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red (glowing) eyes on good alignment [message #69990] Sat, 18 January 2014 23:53 Go to next message
3demons is currently offline  3demons
Messages: 3
Registered: January 2014
Just as the title states, i am trying to add red eyes on a good character. I am almost there, but stuck at the last part. I followed the tutorials on how to remove butterflies, halos, etc. Under cHeroMorph "1A37C090" as well as the other one. Any help would be appreciated
Re: red (glowing) eyes on good alignment [message #69991 is a reply to message #69990] Sun, 19 January 2014 00:17 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

Change the Applied Texture number for the good eyes to the number for evil eyes I think. I don't have the good or evil entries in my game to look at it, but it should be that simple.

Re: red (glowing) eyes on good alignment [message #69992 is a reply to message #69991] Sun, 19 January 2014 00:57 Go to previous messageGo to next message
3demons is currently offline  3demons
Messages: 3
Registered: January 2014
just tried that, and it didn't work. unless i did it wrong? Confused
Re: red (glowing) eyes on good alignment [message #69993 is a reply to message #69992] Sun, 19 January 2014 01:38 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

if you are trying it on a saved game, try doing some bad things, then some good things and changing Regions some. Sometimes it takes a bit for alignment changes to kick in, in my experience anyway.

Re: red (glowing) eyes on good alignment [message #69994 is a reply to message #69993] Sun, 19 January 2014 05:45 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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Also, if you're on Windows Vista or Windows 7, make sure that your changes are being made to the actual game files and not the copies squirreled away in the virtual store.

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Re: red (glowing) eyes on good alignment [message #69995 is a reply to message #69994] Sun, 19 January 2014 14:31 Go to previous messageGo to next message
3demons is currently offline  3demons
Messages: 3
Registered: January 2014
i know that the windows vista isnt the problem. so heres what i see and what path i took:
1. FE
2. creature
3. 1470 - creature hero
4. CHeroMorphDef "Links to (GameBINEntryID)"
5. open 718A7883D
6. in there i see a section for evil eyes:
     (int)Unknown 6
     (int)Unknown 6
     (int)Unknown 0
     (int)Unknown 2

     (int) Model Helper to Attach to [360278] ...
      Links to (NamesBINOffset): EYE_SET_L
     (int)Unknown 0

     (int)Effect Maximum [996] ...
      Links to (EffectID): ALIGNMENT_EVIL_EYES
     (int)Effect Minimum [0] ...
     (float) Rank to Appear [0.75]
     (float) Rank to DisAppear [1.1]

this shows the left eye.
And ofcourse another one that looks the same as above, but for right. My question is, what value do i change, and to what to make it for a good alignment?
Re: red (glowing) eyes on good alignment [message #69996 is a reply to message #69995] Sun, 19 January 2014 19:02 Go to previous message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

You should to go to the DE980516 area and find the evil eye entry, make note of the AppliedTexture ID number. Then find the good eye entry and put that number in the AppliedTexture space of the good eye. That will make it so that when you are good the evil eye texture will show instead of the blue eyes.

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