Fable: The Lost Chapters Mod Scene
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[Mesh Help] [message #70016] Tue, 28 January 2014 11:36 Go to next message
Dr3am3r21 is currently offline  Dr3am3r21
Messages: 112
Registered: November 2012
Location: Greece
Hello guys Smile
Ok... does anybody know why this happens...?


When my model is supposed to look like this?



Any help would be much appreciated! Very Happy


Mod FTW!!! :D
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Re: [Mesh Help] [message #70018 is a reply to message #70016] Tue, 28 January 2014 17:08 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
First off, is your mesh's origin at 0,0,0? Is it rotated properly? Does it have all the right helpers?

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: [Mesh Help] [message #70020 is a reply to message #70016] Tue, 28 January 2014 21:31 Go to previous messageGo to next message
Sparrow
Messages: 548
Registered: March 2011
Location: Parkway Drive

Black Crowe

Happened to me plenty of times... I forgot what the problem was. I'm pretty sure weapons don't have to be at origin but the mesh could just be fucked up. Most of the time when I download a mesh and throw it into blender and make a weapon, it doesn't work. Maybe try converting it and importing it again into blender and redoing the whole weapon making process Smile

"Being an open forum, try to contribute to it." -Pe_Ell
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Re: [Mesh Help] [message #70023 is a reply to message #70018] Wed, 29 January 2014 07:04 Go to previous messageGo to next message
Dr3am3r21 is currently offline  Dr3am3r21
Messages: 112
Registered: November 2012
Location: Greece
I used Morerune's Weapon Template in order to rotate it properly and i also checked on the box "Flip Normals" so I don't think that this is the problem :/ anyway... it wasn't that good... i will make an other one Razz

Mod FTW!!! :D
Cpt Dreamer Designs
http://i42.tinypic.com/33ushnt.jpg
Re: [Mesh Help] [message #70024 is a reply to message #70023] Wed, 29 January 2014 08:43 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
... I still wanna know if your mesh is at origin. Contrary to what Sparrow said, it DOES have to be.

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: [Mesh Help] [message #70025 is a reply to message #70024] Wed, 29 January 2014 08:56 Go to previous message
Sparrow
Messages: 548
Registered: March 2011
Location: Parkway Drive

Black Crowe

Well none of the weapons I made were at origin and they work fine. So I don't think that's the issue here. And I could take a look at it if you could upload the blend file Smile

"Being an open forum, try to contribute to it." -Pe_Ell
FE-symlinker
Fable Anniversary modding tutorial
Fable Mod Enabler
Model swap animation fix
Keep the flame alive

[Updated on: Wed, 29 January 2014 08:57]

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