Hitbox for weapons? [message #71185] |
Tue, 03 November 2015 21:53 |
Walter253b
Messages: 42 Registered: October 2015
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I was working on a new weapon called "Rose Blade" , to make that fun I made it to use the model from the black rose.
It works, meanwhile the game doesn't crash and the hero can use it as well but got that issue:
The Rose Blade can't hit anything, even a barrel it won't hit.
Guess something to do with the hitbox, since the black rose model isn't intended to be a weapon.
I tried to do a new CTargetingDef with a doubled TargetArc, also edited MeleeTargetArc and TargetingRange in CWeaponDef. It did nothing.
I know for a fact if I increase the scale of a weapon -or a creature- the hitbox scale aswell. I tried it with the stick, made it 3 times bigger, it has a long range plus it hits multiple enemies like a swipe. (funny btw I recommend you a try )
However it seems that does'nt work for my Rose Blade.
Maybe the hitbox are made with the mesh, so I would edit the mesh to make that hit?
I'm out of idea for now.
saying that I've no knownledge about graphics editing as long as I avoid these, I'm so bad with it
[Updated on: Tue, 03 November 2015 21:59] Report message to a moderator
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Re: Hitbox for weapons? [message #71196 is a reply to message #71187] |
Sun, 08 November 2015 19:30 |
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Sparrow
Messages: 562 Registered: March 2011
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You can download Blender for free and use morerune's Blender sword template.
There's a link to a tutorial in that thread.
Use blender 2.49b to load the template and import your model that you exported from FE or cbox. Then move the helpers to the appropriate places and export the model as .x and import it back into FE or cbox and add the texture id.
morerunes wrote on Sat, 11 April 2015 18:02 | Use the old version of blender 2.49b, it comes with a built-in script to import and it works with fable's meshes.
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Are you shpongled?
[Updated on: Sun, 08 November 2015 19:32] Report message to a moderator
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