Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable Anniversary » Discussion » General » halp with unhandled exception
halp with unhandled exception [message #71091] Sat, 26 September 2015 05:38 Go to next message
ymir is currently offline  ymir
Messages: 2
Registered: December 2007
Location: north carolina, swannanoa

************** Exception Text **************
System.ComponentModel.Win32Exception: The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessSt artInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start(String fileName)
at FableExplorer.frmRunFable.frmRunFable_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(M essage& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Mes sage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///K:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorl ib.dll
----------------------------------------
FableExplorer
Assembly Version: 1.0.2903.3
Win32 Version:
CodeBase: file:///K:/Users/ymir117/Desktop/ShadowNet/FableExplorer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
CodeBase: file:///K:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2. 0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///K:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c5 61934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5492 (Win7SP1GDR.050727-5400)
CodeBase: file:///K:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0_ _b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FableContentManagement
Assembly Version: 1.0.2902.43142
Win32 Version:
CodeBase: file:///K:/Users/ymir117/Desktop/ShadowNet/FableContentManag ement.DLL
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.6161
Win32 Version: 9.00.30729.6161
CodeBase: file:///K:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e 18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
----------------------------------------
FableArchives
Assembly Version: 1.0.2902.43116
Win32 Version:
CodeBase: file:///K:/Users/ymir117/Desktop/ShadowNet/FableArchives.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///K:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77 a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




Note, Im trying to use FE/shadownet with FA on Steam.
Shadownet can find the files from FA and even the DLC's, but when i hit "Save mods and run fable" i get that error.
I have also put that updated def.xml in the shadow net file i extracted from the zip file.
Re: halp with unhandled exception [message #71092 is a reply to message #71091] Mon, 28 September 2015 04:03 Go to previous messageGo to next message
Vixen is currently offline  Vixen
Messages: 10
Registered: September 2015
Yes, this is because the software was made for F:TLC, so it looks for fable.exe. You just need to run fable anniversary externally after you hit 'save mods and run fable'. It should still have saved the mods anyway.
Re: halp with unhandled exception [message #71093 is a reply to message #71092] Mon, 28 September 2015 04:31 Go to previous messageGo to next message
ymir is currently offline  ymir
Messages: 2
Registered: December 2007
Location: north carolina, swannanoa

Sorry sir, but to no avail did this work. My phone woke me up and showed you replied to my message and i jumped straight on. I wounder if there is a way to change it in FE/Shadownet's files to where it will look for Fa's .exe instead of Fabletlc's .exe?
Re: halp with unhandled exception [message #71104 is a reply to message #71093] Sat, 03 October 2015 16:15 Go to previous messageGo to next message
Vixen is currently offline  Vixen
Messages: 10
Registered: September 2015
Well, it is possible, but, even if you get the error, it should still save the mods as long as you loaded names.bin and game.bin from Fable Anniversary.

-Have you closed all of the Fable:TLC files loaded in shadow.net at default?

-Have you loaded the correct F:A files?

If when you launch the game and the mod doesn't work, reply again with what mods you're using and how you're applying them.
Re: halp with unhandled exception [message #71115 is a reply to message #71091] Mon, 12 October 2015 15:33 Go to previous message
Sparrow
Messages: 549
Registered: March 2011
Location: Crossroads

It's not going to run it from FE. As stated previously by Vixen, "it looks for fable.exe".
It will still save the mods, though. So no problem.


Previous Topic: Changing the Hero.
Next Topic: Modding DLC?
Goto Forum:
  


Current Time: Sun Mar 29 01:44:17 PDT 2020

Total time taken to generate the page: 0.01073 seconds