Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Definitions » Dual Wielding: Experiment in modding
icon3.gif  Dual Wielding: Experiment in modding [message #9850] Mon, 10 July 2006 02:03 Go to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
http://img210.imageshack.us/img210/1098/dualwielding8kw.png
Does swing them as 2 different weapons as it should aswell as still having the throwing functionality of the ranged disc. I gotta stop making stuff people say is impossible or someone might get mad at me ^^

Current dual wield Melee + Throwing system:
while in melee, pressing ranged takes you to ranged
while in ranged, press melee then ranged to switch back to melee

[Updated on: Tue, 11 July 2006 04:03]

Report message to a moderator

Re: Dual Wielding: Works [message #9853 is a reply to message #9850] Mon, 10 July 2006 06:24 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Nice work Smile I for one won't be mad at developments like this. The Lionhead board however.... Laughing

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Dual Wielding: Works [message #9857 is a reply to message #9853] Mon, 10 July 2006 06:55 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
sweet nice work whats next rule the would
Razz
Re: Dual Wielding: Works [message #9884 is a reply to message #9850] Mon, 10 July 2006 16:43 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
just a warning, this is most likely not compatible with the origional throwing disc or G.W.P. but it will be included with more weapon choices in G.W.P. V4FINAL
Re: Dual Wielding: Works [message #9895 is a reply to message #9884] Mon, 10 July 2006 23:18 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

weeeee

nice one


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Dual Wielding: Works [message #9955 is a reply to message #9895] Wed, 12 July 2006 16:30 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
so whats the next weapon to dual wield ?? i was thinking the Keshire Katana
Re: Dual Wielding: Experiment in modding [message #9960 is a reply to message #9850] Wed, 12 July 2006 17:45 Go to previous messageGo to next message
XxXGirXxX is currently offline  XxXGirXxX
Messages: 1
Registered: June 2006
does it only work with that weapon?
Re: Dual Wielding: Experiment in modding [message #9961 is a reply to message #9960] Wed, 12 July 2006 18:26 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

it's hand to hand animations, it wouldnt look right with a sword

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Dual Wielding: Experiment in modding [message #9977 is a reply to message #9961] Thu, 13 July 2006 03:52 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
ok Embarassed
Re: Dual Wielding: Experiment in modding [message #10601 is a reply to message #9850] Fri, 04 August 2006 08:47 Go to previous messageGo to next message
farimir is currently offline  farimir
Messages: 1
Registered: August 2006
Location: netherland
where do i need to put the file in ? Sad

There are those...
Who said this day..
Would never come....
What are they......
To say now?
Re: Dual Wielding: Experiment in modding [message #10615 is a reply to message #9850] Sat, 05 August 2006 05:33 Go to previous messageGo to next message
Brightsword is currently offline  Brightsword
Messages: 4
Registered: May 2006
could you do this with Katars(Punching Dagger)? just out of interest because it would look cool
Re: Dual Wielding: Experiment in modding [message #10632 is a reply to message #10615] Sat, 05 August 2006 16:17 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

you could try t if you got the big weapon pack

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Dual Wielding: Experiment in modding [message #11355 is a reply to message #9850] Thu, 17 August 2006 13:53 Go to previous messageGo to next message
Tisn is currently offline  Tisn
Messages: 1
Registered: August 2006
Twinblade's blades!
Re: Dual Wielding: Experiment in modding [message #11356 is a reply to message #9850] Thu, 17 August 2006 14:29 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
holy crap!!! I figured out how to use 2 different weapons!!! While testing my new version of the skull I was using a sword and instead of just using a sword I used a skull and a sword!!!

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Dual Wielding: Experiment in modding [message #11488 is a reply to message #11356] Fri, 18 August 2006 23:25 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

but does the sword use the correct anims

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Dual Wielding: Experiment in modding [message #11722 is a reply to message #9850] Wed, 23 August 2006 19:31 Go to previous messageGo to next message
MysticCleric
Messages: 6
Registered: August 2006
A question/thought: Could someone figure out how to use this dual weilding mod to implicate the use of shields? (Though... anytime the hero is given a shield he wants to club people with it... but maybe?)I know that Nostro and Thunder, both being the only shield toting npc's in the entire game. Sadly the shields are proably just apart of their npc model... but you can spawn their shields and use them so perhaps there is a way to make it work with a bit of tweaking? (Or again I could be suggesting something very tedious and time comsuming that would be considered impossible to do)

†Mystic Cleric†
Re: Dual Wielding: Experiment in modding [message #11727 is a reply to message #11722] Wed, 23 August 2006 20:59 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
MysticCleric wrote on Wed, 23 August 2006 21:31

A question/thought: Could someone figure out how to use this dual weilding mod to implicate the use of shields? (Though... anytime the hero is given a shield he wants to club people with it... but maybe?)I know that Nostro and Thunder, both being the only shield toting npc's in the entire game. Sadly the shields are proably just apart of their npc model... but you can spawn their shields and use them so perhaps there is a way to make it work with a bit of tweaking? (Or again I could be suggesting something very tedious and time comsuming that would be considered impossible to do)


Once you setup dual wielding you'd need to change the animation used for blocking. Unfortunately using either Nostro or Thunder's animations would cause a pretty ugly deform as the hero's bones shift to match the animation.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Dual Wielding: Experiment in modding [message #11739 is a reply to message #11727] Wed, 23 August 2006 21:56 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

mystic, you should try it then post pics, it'd look funny

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Wed, 23 August 2006 21:57]

Report message to a moderator

Re: Dual Wielding: Experiment in modding [message #12225 is a reply to message #9850] Fri, 01 September 2006 18:09 Go to previous messageGo to next message
ganan is currently offline  ganan
Messages: 7
Registered: August 2006
index.php?t=getfile&id=1774&private=0
I think a weapon like this would be a great dual wielding weapon (trying to do it myself as i learn how to make this stuff but its slow going)
  • Attachment: claws.jpg
    (Size: 4.74KB, Downloaded 25613 times)
Re: Dual Wielding: Experiment in modding [message #12408 is a reply to message #9850] Wed, 06 September 2006 22:30 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
I would like a wepon like that but i just can't seem to make a wepon for some reason it always crashes when i go into bowerstone. Evil or Very Mad

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Dual Wielding: Experiment in modding [message #12409 is a reply to message #9850] Wed, 06 September 2006 22:41 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
hey i want to know wher to put Def.xml and dual weild beta 1 because i am new to modding and i don't know where to put it

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Dual Wielding: Experiment in modding [message #12416 is a reply to message #9850] Thu, 07 September 2006 01:35 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
dosen't matter but i want to ask u if you can possibly put the download for the hand to hand blades

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Dual Wielding: Experiment in modding [message #12429 is a reply to message #12416] Thu, 07 September 2006 22:29 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

just paste the def.xml into your fableexplorer folder and it will overwrite the old one

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Dual Wielding: Experiment in modding [message #12490 is a reply to message #9850] Sat, 09 September 2006 17:42 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
ty
wat happens if u do put it in


\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Dual Wielding: Experiment in modding [message #12493 is a reply to message #12490] Sat, 09 September 2006 21:42 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i just told you

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Dual Wielding: Experiment in modding [message #12497 is a reply to message #9850] Sun, 10 September 2006 06:28 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
/me weeps

  • Drop new def.xml into your FableExplorer folder.
  • Windows will ask if you want to verwrite the existing file.
  • Click "Yes".
  • Windows will overwrite the old file with the new one.
  • FableExplorer will now have access to the latest definitions. Previously unknown values will be labelled.


I think that's about as simply as it can be put.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Sun, 10 September 2006 06:28]

Report message to a moderator

Re: Dual Wielding: Experiment in modding [message #12499 is a reply to message #12497] Sun, 10 September 2006 13:25 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

satan, it can probably be more simply explained, and probably should be more simply explained Razz

satan: "FableExplorer will now have access to the latest definitions. Previously unknown values will be labelled."

simple: " fable explorer get better help you do more"

Laughing





There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Dual Wielding: Experiment in modding [message #12501 is a reply to message #9850] Sun, 10 September 2006 21:31 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
ty and sorry for your time

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Dual Wielding: Experiment in modding [message #12504 is a reply to message #12501] Sun, 10 September 2006 22:25 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol

whatever man

just pay more attention next time

Laughing


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Dual Wielding: Experiment in modding [message #15966 is a reply to message #9850] Wed, 17 January 2007 12:15 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

somebody should improve this mod. i cant, im too stupid, but it would be sooo sweat!

my life is hard:

Im German.
Re: Dual Wielding: Experiment in modding [message #16055 is a reply to message #9850] Sun, 21 January 2007 15:23 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
does this mod come with a tutorial

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Dual Wielding: Experiment in modding [message #16059 is a reply to message #9850] Sun, 21 January 2007 20:56 Go to previous messageGo to next message
Ailia is currently offline  Ailia
Messages: 57
Registered: June 2006
Not that i know of anyways, didnt feel like writing one ^^
Figured anyone who can work their way around FE can figure it out.
Re: Dual Wielding: Experiment in modding [message #16527 is a reply to message #9850] Thu, 08 February 2007 11:06 Go to previous messageGo to next message
bungee623 is currently offline  bungee623
Messages: 1
Registered: February 2007
YAY! Dual weapon wielding finaly dude Surprised
Re: Dual Wielding: Experiment in modding [message #16837 is a reply to message #16527] Sat, 24 February 2007 13:03 Go to previous messageGo to next message
Terror is currently offline  Terror
Messages: 9
Registered: February 2007
Im trying not to make my self look like a moron but uhm wheres the def.xml that you guys are talking about? i cant find it anywhere (im talking about the one you are saposed to replace the Fable explorer one with)
Re: Dual Wielding: Experiment in modding [message #16852 is a reply to message #9850] Sun, 25 February 2007 08:42 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Surprisingly enough it's in the Fable Explorer download thread.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Dual Wielding: Experiment in modding [message #16860 is a reply to message #9850] Mon, 26 February 2007 01:07 Go to previous messageGo to next message
Terror is currently offline  Terror
Messages: 9
Registered: February 2007
Very Happy
Re: Dual Wielding: Experiment in modding [message #18265 is a reply to message #9850] Mon, 16 April 2007 12:39 Go to previous messageGo to next message
npkroket is currently offline  npkroket
Messages: 3
Registered: April 2007
Is there a way to fight like with light weapon and have other weapon in second hand??
Re: Dual Wielding: Experiment in modding [message #18277 is a reply to message #12225] Mon, 16 April 2007 16:18 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
ganan wrote on Sat, 02 September 2006 13:09

index.php?t=getfile&id=1774&private=0
I think a weapon like this would be a great dual wielding weapon (trying to do it myself as i learn how to make this stuff but its slow going)

umm i think the easiest way of making this would be to make them out of the balverine claws


\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: Dual Wielding: Experiment in modding [message #18279 is a reply to message #18277] Mon, 16 April 2007 16:28 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
sniperdesign wrote on Mon, 16 April 2007 18:18

ganan wrote on Sat, 02 September 2006 13:09

index.php?t=getfile&id=1774&private=0
I think a weapon like this would be a great dual wielding weapon (trying to do it myself as i learn how to make this stuff but its slow going)

umm i think the easiest way of making this would be to make them out of the balverine claws


My suggestion would be to make it a set of gloves. Even if it does the same unarmed damage the increased range is more than worth it.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Dual Wielding: Experiment in modding [message #18280 is a reply to message #9850] Mon, 16 April 2007 16:40 Go to previous messageGo to previous message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
hmmm yes i see your point but you have to retuexture it and that woulden't take very long but i reakon that it would look better with the balverine claws

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Previous Topic: GhostSword Dominatrix Style
Next Topic: MinionDreadwings Transform Mod
Goto Forum:
  


Current Time: Wed Apr 24 07:57:11 PDT 2024

Total time taken to generate the page: 0.01108 seconds