Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable Anniversary » Discussion » Mods » Changing Hero Mesh
Changing Hero Mesh [message #70715] Tue, 30 September 2014 13:11 Go to next message
Sentinel Prime is currently offline  Sentinel Prime
Messages: 14
Registered: September 2014
Okay, so using Fable Explorer with the updated def.xml that Keshire kindly supplied I attempted to change the Heroes mesh to that of Scythes.

To do this I used the tutorial that circulated these forums years ago (Go into Creatures > Find the Hero > Replace 4 digit mesh code with that of another Rival Hero)

The changes saved and are still present if I load up game.big but the changed aren't reflected in-game.

Any ideas?
Re: Changing Hero Mesh [message #70716 is a reply to message #70715] Tue, 30 September 2014 14:15 Go to previous messageGo to next message
Sentinel Prime is currently offline  Sentinel Prime
Messages: 14
Registered: September 2014
Quick update: Seems as though my hero has no eyes now, so maybe the change I made to the hero eye mesh half worked? Might have something to do with the "archive not open" message in FE when trying to view the character meshes.

Also, I can change the sheathe properties of weapons to hide them on the hero, so that works!
Re: Changing Hero Mesh [message #70820 is a reply to message #70716] Thu, 08 January 2015 22:52 Go to previous messageGo to next message
Izzac is currently offline  Izzac
Messages: 12
Registered: December 2013
It still runs on the old engine, so any success on the changes done? Is changes from fable explorer compatible?
Re: Changing Hero Mesh [message #70823 is a reply to message #70820] Fri, 16 January 2015 13:53 Go to previous message
Swagasaurus is currently offline  Swagasaurus
Messages: 17
Registered: September 2014
I would suggest using Shadownet over FE because a lot of the definitions are coded into it so you cant load the correct .bin files you need.
But yes some changes are compatible, you will see I was able to switch the SHOT variable of several bows, but our big problem is that you cant change an actual mesh using SN because the files now use a different file format that isnt used with SN. We need to find a way to be able to get weapons and clothes into the Unreal editor and export them for changing.

TL;DR restricted compatibility.
Previous Topic: Concept Art
Next Topic: Changing Hero Model
Goto Forum:
  


Current Time: Sat Oct 24 22:22:06 PDT 2020

Total time taken to generate the page: 0.01085 seconds