FABLE: The Lost Chapters Mod Scene Site Rules 

 
Home » Fable TLC » Discussion » General Mod Discussion » Quest Flowchart?
Quest Flowchart? [message #71604] Sun, 09 April 2017 19:05 Go to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

Administrator
Got a crazy idea to reinvent Fable that requires crazy legwork, and I'm hoping someone's done some/all of it already or has an idea on how to do it efficiently.

I'll get into the details when it's more than an idea. For now, anyone just happen to have something like a flowchart detailing precisely the order of the gameflow?

Like, game start. These quests activate. These maps are available. Once this quests is complete, this happens, etc.

Failing comprehensive documentation just laying around, I'm hoping to hexray the exe and put it together with tng/gtg scripts, wld, script.bin, quest data in the game.bin, and hope I can be done sometime in this year, unless someone has a better idea. I mean, I've picked up a few things in my time away, but it's still a sizeable job. Wink
Re: Quest Flowchart? [message #71605 is a reply to message #71604] Mon, 10 April 2017 18:23 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 843
Registered: March 2008
Location: Texas

Administrator

JohnDoe wrote on Sun, 09 April 2017 21:05

I mean, I've picked up a few things in my time away,

So, you learned a bit from the other inmates?


Re: Quest Flowchart? [message #71606 is a reply to message #71605] Mon, 10 April 2017 19:56 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

Administrator
That iron sharpens iron and shivs fit nicely between the fifth and sixth left ribs. Also got a lot of practice collecting, processing and analyzing data, but now I can also understand that data.

I know I've said a lot of things were impossible or prohibitively difficult, and all that's still true. But there's stuff I haven't tried, and I want to take another stab at navdata. All that's down the road though, for now I have forty vanilla playthroughs to do. >.>
Re: Quest Flowchart? [message #71612 is a reply to message #71606] Fri, 14 April 2017 01:13 Go to previous messageGo to next message
Sparrow
Messages: 539
Registered: March 2011
Location: Crowe's Garden

Black Crowe

Very intriguing. I hope to see something become of this. Pm me if you need some help.

Being an open forum, try to contribute to it.
FE-symlinker
Fable Anniversary modding tutorial
Allow modification of Fable
Model swap animation fix
A crime in the wink of eye
Re: Quest Flowchart? [message #71640 is a reply to message #71606] Wed, 24 May 2017 17:16 Go to previous messageGo to next message
Zyreq is currently offline  Zyreq
Messages: 297
Registered: July 2011
Location: New York City, Great Brit...
Long time no see JD.

Great to see you back, especially with this in mind Cool


No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
Re: Quest Flowchart? [message #71641 is a reply to message #71640] Wed, 24 May 2017 18:12 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

Administrator
Hey, nice to see you too.

Sadly production is still on the drawing board. I've started and restarted work on this several times. On the plus side I took something away from each reset, which will improve the end result.
Re: Quest Flowchart? [message #71643 is a reply to message #71641] Thu, 25 May 2017 23:11 Go to previous messageGo to next message
Zyreq is currently offline  Zyreq
Messages: 297
Registered: July 2011
Location: New York City, Great Brit...
JohnDoe wrote on Wed, 24 May 2017 18:12

Hey, nice to see you too.

Sadly production is still on the drawing board. I've started and restarted work on this several times. On the plus side I took something away from each reset, which will improve the end result.


We'll be tuning in.
Once i grab some free time i would love to get back into modding this game as well.

Have you tried modding Fable Anniversary?


No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
Re: Quest Flowchart? [message #71644 is a reply to message #71643] Fri, 26 May 2017 09:57 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

Administrator
Zyreq wrote on Fri, 26 May 2017 01:11

Have you tried modding Fable Anniversary?

I have not. I may, though; if this project works out, I may attempt to produce an anniversary version.
Re: Quest Flowchart? [message #71667 is a reply to message #71604] Fri, 28 July 2017 21:39 Go to previous message
Anacleto is currently offline  Anacleto
Messages: 1
Registered: July 2017
I know this is kinda old, but i'd like to see new content eventually. Please, never give up with this idea. Sorry if bad english.

What a beautiful dwang...
Previous Topic: Fable History Source (Remastered) - New and Improved!
Next Topic: FRC's Modding Guide
Goto Forum:
  


Current Time: Wed Nov 22 14:13:41 PST 2017

Total time taken to generate the page: 0.01204 seconds