Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable Anniversary » Development » Mods » Fix Fable Anniversary Blur, Shadows, AA, Etc.
icon3.gif  Fix Fable Anniversary Blur, Shadows, AA, Etc. [message #70660] Sat, 13 September 2014 12:33 Go to next message
Bazgrim is currently offline  Bazgrim
Messages: 2
Registered: September 2014
Location: United States
I posted this in various other places in hopes it might alleviate some of the bad reviews for Fable Anniversary.

Fable Anniversary has a very open file format, which means you can change damn near everything. I've been trying to enjoy the game, but hopefully this will eliminate some of the negativity towards Fable Anniversary.

Here is the comparison screenshot.
http://i.imgur.com/e0Lxx5i.jpg


Notice on the right? Sharper shadows, increased draw distance, no blur and some sharper looking textures. No, I am not a wizard, Hero.


To make your game look like the game on the right simply do the following...
Go to C:\Users<USERNAME>\Documents\my games\UnrealEngine3\WellingtonGame\Config

Open WellingtonSystemSettings.ini in a text-based editor.
First thing we'll do is get rid of that nasty depth of field.
Find DepthOfField=True and change it to DepthOfField=False

Awesome! You're on your way. Next, we'll up the Anisotropy. This will help some of our textures look a bit sharper from various angles.
Find MaxAnisotropy=8.000000 and change it to MaxAnisotropy=16.000000

Next we'll increase multisampling (anti-aliasing) for sharper textures.
Find MaxMultiSamples=1 and change it to MaxMultiSamples=4

Last, but not least, we'll change the shadow resolution. So we get denser, sharper shadows.
Find MaxShadowResolution and change it to MaxShadowResolution=2048


That's it, enjoy Fable Annivesary!
Re: Fix Fable Anniversary Blur, Shadows, AA, Etc. [message #70671 is a reply to message #70660] Mon, 15 September 2014 04:28 Go to previous messageGo to next message
Rubim is currently offline  Rubim
Messages: 8
Registered: September 2005
My issue with this tweak is that you lose the darkness of the night.
Re: Fix Fable Anniversary Blur, Shadows, AA, Etc. [message #70674 is a reply to message #70671] Mon, 15 September 2014 06:38 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Rubim wrote on Mon, 15 September 2014 06:28

My issue with this tweak is that you lose the darkness of the night.


Pretty much how the original game looked though. We might be able to do something in the middle by messing with the THEMES in the game.bin though.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fix Fable Anniversary Blur, Shadows, AA, Etc. [message #70675 is a reply to message #70674] Mon, 15 September 2014 07:16 Go to previous messageGo to next message
Bazgrim is currently offline  Bazgrim
Messages: 2
Registered: September 2014
Location: United States
Keshire wrote on Mon, 15 September 2014 06:38

Rubim wrote on Mon, 15 September 2014 06:28

My issue with this tweak is that you lose the darkness of the night.


Pretty much how the original game looked though. We might be able to do something in the middle by messing with the THEMES in the game.bin though.


I've been trying to look into making it a little darker at night with these changes. Keshire is right, the original Fable nights were pretty bright. In the bin files it looks like each zone has its own lighting scheme, but I'm unsure if there is a value to adjust lighting of the overall game since it's been done with unreal. I haven't poked around in the Fable files too much until now, so this might be common sense already.
Re: Fix Fable Anniversary Blur, Shadows, AA, Etc. [message #70677 is a reply to message #70675] Mon, 15 September 2014 08:18 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Bazgrim wrote on Mon, 15 September 2014 09:16

Keshire wrote on Mon, 15 September 2014 06:38

Rubim wrote on Mon, 15 September 2014 06:28

My issue with this tweak is that you lose the darkness of the night.


Pretty much how the original game looked though. We might be able to do something in the middle by messing with the THEMES in the game.bin though.


I've been trying to look into making it a little darker at night with these changes. Keshire is right, the original Fable nights were pretty bright. In the bin files it looks like each zone has its own lighting scheme, but I'm unsure if there is a value to adjust lighting of the overall game since it's been done with unreal. I haven't poked around in the Fable files too much until now, so this might be common sense already.


Not really. A lot of the defs in the bins haven't been touched or played with for modding purposes. There is some testing I did in the gallery from a long time ago.

http://fable.pe-ell.net/gallery/BlueTooth-Tests



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Next Topic: Arena Mod
Goto Forum:
  


Current Time: Mon Jul 13 06:54:16 PDT 2020

Total time taken to generate the page: 0.01123 seconds