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Re: WIP Updating the def.xml [message #70302 is a reply to message #70104] Thu, 10 April 2014 22:55 Go to previous messageGo to next message
xxNick is currently offline  xxNick
Messages: 54
Registered: March 2014
Location: San Antonio, TX
Got another.

		<Control name="StunnedParticle" id="E8420CF4">
			<Member name="_" type="int">
				<Link to="EffectID"/>
			</Member>
		</Control>

As is links to textures.

At some point I'll just run through a ton of entries looking for things and make a bigger post.

Edit.
A heads up, loading old mods with the new def.xml breaks def linking.


[Updated on: Fri, 11 April 2014 03:35]

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Re: WIP Updating the def.xml [message #70376 is a reply to message #70104] Fri, 23 May 2014 01:34 Go to previous messageGo to next message
Swanky_e
Messages: 68
Registered: October 2013
ow that explains a lot no disrespect Kensire the uncovered unknowns
are a good step forward but a bit negligible for now at least form what i have read so far , I found out why the tree views did not work , i think it wont work if you use the Shadow Net build of Fable Explorer because when i used it in the basic FE it works fine.


The only issue was i cant save mods and run fable if i use the later set up but that is fine because its still useful to just read the uncovered sections if i find them. I kind of had the idea in my head that you obtained a complete list of all the unknowns and that all you had to do was copy and past them into the def or merge old with new i had no idea it was a manual process than for your contributions


Re: WIP Updating the def.xml [message #70670 is a reply to message #70376] Mon, 15 September 2014 04:26 Go to previous messageGo to next message
Rubim is currently offline  Rubim
Messages: 8
Registered: September 2005
Why do i get an error when trying to edit the CAppearanceModifierDef gives me an:

"Control bytes mismatch. ID=36E9BC1B"

I'm trying to remove baldness.
Re: WIP Updating the def.xml [message #70672 is a reply to message #70670] Mon, 15 September 2014 06:32 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1268
Registered: July 2005

Administrator
Rubim wrote on Mon, 15 September 2014 06:26

Why do i get an error when trying to edit the CAppearanceModifierDef gives me an:

"Control bytes mismatch. ID=36E9BC1B"

I'm trying to remove baldness.


Because the layout is different. Are you trying to open the Fable Anniversary bins?



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: WIP Updating the def.xml [message #70676 is a reply to message #70672] Mon, 15 September 2014 08:08 Go to previous messageGo to next message
Rubim is currently offline  Rubim
Messages: 8
Registered: September 2005
Keshire wrote on Mon, 15 September 2014 06:32

Rubim wrote on Mon, 15 September 2014 06:26

Why do i get an error when trying to edit the CAppearanceModifierDef gives me an:

"Control bytes mismatch. ID=36E9BC1B"

I'm trying to remove baldness.


Because the layout is different. Are you trying to open the Fable Anniversary bins?


Exactly. I trough the game.bin was the same size but it seems not.
Re: WIP Updating the def.xml [message #70678 is a reply to message #70676] Mon, 15 September 2014 08:22 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1268
Registered: July 2005

Administrator
Rubim wrote on Mon, 15 September 2014 10:08

Keshire wrote on Mon, 15 September 2014 06:32

Rubim wrote on Mon, 15 September 2014 06:26

Why do i get an error when trying to edit the CAppearanceModifierDef gives me an:

"Control bytes mismatch. ID=36E9BC1B"

I'm trying to remove baldness.


Because the layout is different. Are you trying to open the Fable Anniversary bins?


Exactly. I trough the game.bin was the same size but it seems not.


The file formats ARE the same. But these are compiled off of text files that weren't included. I've asked for them to be included (And they are present on the x360 anniversay) but I think that went on deaf ears.

Basically they added a new entry to the CAppearanceModifierDef for Anniversary. It's not hard to fix, I just haven't had need to yet. Very Happy



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: WIP Updating the def.xml [message #70679 is a reply to message #70678] Mon, 15 September 2014 08:55 Go to previous messageGo to next message
Rubim is currently offline  Rubim
Messages: 8
Registered: September 2005
Keshire wrote on Mon, 15 September 2014 08:22

Rubim wrote on Mon, 15 September 2014 10:08

Keshire wrote on Mon, 15 September 2014 06:32

Rubim wrote on Mon, 15 September 2014 06:26

Why do i get an error when trying to edit the CAppearanceModifierDef gives me an:

"Control bytes mismatch. ID=36E9BC1B"

I'm trying to remove baldness.


Because the layout is different. Are you trying to open the Fable Anniversary bins?


Exactly. I trough the game.bin was the same size but it seems not.


The file formats ARE the same. But these are compiled off of text files that weren't included. I've asked for them to be included (And they are present on the x360 anniversay) but I think that went on deaf ears.

Basically they added a new entry to the CAppearanceModifierDef for Anniversary. It's not hard to fix, I just haven't had need to yet. Very Happy

I shall wait for your update then.

Can't mod my evil baldness without that.
Re: WIP Updating the def.xml [message #70681 is a reply to message #70679] Mon, 15 September 2014 15:31 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1268
Registered: July 2005

Administrator
Rubim wrote on Mon, 15 September 2014 10:55

Keshire wrote on Mon, 15 September 2014 08:22

Rubim wrote on Mon, 15 September 2014 10:08

Keshire wrote on Mon, 15 September 2014 06:32

Rubim wrote on Mon, 15 September 2014 06:26

Why do i get an error when trying to edit the CAppearanceModifierDef gives me an:

"Control bytes mismatch. ID=36E9BC1B"

I'm trying to remove baldness.


Because the layout is different. Are you trying to open the Fable Anniversary bins?


Exactly. I trough the game.bin was the same size but it seems not.


The file formats ARE the same. But these are compiled off of text files that weren't included. I've asked for them to be included (And they are present on the x360 anniversay) but I think that went on deaf ears.

Basically they added a new entry to the CAppearanceModifierDef for Anniversary. It's not hard to fix, I just haven't had need to yet. Very Happy

I shall wait for your update then.

Can't mod my evil baldness without that.


http://fabletlcmod.com/forum/index.php?t=msg&goto=70680& amp;#msg_70680



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: WIP Updating the def.xml [message #70684 is a reply to message #70681] Mon, 15 September 2014 21:17 Go to previous messageGo to next message
Rubim is currently offline  Rubim
Messages: 8
Registered: September 2005
Shocked

Well done dude!
Re: WIP Updating the def.xml [message #70685 is a reply to message #70684] Tue, 16 September 2014 06:28 Go to previous message
Keshire is currently offline  Keshire
Messages: 1268
Registered: July 2005

Administrator
Rubim wrote on Mon, 15 September 2014 23:17

Shocked

Well done dude!


It's no problem. It's only like five minutes of work.

The def.xml is just a high level way of mapping out binary data. If you can navigate a hex editor it's very easy to update it. FE even tells you what data it couldn't get to.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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