Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Objects » Seperated Assassin Mask
Re: Seperated Assassin Mask [message #47788 is a reply to message #47787] Sat, 06 December 2008 15:32 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
User error.

Be sure to use the fix after using the other.
Be sure that you are spawning this correctly. Bad script leads to crash.
Re: Seperated Assassin Mask [message #47791 is a reply to message #9453] Sun, 07 December 2008 02:31 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Rialdaran, i know this mod works because i used it.

If you spawned it in a chest, then share the script. Because it's probably wrong it if crashes your game.

FreeRoam is a useful tool, i'd use it. But the only software you really need to install this and spawn it in a chest is ChocolateBox. Alternatively, Fable Explorer and Albion Explorer.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Seperated Assassin Mask [message #47817 is a reply to message #9453] Mon, 08 December 2008 16:47 Go to previous messageGo to next message
Rialdaran is currently offline  Rialdaran
Messages: 7
Registered: December 2008
oh ok, thanks dudes, i thought it might have been a deliberate crash mod, i hate people who that crap Evil or Very Mad
Re: Seperated Assassin Mask [message #47818 is a reply to message #9453] Mon, 08 December 2008 16:51 Go to previous messageGo to next message
Rialdaran is currently offline  Rialdaran
Messages: 7
Registered: December 2008
i was also wondering if you could tell me what you did or used to make this mod, for i want to make custom ones with designs and colors
Re: Seperated Assassin Mask [message #47835 is a reply to message #47818] Tue, 09 December 2008 11:46 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
Location: Your room 0.o
for recolors just pull out the texture and throw it in the old photoshoppin machine then reincert it back into the object

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: Seperated Assassin Mask [message #47992 is a reply to message #9453] Wed, 17 December 2008 07:17 Go to previous messageGo to next message
belozero is currently offline  belozero
Messages: 2
Registered: December 2008
Location: Michigan USA
Hey this is only my 2nd post but i use projectego a lot so i usually know what i'm doing but i have a question. i'm pretty sure i saw that the mask is equipped as a hat so you look like the dude from the intro right? well i was wondering if it would be possible to equip it as a beard so i can wear my bandit bandanna at the same time. i know there'd probably be some scripting thing with beards that'd make the whole thing screw up but if it's possible i'd love to have it. Thanks everybody! [except the blind noobs that keep asking where to find it in-game... Evil or Very Mad ]

tnd818 xbox live, proud owner of Fable 2
http://i252.photobucket.com/albums/hh14/belo_zero/fablesig.jpg
Re: Seperated Assassin Mask [message #47993 is a reply to message #47992] Wed, 17 December 2008 08:59 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
belozero wrote on Wed, 17 December 2008 09:17

i was wondering if it would be possible to equip it as a beard so i can wear my bandit bandanna at the same time.
Yes, just make it a beard. Rolling Eyes

Read this. In the CAppearanceModifier, change the body slot used to only lower face, then make sure the bandit hat uses only the upper face or upper and middle face body slots.
Then add the "beard" to the barber's inventory.

It should be just that easy, I don't have my files on this machine yet so there may be a bit more to it, but I really do think that's it.
Re: Seperated Assassin Mask [message #48152 is a reply to message #9453] Mon, 29 December 2008 01:53 Go to previous messageGo to next message
Aarkan is currently offline  Aarkan
Messages: 11
Registered: December 2008
Location: AZ

Im sorry to bump this old topic but, I was wondering if there was
an xbox fmp, or a tutorial for fmp conversion pc>xbox.
thx and sorry
Re: Seperated Assassin Mask [message #48155 is a reply to message #48152] Mon, 29 December 2008 02:11 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Aarkan wrote on Mon, 29 December 2008 10:53

Im sorry to bump this old topic but, I was wondering if there was
an xbox fmp, or a tutorial for fmp conversion pc>xbox.
thx and sorry


Silverback wrote

Aye how do I explain this one... =]

The .bin files for PC vs. Xbox are different. Hunter (so very nice of him) allowed the option for platform detection and the ability to read the byte differences between the checksums or "Control Bytes" as they were termed. The PC has 4 byte checksums while the Xbox (Only TLC version, original Xbox:Fable is 4 byte as well :\) is 1 byte. That method worked until we fleshed out a lot of the file types and then we found that Lionhead changed the damn order and types of definition file. So a new xml was created for Xbox (it is very out of date, Leviathan-Ran claims to be working on a update. Load xml into Fable Explorer and play around with what you can.

.Biz <-> .Big Find Fable Tools and it will decompress .biz (Zlib compressed .big) to .big and vice versa. make sure you name the files correctly (extensions etc)
have a look here: Fable: The Lost Chapters Mod Scene: Work In Progress => Xbox Xml & Xbox Mods There are various xbox mods and I required them to be tagged as such amongst the forums. The directions are there, I dropped most of my public xbox work because really I didn't have time to do both and now I don't have time for one :\


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Mon, 29 December 2008 02:12]

Report message to a moderator

Re: Seperated Assassin Mask [message #48234 is a reply to message #9453] Tue, 30 December 2008 17:56 Go to previous messageGo to next message
Rocker-vii is currently offline  Rocker-vii
Messages: 10
Registered: May 2008
Location: western mass.
umm, yea i tried this and it counts as a shirt and not a hat
Re: Seperated Assassin Mask [message #48236 is a reply to message #48234] Tue, 30 December 2008 17:59 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Load the fix included in the first post. It's referred to as a category fix, so I imagine it makes it a hat instead of a shirt.
Re: Seperated Assassin Mask [message #48238 is a reply to message #48236] Tue, 30 December 2008 18:03 Go to previous messageGo to next message
Rocker-vii is currently offline  Rocker-vii
Messages: 10
Registered: May 2008
Location: western mass.
yea i did. still a shirt, buddy
Re: Seperated Assassin Mask [message #48241 is a reply to message #48238] Tue, 30 December 2008 19:20 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You can take a condescending tone to me if you want, but it won't help you.
If this is the case, you can fix it manually.
Find the OBJECT entry and open it.
Look through the CDefs and find the CAppearanceModifierDef, open that.
Scroll down until you see something like SuitPart. Change it to 1.
Click Apply Changes, close the entry.
Now, go back to the OBJECT entry, CDefs, this time open CInventoryItemDef. Find something labeled UselfRemoved and change it to 3518 (I think, make sure it says OBJECT_HERO_NO_HAT or something like that).
Click Apply Changes.
Save Mods and Run Fable.
Re: Seperated Assassin Mask [message #50566 is a reply to message #9453] Mon, 06 April 2009 16:52 Go to previous messageGo to next message
sepiatree is currently offline  sepiatree
Messages: 5
Registered: April 2009
Anyone have .jpg so we can see before installing?

http://c3.ac-images.myspacecdn.com/images02/94/l_8f801630760f441ab0e78847a76e1fea.jpg
Re: Seperated Assassin Mask [message #50591 is a reply to message #50566] Tue, 07 April 2009 19:09 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

sepiatree wrote on Mon, 06 April 2009 16:52

Anyone have .jpg so we can see before installing?

No point. It's just the top of the assassin shirt but made as a hat. If you are concerned on whether it works or not, don't worry. I've tested this mod and it works, and Keshire wouldn't release a faulty mod.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Seperated Assassin Mask [message #59193 is a reply to message #9453] Mon, 30 August 2010 13:33 Go to previous messageGo to next message
bran327 is currently offline  bran327
Messages: 7
Registered: August 2010
Location: redlands
i loaded this up in shadowdotnet and the saved it. after i ran fable i went to run chocolatebox to spawn it and i cant ind it anywere in chocolatebox.... i went back to shadowdotnet and searched it up and it was there... but not chocolate box so i cant spawn it wtf
Re: Seperated Assassin Mask [message #59199 is a reply to message #9453] Mon, 30 August 2010 21:40 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

It doesn't need to be there in ChocolateBox to spawn it. Just make the script say the OBJECT_*** code. Which is OBJECT_HERO_MASK_STEALTH.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Seperated Assassin Mask [message #59200 is a reply to message #59193] Mon, 30 August 2010 23:41 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I smell a different foulness of user error here.
bran327 wrote on Mon, 30 August 2010 15:33

i loaded this up in shadowdotnet and the saved it. after i ran fable i went to run chocolatebox to spawn it and i cant ind it anywere in chocolatebox.... i went back to shadowdotnet and searched it up and it was there... but not chocolate box so i cant spawn it wtf
Scroll down to the very bottom of the OBJECT entries, it should be there. ChocolateBox sorts entries numerically by ID, FableExplorer sorts entries alphanumerically, so things don't get placed the same way.

If it's not there, I smell Vista issue.
Re: Seperated Assassin Mask [message #59207 is a reply to message #59199] Tue, 31 August 2010 16:48 Go to previous messageGo to next message
bran327 is currently offline  bran327
Messages: 7
Registered: August 2010
Location: redlands
im kind o a noob idk how to script or anything and how can i spawn without using chocolate box?
Re: Seperated Assassin Mask [message #59209 is a reply to message #59200] Tue, 31 August 2010 18:09 Go to previous messageGo to next message
bran327 is currently offline  bran327
Messages: 7
Registered: August 2010
Location: redlands
actually i have windows 7 but idk i thats also bad. but its not that i cant find it in chocolate box, i search stealth and its like it dosnt igsist at all and i dontknow how to spawn stu in shadownet
Re: Seperated Assassin Mask [message #59210 is a reply to message #59209] Tue, 31 August 2010 18:30 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
bran327 wrote on Tue, 31 August 2010 20:09

windows 7
Yep, Vista issue.
Re: Seperated Assassin Mask [message #59211 is a reply to message #59210] Tue, 31 August 2010 18:43 Go to previous messageGo to next message
bran327 is currently offline  bran327
Messages: 7
Registered: August 2010
Location: redlands
so i can never get this mask?
Re: Seperated Assassin Mask [message #59212 is a reply to message #59211] Tue, 31 August 2010 19:15 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
bran327 wrote on Tue, 31 August 2010 20:43

so i can never get this mask?
Or you learn to use your OS. Read the full thread, search around for other, more recent Vista/Windows 7 topics. And delete the Fable files in your Virtual Store first (again, read the full thread).
Re: Seperated Assassin Mask [message #59213 is a reply to message #59212] Tue, 31 August 2010 19:31 Go to previous messageGo to next message
bran327 is currently offline  bran327
Messages: 7
Registered: August 2010
Location: redlands
i read it and it didnt help me at all
Re: Seperated Assassin Mask [message #66000 is a reply to message #9453] Tue, 06 March 2012 12:26 Go to previous message
oo7mohawk@hotmail.com is currently offline  oo7mohawk@hotmail.com
Messages: 4
Registered: March 2012
Location: Great Falls, Montana

hey there, sorry for bumping an old post, but i have just reopened my game case for fable tlc, for nostalgia purposes as well as to add mods to it to spice it up. ive followed all the instructions to properly add the assassins mask to my character via guard item drop, and everytime i go to pick it up, my game crashes. ive allowed FE full access to all my files, and ive even reinstalled fable tlc to another folder in my c drive. can anyone help me troubleshoot this mod, because every other mod ive added works fine.
thank you for your suppo


EDIT: i actually use shadownet instead of FE.

EDIT: i have actually solved my problem by downloading the mod package v2 from oldboy. im going to assume that this item doesnt allow droppable armor. thanks anyways and hope this helps

[Updated on: Tue, 06 March 2012 21:45]

Report message to a moderator

Previous Topic: Chaos Axe Med 1
Next Topic: New Weapon: Chaos Axe
Goto Forum:
  


Current Time: Thu Mar 28 13:49:23 PDT 2024

Total time taken to generate the page: 0.01297 seconds