unreal engine though. I'm not sure how much they are needed. All I know is that, currently, the mesh helpers (dummies/points/collision) are stored on Fable's side.


Yeah just had a play about with it, even if it were possible theres way to many files to change because of the morphing to have a model swap stick.

Shame about the tools, sadly the community would be safer if I didn't make them as I'm no programmer.

I take it OldBoy, Morerunes, JohnDoe etc have all moved onto other things?
Re: Fable Explorer Error [message #70816 is a reply to message #70734] Thu, 01 January 2015 06:45 Go to previous message
MentalBlank is currently offline  MentalBlank
Messages: 2
Registered: January 2015
Ummm... G'day, I'm new to these forums, and I have no clue if this is relevant or not but...

Shadownet looks for the Fable.exe when you alter the registry path in the config, right? Except the Steam version of Fable Anniversary doesn't have Fable.exe; in C:\Program Files (x86)\Steam\SteamApps\common\Fable Anniversary\Binaries\Win32 is Fable Anniversary.exe

Would this make a difference?
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