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Magic Mushroom (XBOX) [message #13686] Sun, 22 October 2006 21:31 Go to next message
misohony  is currently offline misohony
Messages: 60
Registered: September 2005
Here's my first attempt at a custom object. Its basically the same Blue Mushroom from the mushroom quest. Except this one you can eat and causes some special effects.

Spawn in a chest or something similar using:

OBJECT_MUSHROOM_MAGIC

Have fun trippin' !!!!

Also, I'd love some feed-back. Postitive or negative. Just looking for any input or encouragement if I should continue making XBOX mods or not. Thanks!

[Updated on: Mon, 23 October 2006 14:18]


My XBOX mods:
The King's Bounty
Fable Afterlife
Re: Magic Mushroom (XBOX) [message #13689 is a reply to message #13686 ] Sun, 22 October 2006 22:11 Go to previous messageGo to next message
Marcopolo  is currently offline Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

umm you know that there is actually an object called the blueberruy pie already


did you just replace it?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Magic Mushroom (XBOX) [message #13700 is a reply to message #13689 ] Mon, 23 October 2006 06:41 Go to previous messageGo to next message
misohony  is currently offline misohony
Messages: 60
Registered: September 2005
Marcopolo wrote on Sun, 22 October 2006 22:11

umm you know that there is actually an object called the blueberruy pie already


did you just replace it?


Exactly. I replaced the grapics and inventory with the Mushroom, then edited the bonus effects of the pie. I'm not sure how adding new objects will be in the XBOX version of the game, so this is mostly just something for me to practice with. I don't recall the blueberry pie being used much in the game, so I figured its not a big sacrifice to lose it.

[Updated on: Mon, 23 October 2006 06:44]


My XBOX mods:
The King's Bounty
Fable Afterlife
Re: Magic Mushroom (XBOX) [message #13704 is a reply to message #13700 ] Mon, 23 October 2006 13:52 Go to previous messageGo to next message
Silverback  is currently offline Silverback
Messages: 169
Registered: July 2005
Location: Illinois

Cow Tipper
misohony wrote on Mon, 23 October 2006 06:41

Marcopolo wrote on Sun, 22 October 2006 22:11

umm you know that there is actually an object called the blueberruy pie already


did you just replace it?


...I'm not sure how adding new objects will be in the XBOX version of the game...


FE is made to handle new xbox objects. It works just fine and you can see it done in the fmp's I've already made.
Re: Magic Mushroom (XBOX) [message #13705 is a reply to message #13704 ] Mon, 23 October 2006 13:53 Go to previous messageGo to next message
misohony  is currently offline misohony
Messages: 60
Registered: September 2005
Sounds good, thanks.

First page updated with NEW magic Mushroom


My XBOX mods:
The King's Bounty
Fable Afterlife
Re: Magic Mushroom (XBOX) [message #13706 is a reply to message #13705 ] Mon, 23 October 2006 14:03 Go to previous messageGo to next message
Silverback  is currently offline Silverback
Messages: 169
Registered: July 2005
Location: Illinois

Cow Tipper
Cool, look forward to trying it out. Any xbox mods to me is a very good thing Smile

[Updated on: Mon, 23 October 2006 14:04]

Re: Magic Mushroom (XBOX) [message #13711 is a reply to message #13700 ] Mon, 23 October 2006 20:36 Go to previous messageGo to next message
Keshire  is currently offline Keshire
Messages: 1263
Registered: July 2005

Administrator
misohony wrote on Mon, 23 October 2006 08:41

Marcopolo wrote on Sun, 22 October 2006 22:11

umm you know that there is actually an object called the blueberruy pie already


did you just replace it?


Exactly. I replaced the grapics and inventory with the Mushroom, then edited the bonus effects of the pie. I'm not sure how adding new objects will be in the XBOX version of the game, so this is mostly just something for me to practice with. I don't recall the blueberry pie being used much in the game, so I figured its not a big sacrifice to lose it.



Super alcoholic mushroom? Very Happy



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Magic Mushroom (XBOX) [message #13716 is a reply to message #13711 ] Mon, 23 October 2006 21:32 Go to previous messageGo to next message
Marcopolo  is currently offline Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ps, the blueberry pie is actaully used, it's normally a better idea to replace an unused item

you get the only pie in the very beginning of the game in the silly little in-guild quests


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Magic Mushroom (XBOX) [message #13723 is a reply to message #13716 ] Tue, 24 October 2006 05:17 Go to previous messageGo to next message
misohony  is currently offline misohony
Messages: 60
Registered: September 2005
Marcopolo wrote on Mon, 23 October 2006 21:32

ps, the blueberry pie is actaully used, it's normally a better idea to replace an unused item

you get the only pie in the very beginning of the game in the silly little in-guild quests


Yes, I dig. You are right, I was just being lazy.

I've updated the mod with a 100% custom(ish) object. Its not that exciting, but its fun none the less. And its only the beginning Cool

[Updated on: Tue, 24 October 2006 05:17]


My XBOX mods:
The King's Bounty
Fable Afterlife
Re: Magic Mushroom (XBOX) [message #13740 is a reply to message #13723 ] Tue, 24 October 2006 20:55 Go to previous messageGo to next message
Marcopolo  is currently offline Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol

good


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Magic Mushroom (XBOX) [message #13747 is a reply to message #13711 ] Wed, 25 October 2006 06:09 Go to previous messageGo to next message
misohony  is currently offline misohony
Messages: 60
Registered: September 2005
BlueTooth wrote on Mon, 23 October 2006 20:36



Super alcoholic mushroom? Very Happy


With an attack speed boost Smile

[Updated on: Wed, 25 October 2006 06:10]


My XBOX mods:
The King's Bounty
Fable Afterlife
Re: Magic Mushroom (XBOX) [message #13794 is a reply to message #13747 ] Thu, 26 October 2006 00:29 Go to previous messageGo to next message
Augmented-Pickaxe  is currently offline Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
So its more of a speed/ecstacy mushroom?


Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Magic Mushroom (XBOX) [message #13800 is a reply to message #13794 ] Thu, 26 October 2006 06:38 Go to previous messageGo to next message
misohony  is currently offline misohony
Messages: 60
Registered: September 2005
Augmented-Pickaxe wrote on Thu, 26 October 2006 00:29

So its more of a speed/ecstacy mushroom?


LOL - precisely.

You get a 40% increase in attack speed for 60 seconds, at the same time feeling the effects of drinking 30 beers!

(plus 100 Evil points Twisted Evil )


My XBOX mods:
The King's Bounty
Fable Afterlife
Re: Magic Mushroom (XBOX) [message #13842 is a reply to message #13800 ] Thu, 26 October 2006 20:53 Go to previous messageGo to next message
Keshire  is currently offline Keshire
Messages: 1263
Registered: July 2005

Administrator
misohony wrote on Thu, 26 October 2006 08:38

Augmented-Pickaxe wrote on Thu, 26 October 2006 00:29

So its more of a speed/ecstacy mushroom?


LOL - precisely.

You get a 40% increase in attack speed for 60 seconds, at the same time feeling the effects of drinking 30 beers!

(plus 100 Evil points Twisted Evil )



Only 30? When I didn't know what the property was I had set it to 1 million before. Quite humerous.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Magic Mushroom (XBOX) [message #13853 is a reply to message #13842 ] Thu, 26 October 2006 21:32 Go to previous messageGo to next message
Marcopolo  is currently offline Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

wouldnt the guy just instantly vommit?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Magic Mushroom (XBOX) [message #13872 is a reply to message #13853 ] Fri, 27 October 2006 10:31 Go to previous messageGo to next message
misohony  is currently offline misohony
Messages: 60
Registered: September 2005
Marcopolo wrote on Thu, 26 October 2006 21:32

wouldnt the guy just instantly vommit?


Not instantly...after about two-three minutes. The screens becomes all funky looking - double vision and what-not...


My XBOX mods:
The King's Bounty
Fable Afterlife
Re: Magic Mushroom (XBOX) [message #14123 is a reply to message #13872 ] Sun, 05 November 2006 21:50 Go to previous messageGo to next message
Marcopolo  is currently offline Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol should make a comp version


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Magic Mushroom (XBOX) [message #50045 is a reply to message #13686 ] Tue, 17 March 2009 14:37 Go to previous message
Scudreloaded  is currently offline Scudreloaded
Messages: 22
Registered: March 2009
Location: Colorado

I dont know if you guys still wanted that ported to comp.
But i did it cause i tried looking for it on here.
I'll put it up later this after noon prolly. i only put my drunkenness at 10000 but it still works. has a mild magic/ health increase as well.
don't know if i should add me lee combat upgrading or not. I'd actually like to make several varieties for different uses in the game.
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