| Fable: Afterlife - A complete XBOX mod [message #13241] |
Sun, 08 October 2006 11:51  |
misohony Messages: 60 Registered: September 2005 |
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I've decided to create a mod for XBOX, since that's what I'm currently playing. Not sure anyone would be interested, but I'm making it for myself because I've been playing this game for so long, and I can finally now create what I've always wanted.
This will not be too complex, as I want something that I can finish quickly and later build upon.
I'll post it when I'm complete, along with the changes. If any sound interesting, I can port them to the PC version.
Goals:
>>Create a more difficult, challenging game<<
- Disable Guild Seal [Done]
- Disable teleporters [Done]
- Remove the Resurrection Phial [Done]
- Remove General Experience drops [Done]
- Double Experience points requried for leveling up (all) [Done]
- Balance weapons [Done]
- Modify random drops[Complete] ->
>>Change things around<<
- Remove/lock/modify chests [In progress]
- Move Leagendary weapons/harder to find [Done]
- Remove Demon doors/change contents of caves [Complete]
- Move silver keys around [In progress 10/30]
- Change contents of barrels, fishing spots, digging spots [In progress]
- Add a side quest [Done]"The Kings Bounty"
I'll add more as I come up with stuff. Again, not too complicated, I hope to have something together soon.
[Updated on: Tue, 14 November 2006 18:38] My XBOX mods:
The King's Bounty
Fable Afterlife
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| Re: Fable: Afterlife - A complete XBOX mod [message #13251 is a reply to message #13241 ] |
Sun, 08 October 2006 19:08   |
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Drifter Messages: 121 Registered: September 2005 Location: Albion |
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SOunds cool. Good luck.
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| Re: Fable: Afterlife - A complete XBOX mod [message #13304 is a reply to message #13241 ] |
Mon, 09 October 2006 18:01   |
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Satan Messages: 1048 Registered: September 2005 Location: Hades |
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Well if you employ half-assed producers you get a half-assed product.
[Updated on: Mon, 09 October 2006 18:04]

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
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| Re: Fable: Afterlife - A complete XBOX mod [message #22815 is a reply to message #13241 ] |
Sat, 28 July 2007 15:25   |
andythegill Messages: 139 Registered: May 2007 |
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...uhg why is everyone so hell bent on removing the teleport function its silly its not harder it makes the game imposable (literally) and wastes time
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| Re: Fable: Afterlife - A complete XBOX mod [message #22817 is a reply to message #13241 ] |
Sat, 28 July 2007 16:20   |
andythegill Messages: 139 Registered: May 2007 |
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also gets you to witchwood and the northern wastes, other wise without it the game will be impossible
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| Re: Fable: Afterlife - A complete XBOX mod [message #34488 is a reply to message #13241 ] |
Wed, 21 November 2007 19:37   |
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Is this dead? I'd like to see it finished, I've had a modded xbox and fable tlc for xbox for a while now, just waiting for a good mod to come out.
"All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Fable: Afterlife - A complete XBOX mod [message #35804 is a reply to message #13241 ] |
Sat, 22 December 2007 06:13  |
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Satan Messages: 1048 Registered: September 2005 Location: Hades |
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Search is your friend

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
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