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Help with the bodyguard example on the wiki... [message #14472] Wed, 15 November 2006 18:46 Go to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
Hi guys, I've been trying to get this to work for the past couple hours now, but I still can't get it to work. I took the bodyguard example from the wiki entry and tryed inserting it into various tng's. I tried Lookout Point and Bowerstone South but I couldn't get it.

Maybe I'm inserting it into the wrong area? I'm not sure, but if someone can tell me how to spawn the bodyguard, it be appreciated. Thanks.


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Re: Help with the bodyguard example on the wiki... [message #14473 is a reply to message #14472] Wed, 15 November 2006 18:47 Go to previous messageGo to next message
SLRGrant is currently offline  SLRGrant
Messages: 30
Registered: November 2006
Location: England
You must be inserting it into the wrong area because that piece of script alone works by itself. Smile

What I'm doing in Fable TLC:

1. Get that fuggin Krakan to appear in B.Stone. (only the beginning)
2. Make Nostro's Sword into the coolest thing ever and release it as a packaged mod. (Done and released but still working on it)
Re: Help with the bodyguard example on the wiki... [message #14474 is a reply to message #14472] Wed, 15 November 2006 19:01 Go to previous messageGo to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
Thanks for the reply, can you tell me where to insert the script then? Thanks. Smile

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Re: Help with the bodyguard example on the wiki... [message #14475 is a reply to message #14474] Wed, 15 November 2006 19:06 Go to previous messageGo to next message
SLRGrant is currently offline  SLRGrant
Messages: 30
Registered: November 2006
Location: England
I can't atm Sad

However if no one has told you later on, I will be able to Very Happy

(Its 3AM over here lol, going to sleep)


What I'm doing in Fable TLC:

1. Get that fuggin Krakan to appear in B.Stone. (only the beginning)
2. Make Nostro's Sword into the coolest thing ever and release it as a packaged mod. (Done and released but still working on it)
Re: Help with the bodyguard example on the wiki... [message #14633 is a reply to message #14472] Fri, 17 November 2006 22:38 Go to previous messageGo to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
So can you tell me where to put the script?

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Re: Help with the bodyguard example on the wiki... [message #14661 is a reply to message #14633] Sat, 18 November 2006 14:06 Go to previous messageGo to next message
SLRGrant is currently offline  SLRGrant
Messages: 30
Registered: November 2006
Location: England
Oh, well first off, are you using Albion Explorer?

What I'm doing in Fable TLC:

1. Get that fuggin Krakan to appear in B.Stone. (only the beginning)
2. Make Nostro's Sword into the coolest thing ever and release it as a packaged mod. (Done and released but still working on it)
Re: Help with the bodyguard example on the wiki... [message #14699 is a reply to message #14661] Sun, 19 November 2006 08:54 Go to previous messageGo to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
Nope.

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Re: Help with the bodyguard example on the wiki... [message #14700 is a reply to message #14699] Sun, 19 November 2006 09:10 Go to previous messageGo to next message
SLRGrant is currently offline  SLRGrant
Messages: 30
Registered: November 2006
Location: England
Crap, welp there goes my help, you must be using TNG Editor (or whatever its called) I dont use it Laughing

What I'm doing in Fable TLC:

1. Get that fuggin Krakan to appear in B.Stone. (only the beginning)
2. Make Nostro's Sword into the coolest thing ever and release it as a packaged mod. (Done and released but still working on it)
Re: Help with the bodyguard example on the wiki... [message #14701 is a reply to message #14472] Sun, 19 November 2006 10:08 Go to previous messageGo to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
Well, actually can you tell me how to do this by your method. Because I'm completely lost.

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Re: Help with the bodyguard example on the wiki... [message #14710 is a reply to message #14701] Sun, 19 November 2006 14:10 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

This should work for guildexterior.tng (or something like that, can't check it, cause I don't have fable on my pc at this time...)

NewThing AICreature;
Player 2;
UID 19446741874686313888;
DefinitionType "CREATURE_MINION_WARDOG";
ScriptName BodyGuard;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 16.0;
PositionY 130.0;
PositionZ 26.5;
RHSetForwardX -0.999384;
RHSetForwardY 0.034923;
RHSetForwardZ 0.0;
RHSetUpX -0.000027;
RHSetUpY -0.000772;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCRandomAppearanceMorph;
Seed -1334292695;
EndCTCRandomAppearanceMorph;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCHero;
LastWeaponEquippedID 0;
hero_title_object_def_name "OBJECT_HERO_TITLE_DEATHBRINGER";
EndCTCHero;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 9999.0;
OverridingBrainName BRAIN_BODY_GUARD;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 3281.412109;
InitialPosY 4118.064453;
InitialPosZ 24.63022;
EndThing;


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Help with the bodyguard example on the wiki... [message #14720 is a reply to message #14710] Sun, 19 November 2006 15:24 Go to previous messageGo to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
Thanks, I'll try that later on tonight.

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Re: Help with the bodyguard example on the wiki... [message #14736 is a reply to message #14720] Mon, 20 November 2006 11:51 Go to previous messageGo to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
Ok, so I placed that script at the bottom of guildexterior.tng, but it still doesn't work. I'm clueless.

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Re: Help with the bodyguard example on the wiki... [message #14744 is a reply to message #14736] Mon, 20 November 2006 16:57 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
Hmm....

For lookoutpoint.tng, try changing the coordinates to

PositionX 83.594482;
PositionY 80.098145;
PositionZ 40.0;


Also, as a habit i always add new entries to tng after

XXXSectionStart NULL;




[Updated on: Mon, 20 November 2006 16:59]

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Re: Help with the bodyguard example on the wiki... [message #14747 is a reply to message #14472] Mon, 20 November 2006 17:34 Go to previous messageGo to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
Thanks, that one definitely worked. I think my problem was I was putting the script all the way at the end of the TNG. Thanks for the help.

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Re: Help with the bodyguard example on the wiki... [message #14748 is a reply to message #14472] Mon, 20 November 2006 19:07 Go to previous messageGo to next message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
Well, I got the minion to spawn, as well as thunder. But I really wanted to make a balverine my bodyguard. So I looked up the creature name and replaced the original creature name. But it crashes every time.

Could you explain why?


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Re: Help with the bodyguard example on the wiki... [message #14752 is a reply to message #14748] Tue, 21 November 2006 06:26 Go to previous messageGo to next message
misohony is currently offline  misohony
Messages: 60
Registered: September 2005
Well, that shouldn't happen. Its best to post your code for these types of problems (crashes).

Also, try spawning this creature as a bodyguard:
CREATURE_MONSTER_GUARD

It may be what you're looking for.


Re: Help with the bodyguard example on the wiki... [message #14761 is a reply to message #14472] Tue, 21 November 2006 13:42 Go to previous message
MXGear is currently offline  MXGear
Messages: 21
Registered: November 2006
Location: NY
I tried that one to. It also crashed the game.

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