Fable: The Lost Chapters Mod Scene
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help [message #70629] Mon, 01 September 2014 06:06 Go to next message
grusnick is currently offline  grusnick
Messages: 6
Registered: September 2014
i cant install certain mods I tried to install them on FE and them click save mods and run fable but when I go onto fable the mod is not working
Re: help [message #70631 is a reply to message #70629] Mon, 01 September 2014 09:19 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Are you getting error messages? What mod(s) are you using?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: help [message #70633 is a reply to message #70631] Mon, 01 September 2014 11:18 Go to previous messageGo to next message
grusnick is currently offline  grusnick
Messages: 6
Registered: September 2014
only error i get is when I load the weapon pack 2.5 verison FE says not responding and after about 30seconds its back on the mods iv used are the 'new item pack 2.5' and 'wizard and assassin starter kits'
Re: help [message #70634 is a reply to message #70633] Mon, 01 September 2014 12:23 Go to previous messageGo to next message
grusnick is currently offline  grusnick
Messages: 6
Registered: September 2014
fable tlc is the only game iv had trouble with modding
Re: help [message #70635 is a reply to message #70634] Mon, 01 September 2014 12:34 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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grusnick wrote on Mon, 01 September 2014 14:23

fable tlc is the only game iv had trouble with modding


It probably doesn't help that it wasn't meant to be modded and every file format is propietary. Nothing is standard. Razz



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: help [message #70639 is a reply to message #70635] Tue, 02 September 2014 10:16 Go to previous messageGo to next message
grusnick is currently offline  grusnick
Messages: 6
Registered: September 2014
so does that mean I can mod it or not? because mods what only have fmp work but the tng files don't seem to wanna work
Re: help [message #70640 is a reply to message #70639] Tue, 02 September 2014 10:32 Go to previous messageGo to next message
grusnick is currently offline  grusnick
Messages: 6
Registered: September 2014
WHEN I INSTALL A TNG FILE DO I DO IT THE ORIGINAL OR DO I DO IT THE FILLER FILE
Re: help [message #70641 is a reply to message #70629] Tue, 02 September 2014 14:26 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
TNG can behave strangely. Especially if you try and modify an area you've been to before.

The first step is to make sure you either remove or rename the .wad file. That way you can make sure that the TNG's are actually being used. Fable is hardcoded to always use the .wad file no matter what you set the ini to.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: help [message #70642 is a reply to message #70641] Wed, 03 September 2014 13:16 Go to previous message
grusnick is currently offline  grusnick
Messages: 6
Registered: September 2014
oh okay cheers
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