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icon5.gif  Albion Explorer Question [message #14676] Sat, 18 November 2006 17:25 Go to next message
Lokutis is currently offline  Lokutis
Messages: 4
Registered: November 2006
Location: Wherever You Aren't
Maybe I am an idiot or something (don't answer that), but is there a way to add objects directly via Albion Explorer? Or is the only way to do this just adding the object to a .TNG and then moving it using AE?

Resistance is futile....
Re: Albion Explorer Question [message #14682 is a reply to message #14676] Sat, 18 November 2006 23:48 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Lokutis wrote on Sun, 19 November 2006 11:55

Maybe I am an idiot or something (don't answer that), but is there a way to add objects directly via Albion Explorer? Or is the only way to do this just adding the object to a .TNG and then moving it using AE?


The latter of that sentence is briefly desicribing a direct insertion of objects anyway, is it not?


Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Albion Explorer Question [message #14702 is a reply to message #14676] Sun, 19 November 2006 11:53 Go to previous messageGo to next message
Lokutis is currently offline  Lokutis
Messages: 4
Registered: November 2006
Location: Wherever You Aren't
Yes, but was just wondering if you can insert an object in AE and move it to the desired location without having to first insert it into the TNG and then go move it with AE. It's not that it's too terribly tedious to do this the later way, but was just wondering if there was a built in function in Albion Explorer for inserting new objects.

Resistance is futile....
Re: Albion Explorer Question [message #14727 is a reply to message #14702] Sun, 19 November 2006 20:12 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
You can also use the 'Wizard'.

Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Albion Explorer Question [message #14734 is a reply to message #14727] Mon, 20 November 2006 09:31 Go to previous messageGo to next message
Lokutis is currently offline  Lokutis
Messages: 4
Registered: November 2006
Location: Wherever You Aren't
Augmented-Pickaxe wrote on Sun, 19 November 2006 20:12

You can also use the 'Wizard'.


What Wizard are you speaking of?


Resistance is futile....
Re: Albion Explorer Question [message #14751 is a reply to message #14734] Tue, 21 November 2006 00:02 Go to previous message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
- Assuming you have it, open Albion Explorer.
- Double click 'LookoutPoint' on the left column.
- Click 'World Editor'.
- Right-Click 'LookoutPoint' and press 'Wizard'.
- 'Section= NULL', 'Template= Normal Treasure Chest'.
- Generate a Unique Identifier (UID) and press 'Okay'.

You have now create a simple chest containing the default 'Sword of Aeons'.

- Expand 'LookoutPoint' by pressing the + icon.
- Expand 'NULL' and scroll down the list until you find 'Object [OBJECT_CHEST_OPENABLE]. Reposition it somewhere near the fountain for now.

- In the box with the coordinates and other mumbo-jumbo, look for 'ContainerContents[0] "OBJECT_SWORD_OF_AEONS";'

- Assuming you have already imported .fmps to your archives using FE, open it and find the 'OBJECT' menu. Look for the object you want to spawn and copy its name.
- Got to Albion Explorer and change "OBJECT_SWORD_OF_AEONS" to "OBJECT_WEAPON_YOU_WISH_TO_ADD"


Enjoy!


Note: A search may have assisted you finding this without me having to locate this ^ preivious post of mine.


Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
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