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Fable: Afterlife - A complete XBOX mod [message #13241] Sun, 08 October 2006 11:51 Go to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
I've decided to create a mod for XBOX, since that's what I'm currently playing. Not sure anyone would be interested, but I'm making it for myself because I've been playing this game for so long, and I can finally now create what I've always wanted.

This will not be too complex, as I want something that I can finish quickly and later build upon.

I'll post it when I'm complete, along with the changes. If any sound interesting, I can port them to the PC version.

Goals:
>>Create a more difficult, challenging game<<
- Disable Guild Seal [Done]
- Disable teleporters [Done]
- Remove the Resurrection Phial [Done]
- Remove General Experience drops [Done]
- Double Experience points requried for leveling up (all) [Done]
- Balance weapons [Done]
- Modify random drops[Complete] ->

>>Change things around<<
- Remove/lock/modify chests [In progress]
- Move Leagendary weapons/harder to find [Done]
- Remove Demon doors/change contents of caves [Complete]
- Move silver keys around [In progress 10/30]
- Change contents of barrels, fishing spots, digging spots [In progress]
- Add a side quest [Done]"The Kings Bounty"

I'll add more as I come up with stuff. Again, not too complicated, I hope to have something together soon.








[Updated on: Tue, 14 November 2006 18:38]

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Re: Fable: Afterlife - A complete XBOX mod [message #13251 is a reply to message #13241] Sun, 08 October 2006 19:08 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
SOunds cool. Good luck.
Re: Fable: Afterlife - A complete XBOX mod [message #13262 is a reply to message #13241] Sun, 08 October 2006 21:00 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Quote:


- Leave no chests unlocked [In progress]



May I also suggest 'leave no chests lying around in the open'?

Chests aren't cheaply made items that someone would just leave laying around.

And the demon door items should be taken out of the chests and laid on the floor or on an alter of some sort. Like the Bandit Camp Club.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable: Afterlife - A complete XBOX mod [message #13268 is a reply to message #13262] Mon, 09 October 2006 06:09 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
BlueTooth wrote on Sun, 08 October 2006 21:00



May I also suggest 'leave no chests lying around in the open'?

Chests aren't cheaply made items that someone would just leave laying around.



Exactly, great point. Adding locked chests to houses makes more sence.

Having a chest in Greatwood? Its like, 'Oh, I'm the first person to have decided to open this?!?'...


Re: Fable: Afterlife - A complete XBOX mod [message #13300 is a reply to message #13268] Mon, 09 October 2006 17:41 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yeah it's a bit wierd

they really really wanted to amke the gmae easy


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable: Afterlife - A complete XBOX mod [message #13304 is a reply to message #13241] Mon, 09 October 2006 18:01 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Well if you employ half-assed producers you get a half-assed product.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Mon, 09 October 2006 18:04]

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Re: Fable: Afterlife - A complete XBOX mod [message #13772 is a reply to message #13241] Wed, 25 October 2006 18:39 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
Not sure if there's any interest, but I'm keeping at it until I finish Smile

I've added the first release of the mod to the first post. This is basically a wrap-up of several other mods I've been working on (which can be found around this forum in various posts). I still have a bulk of the TNG edits to complete yet. I imagine this will be a lot of work yet still to go.

If anyone feels like trying the mod out and seeing what's in it, feel free.

More to come...



Re: Fable: Afterlife - A complete XBOX mod [message #13802 is a reply to message #13241] Thu, 26 October 2006 06:42 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
Treya87 wrote on Wed, 25 October 2006 21:23

i think your on to somethin with those mods bud, if u need any ideas or help just lemme know


Sure. A BIG help right away would be to install the mod, and make sure everything is there that is supposed to be, and nothing breaks.

Should have:

1) No guild seal (disabled)
2) No general experience drops (no green orbs)
3) Resurrection Phial is swapped w/ Adrenaline
4) All experience requirements to level up are doubled
5) New creature drops (no potions)
6) Weapon damaged udjusted down, prices adjusted up
7) OBJECT_MUSHROOM_MAGIC -> spawn it somewhere for now
bandits will drop them randomlly as well



Re: Fable: Afterlife - A complete XBOX mod [message #13804 is a reply to message #13241] Thu, 26 October 2006 07:05 Go to previous messageGo to next message
Treya87 is currently offline  Treya87
Messages: 6
Registered: October 2006
will do bro, i'll test the results for ya and let ya know

http://img163.imageshack.us/img163/9770/treyabanneria1.png
Re: Fable: Afterlife - A complete XBOX mod [message #13878 is a reply to message #13804] Fri, 27 October 2006 17:22 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
Updated w/ version 1.1

I forgot to add the random drops.



Re: Fable: Afterlife - A complete XBOX mod [message #13881 is a reply to message #13878] Fri, 27 October 2006 22:05 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Yeah, I was just about to say that you had - Tried it out last night.

Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Fable: Afterlife - A complete XBOX mod [message #13884 is a reply to message #13881] Sat, 28 October 2006 08:18 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
Augmented-Pickaxe wrote on Fri, 27 October 2006 22:05

Yeah, I was just about to say that you had - Tried it out last night.


Comments? Thoughts?

I think I'm pretty much done with the game.bin customization, now I'm working full time on the .tngs...


Re: Fable: Afterlife - A complete XBOX mod [message #13898 is a reply to message #13241] Sat, 28 October 2006 19:04 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Stalled at Witchwood - Haven't tried since.

Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Fable: Afterlife - A complete XBOX mod [message #13915 is a reply to message #13898] Sun, 29 October 2006 10:18 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
How exactly are you planning to disable the hero save? Isn't it controlled by the .exe?

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable: Afterlife - A complete XBOX mod [message #13916 is a reply to message #13915] Sun, 29 October 2006 10:49 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
chaos wrote on Sun, 29 October 2006 10:18

How exactly are you planning to disable the hero save? Isn't it controlled by the .exe?


Still trying to figure it out, stumped so far. I thought maybe it was a menu item that I could link to "null", or a script that gets called that I could "break".

So far, I'm stuck. But if i figure anything out, I will certainly share. So far, its at the bottom of my priority list...



Re: Fable: Afterlife - A complete XBOX mod [message #13939 is a reply to message #13916] Sun, 29 October 2006 20:46 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
misohony wrote on Sun, 29 October 2006 12:49

chaos wrote on Sun, 29 October 2006 10:18

How exactly are you planning to disable the hero save? Isn't it controlled by the .exe?


Still trying to figure it out, stumped so far. I thought maybe it was a menu item that I could link to "null", or a script that gets called that I could "break".

So far, I'm stuck. But if i figure anything out, I will certainly share. So far, its at the bottom of my priority list...




Disabling all quests would disable Hero Save.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable: Afterlife - A complete XBOX mod [message #13940 is a reply to message #13939] Mon, 30 October 2006 07:54 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
Thanks BT. I'm leaving all the original quests in, just hoping to make them tougher/more challenging...

Re: Fable: Afterlife - A complete XBOX mod [message #22815 is a reply to message #13241] Sat, 28 July 2007 15:25 Go to previous messageGo to next message
andythegill is currently offline  andythegill
Messages: 139
Registered: May 2007
...uhg why is everyone so hell bent on removing the teleport function its silly its not harder it makes the game imposable (literally) and wastes time
Re: Fable: Afterlife - A complete XBOX mod [message #22816 is a reply to message #13241] Sat, 28 July 2007 15:49 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
The idea is to create a different feel to the game. Teleportation cheapens the game and makes it a lot easier.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable: Afterlife - A complete XBOX mod [message #22817 is a reply to message #13241] Sat, 28 July 2007 16:20 Go to previous messageGo to next message
andythegill is currently offline  andythegill
Messages: 139
Registered: May 2007
also gets you to witchwood and the northern wastes, other wise without it the game will be impossible Confused
Re: Fable: Afterlife - A complete XBOX mod [message #23270 is a reply to message #22817] Sat, 04 August 2007 05:14 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
andythegill wrote on Sat, 28 July 2007 16:20

also gets you to witchwood and the northern wastes, other wise without it the game will be impossible Confused


I've added new ways (i.e Ships) that will take you to those places. The teleporters were the lamest part of the game.


Re: Fable: Afterlife - A complete XBOX mod [message #34488 is a reply to message #13241] Wed, 21 November 2007 19:37 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Is this dead? I'd like to see it finished, I've had a modded xbox and fable tlc for xbox for a while now, just waiting for a good mod to come out.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Afterlife - A complete XBOX mod [message #34561 is a reply to message #34488] Sat, 24 November 2007 11:51 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
Its dead, as I've lost interest. Feel free to continue any of the work. Or just play what I've already posted as it as some stuff to offer.

Re: Fable: Afterlife - A complete XBOX mod [message #34623 is a reply to message #34561] Sun, 25 November 2007 20:07 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

hey misohony surprised you even answered

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable: Afterlife - A complete XBOX mod [message #35766 is a reply to message #13241] Fri, 21 December 2007 10:21 Go to previous messageGo to next message
FableFanatic is currently offline  FableFanatic
Messages: 1
Registered: December 2007

ok im new to this so how exactly do u use the mod on fable do u write all the files to a disk n stick in it your xbow or ?

$JV$
Re: Fable: Afterlife - A complete XBOX mod [message #35804 is a reply to message #13241] Sat, 22 December 2007 06:13 Go to previous message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Search is your friend

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
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