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Permanent Summon [message #9898] Mon, 10 July 2006 23:35 Go to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Changed:

Set time to 9999999 seconds per level. Razz
Set Starting Creature to Standing Rock Troll
Set the RGB color to fully alpha'd. The purple outline is controlled elsewhere.

I didn't really spend very much time checking out how aggressive the troll was.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Tue, 11 July 2006 00:08]

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Re: Permanent Summon [message #9900 is a reply to message #9898] Tue, 11 July 2006 00:09 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Stupid non-ranked creatures were given the hornet brain by default...

This corrects the Ice Troll Summoned Brain.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Permanent Summon [message #9926 is a reply to message #9898] Wed, 12 July 2006 00:12 Go to previous messageGo to next message
Dark_Al'Thor is currently offline  Dark_Al'Thor
Messages: 5
Registered: June 2006

Nice, but has anyone figured out how to 'Double Summon'
yet. I mean pressing Summon and having 2 creatures pop up instead of 1.


Vini Vidi Vamoosi
I came... I saw... I ran away ^_^
Re: Permanent Summon [message #9931 is a reply to message #9926] Wed, 12 July 2006 00:42 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Dark_Al'Thor wrote on Wed, 12 July 2006 02:12

Nice, but has anyone figured out how to 'Double Summon'
yet. I mean pressing Summon and having 2 creatures pop up instead of 1.


I'm looking at special abilities right now. Feel free to help out by changing the numbers of the unknowns.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Permanent Summon [message #10286 is a reply to message #9898] Thu, 20 July 2006 23:41 Go to previous messageGo to next message
Dark_Al'Thor is currently offline  Dark_Al'Thor
Messages: 5
Registered: June 2006

Havnt Been in for a while, got me a copy of oblivion(kicks ass) but when I finish some mods for that ill get back to my army of summons project. Very Happy

Vini Vidi Vamoosi
I came... I saw... I ran away ^_^
Re: Permanent Summon [message #10456 is a reply to message #10286] Fri, 28 July 2006 11:12 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Do you know where xactly to find the creature that you can summon? Also I'll mess with some unkowns and see what happens.

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Re: Permanent Summon [message #13634 is a reply to message #9898] Sat, 21 October 2006 13:44 Go to previous messageGo to next message
Giott is currently offline  Giott
Messages: 4
Registered: October 2006
Location: 10 miles west of hell

I'm sorry to bug you but i am new to this. Where do i make these changes, i know to go to fable explorer 4 but when i choose open i can't find it even though i save it on there. If i manage to get it on there what file do i go to to change the the set time and summon creature Confused

Death is MY answer!
Re: Permanent Summon [message #13640 is a reply to message #13634] Sat, 21 October 2006 14:59 Go to previous messageGo to next message
Venox is currently offline  Venox
Messages: 5
Registered: October 2006
Location: LAWL Land!

Giott wrote on Sat, 21 October 2006 13:44

If i manage to get it on there what file do i go to to change the the set time and summon creature Confused


Open FE4, In the game.bin, it should be SPECIAL_ABILITIES_SUMMON_SPELL_DEF. Then open 7354 - SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE. From there you should be able to change the summon duration per level and change the summoned creature. That is of course, if I'm right. Never altered it myself, though hope it helps somehow.


http://img286.imageshack.us/img286/5616/sinsofthemachines2hi6.jpg
User.Name = Venox
User.Title = Uber Chest Spawner
User.Status = Newb
User.Comment = LAWL
Re: Permanent Summon [message #13643 is a reply to message #13640] Sat, 21 October 2006 16:26 Go to previous messageGo to next message
Giott is currently offline  Giott
Messages: 4
Registered: October 2006
Location: 10 miles west of hell

Thank you very much venox you were a big help Very Happy

Death is MY answer!
Re: Permanent Summon [message #13885 is a reply to message #9898] Sat, 28 October 2006 09:13 Go to previous messageGo to next message
rondebol is currently offline  rondebol
Messages: 10
Registered: February 2006
Location: netherlands

this is verry nice Smile but i made CREATURE_SUMMONER_01 my default monster but what do i have to change to keep that monster so he wont change in an other

Rick

[Updated on: Sat, 28 October 2006 09:14]

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Re: Permanent Summon [message #14121 is a reply to message #13885] Sun, 05 November 2006 21:46 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

make him his own csummonabledef because currently that creature uses the same one as all thje creatures that were not originally intended to be summoned

then set the rank to some high # like 200000 or something


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Permanent Summon [message #14167 is a reply to message #14121] Tue, 07 November 2006 11:35 Go to previous messageGo to next message
darylb is currently offline  darylb
Messages: 15
Registered: August 2006
Location: England
hey how would i go about adding a csummonabledef i know where they are i just cant figure out how to add one Embarassed

You cannot begin to fathom the depths of my mind!

EDAM CHEESE???
Re: Permanent Summon [message #14177 is a reply to message #14167] Tue, 07 November 2006 20:41 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
darylb wrote on Tue, 07 November 2006 13:35

hey how would i go about adding a csummonabledef i know where they are i just cant figure out how to add one Embarassed


Export a SummonDef as a template.
Right Click Game.bin, Add new entry.
For the data use the template you extracted.
name = anything
type = CSummonableDef



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Permanent Summon [message #14202 is a reply to message #9898] Thu, 09 November 2006 10:01 Go to previous messageGo to next message
Kabaru is currently offline  Kabaru
Messages: 6
Registered: November 2006
Location: netherlands

hi im new in modding and i tryed to understand what i have to do to make CREATURE_SUMMONER_01 as my only summonable monster but i still dont know how i must do it.
im new in modding for fable so can someone please make the file for me Rolling Eyes Embarassed


Surprised
Re: Permanent Summon [message #14220 is a reply to message #14202] Fri, 10 November 2006 08:17 Go to previous messageGo to next message
darylb is currently offline  darylb
Messages: 15
Registered: August 2006
Location: England
cool i assume all i have to do now is point the is summonable part of the creature to the new entry i made?

and kabaru this will change your start summon to the summoner it doesnt look all blue and gostly because of an old mod i installed just load it in fable explorer

just realised the summoner may change into another creature upon killing it not sure i will change it if so
  • Attachment: summoner.fmp
    (Size: 1.98KB, Downloaded 905 times)


You cannot begin to fathom the depths of my mind!

EDAM CHEESE???

[Updated on: Sat, 11 November 2006 09:56]

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icon14.gif  Re: Permanent Summon [message #14412 is a reply to message #9898] Tue, 14 November 2006 18:45 Go to previous messageGo to next message
teamlopez7 is currently offline  teamlopez7
Messages: 15
Registered: November 2006
Location: keller

I'm new at modding too, so can u give me the full ruun through, like step by step pwetty please Very Happy

Re: Permanent Summon [message #15494 is a reply to message #9898] Sat, 30 December 2006 19:17 Go to previous messageGo to next message
Sephiroxas is currently offline  Sephiroxas
Messages: 40
Registered: December 2006
Location: Heart of Darkness

Can I make my summon stay out forever?

"Silence fills the empty grave, now that I have gone. But my mind is not at rest, for questions linger on. I will ask, and you will answer. I am the monument to all your sins"
http://img.photobucket.com/albums/v298/ChldrnOfKorn777/jackob.gif
Re: Permanent Summon [message #15496 is a reply to message #14412] Sat, 30 December 2006 19:28 Go to previous messageGo to next message
jesse_n is currently offline  jesse_n
Messages: 30
Registered: December 2006
i want to know how to make CREATURE_SUMMONER_02 as my only summonable creature
Re: Permanent Summon [message #15503 is a reply to message #9898] Sun, 31 December 2006 01:41 Go to previous messageGo to next message
Archangel is currently offline  Archangel
Messages: 26
Registered: December 2006
Location: australia
if you read through this thread carefully it tells you...
Re: Permanent Summon [message #15517 is a reply to message #9898] Sun, 31 December 2006 17:41 Go to previous messageGo to next message
Gunzasaurusn00b is currently offline  Gunzasaurusn00b
Messages: 8
Registered: December 2006
HOW exactly do you change the starting creature i went ot the game.bin and the 7834 summon thing so waht do i do from there
Re: Permanent Summon [message #15518 is a reply to message #15517] Sun, 31 December 2006 17:45 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
[moderator]=I need to grow up....

[chaos]=nuh uh


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg

[Updated on: Tue, 04 September 2007 15:50]

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Re: Permanent Summon [message #15519 is a reply to message #15518] Sun, 31 December 2006 17:57 Go to previous messageGo to next message
Gunzasaurusn00b is currently offline  Gunzasaurusn00b
Messages: 8
Registered: December 2006
Well thats a nice way to write a reply to a question.
Re: Permanent Summon [message #15520 is a reply to message #15519] Sun, 31 December 2006 17:58 Go to previous messageGo to next message
jesse_n is currently offline  jesse_n
Messages: 30
Registered: December 2006
yeah, that IS a nice way to answer a question...not.
Re: Permanent Summon [message #15521 is a reply to message #9898] Sun, 31 December 2006 17:59 Go to previous messageGo to next message
Gunzasaurusn00b is currently offline  Gunzasaurusn00b
Messages: 8
Registered: December 2006
I guess i should have capitalised something to show sarcasm..
Re: Permanent Summon [message #15522 is a reply to message #9898] Sun, 31 December 2006 18:09 Go to previous messageGo to next message
Archangel is currently offline  Archangel
Messages: 26
Registered: December 2006
Location: australia
first you find the summon spell.
then you find the entry that decides what creature you summon to begin with.
you then replace that with your desired creatures ID

VOILA! you now summon whatever it was you wanted!

easy huh?
Re: Permanent Summon [message #15523 is a reply to message #15522] Sun, 31 December 2006 18:15 Go to previous messageGo to next message
Gunzasaurusn00b is currently offline  Gunzasaurusn00b
Messages: 8
Registered: December 2006
Okay people, excuse my (partial) bad language. I feel like a f**king idiot... I did not have the latest .xml for fableexplorer4 Embarassed I apologize for my ignorance and (newbieness).
  • Attachment: Movie.wmv
    (Size: 4.14MB, Downloaded 956 times)

[Updated on: Sun, 31 December 2006 23:55]

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Re: Permanent Summon [message #71588 is a reply to message #9900] Tue, 31 January 2017 08:51 Go to previous messageGo to next message
pragon977 is currently offline  pragon977
Messages: 7
Registered: January 2017
Location: 16 Kms from Greatwood
Thanks, it is a really cool mod, as it not only gives you a troll summon, but has the summon time is nearly unlimited.

So, as I am new to modding, I also wanted to something similar. I just could not figure out on how to increase the creature summon time. Could someone help me with this by at least telling me what to do.

Thanks!
Re: Permanent Summon [message #71589 is a reply to message #71588] Thu, 02 February 2017 12:29 Go to previous message
Sparrow
Messages: 562
Registered: March 2011
pragon977 wrote on Tue, 31 January 2017 11:51
Thanks, it is a really cool mod, as it not only gives you a troll summon, but has the summon time is nearly unlimited.

So, as I am new to modding, I also wanted to something similar. I just could not figure out on how to increase the creature summon time. Could someone help me with this by at least telling me what to do.

Thanks!
It should be one of the CDef values in "SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE". You'll see SecondsPerLevel, try increasing that, then leveling it up in-game. But save the original "SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE" to an fmp as backup before you change anything. If you need help, PM me


Are you shpongled?

[Updated on: Tue, 27 June 2023 14:21]

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