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Home » Fable TLC » Discussion » Definition Editing » Making something kickable
Making something kickable [message #14308] Mon, 13 November 2006 08:03 Go to next message
RyorG is currently offline  RyorG
Messages: 2
Registered: November 2006
Location: That one Chest over thar.
So, I'm trying to change the chickens in Bowerstone South into kickable Hobbes. So I changed the 'CREATURE_NEW_CHICKEN_2' into 'CREATURE_HOBBE_GRUNT'. Now there's a Hobbe instead of a chicken, although it's not kickable and reacts as an enemy to me. Then I changed the brain into 'BRAIN_CHICKEN'. So now it acts as a chicken, but it still pops up as a enemy on the map and although I can punch it to death, I cannot kick it away like a chicken.
Some help to make it kickable is appreciated. Smile


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NO LEGS!
Re: Making something kickable [message #14309 is a reply to message #14308] Mon, 13 November 2006 08:23 Go to previous message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
Here's a link to a mod that made balverines kickable. I haven't tried it, but I suppose you could try to reverse engineer the .fmp.

Good luck

http://fabletlcmod.com/forum/index.php?t=msg&goto=13225& amp;&srch=kick+balverine#msg_13225


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