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Retexturing [message #14773] Tue, 21 November 2006 23:33 Go to next message
Nitsua is currently offline  Nitsua
Messages: 20
Registered: November 2006
Yes. I have used search. I've been using it sice 7:45PM today.
Nothing has worked (that i've found)and i've also looked on Wiki for a few hours.


I must say, I'm quite close to giving up Fable and Modding completely through this incident.
Ok, so I opened Fable explorer, then opened up the texture for the Iron Longsword. I saved the tecture, opened it up in Photoshop, made it blue with runes on it blah blah, then went back to the window for the original Iron Longsword texture, then clicked "open new," and selected my modified version (which was a .png) and then applied changes. when i played the game, every time the Iron Longsword came into view at all, my game crashed and every texture in the game had been corrupted.
I've had to reinstall Fable 4 times because of this.
can someone tell me what i'm doing wrong?
or at least give some stop-by-step?

this is honestly getting rediculous.



(please dont tell me that there are many guides i can look at, because i have looked at them, and they either dont explain it thuroughly enough or i've already tried their method.)
Re: Retexturing [message #14774 is a reply to message #14773] Wed, 22 November 2006 01:15 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Hmmm...

Have you tried both DXT import types?


Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Retexturing [message #14777 is a reply to message #14773] Wed, 22 November 2006 07:06 Go to previous messageGo to next message
Nitsua is currently offline  Nitsua
Messages: 20
Registered: November 2006
i read online that i can use direct x 9 (or higher) to compress files into DXT files. how do i do this?
or do you mean when i am importing them and it asks which format on the fable explorer window?
Re: Retexturing [message #14778 is a reply to message #14773] Wed, 22 November 2006 07:58 Go to previous messageGo to next message
Brightsword is currently offline  Brightsword
Messages: 4
Registered: May 2006
when you get to the save as screen it should say like "DXT 1, DXT 2 , DXT5," or something like that, its not a diffrent file type, its the diffrent types of the DDS file format


i think this is what it is anyway, sorry if this doesn't work, hope it does..

[Updated on: Wed, 22 November 2006 07:59]

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Re: Retexturing [message #14779 is a reply to message #14777] Wed, 22 November 2006 10:03 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

- Back up your 'textures.big' file (found in: \Fable\data\graphics\pc )
- Fire up FableExplorer (FE) and open textures.big.
- Find the texture you want to change
- Click 'save as' and save the texture as an .bmp (or something else)
- Open the texture with Photoshop (or a different program) and change it as you like.
- Save the changed texture as an .bmp again (or something else, as long as FE can read it of course)
- Now in FE in the window of the texture click 'open new'
- Click 'browse' and select the texture you changed.
- Click 'open' (make sure the import format is DXT1)
- Now in FE in the window of the texture change the 'Alpha' to 0.
- Click 'apply changes'
- Click 'Actions' and 'Save Mods and Run Fable'

This way has never failed me...


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Retexturing [message #14783 is a reply to message #14773] Wed, 22 November 2006 15:22 Go to previous messageGo to next message
hitachihex is currently offline  hitachihex
Messages: 5
Registered: November 2006
the problem is most likely the alpha not being 0.. many people have kept posting about this.. and it got cleared up once someone said making the alpha 0..
Re: Retexturing [message #14785 is a reply to message #14773] Wed, 22 November 2006 21:38 Go to previous messageGo to next message
Nitsua is currently offline  Nitsua
Messages: 20
Registered: November 2006
Thanks guys. Thanks a lot! ^^

I've got a cool looking sword that I will be editing the stats of, and changing the name of. If it turns out good enough, I'll post it as a .fmp
It'll be a Mage sword, so expect something like that.
-Austin.

ooops, i mean nitsua.
Re: Retexturing [message #14849 is a reply to message #14773] Sat, 25 November 2006 06:57 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
I tried setting it to 0 as well, didn't work, I had the same problem Laughing
Oh fable, why must you be so temperamental ?


http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: Retexturing [message #14855 is a reply to message #14849] Sat, 25 November 2006 20:10 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Its not really all that tempremental.

As long as the DXT is set to 1, the alpha channel 0 and the texture size exactly 512x512, then there shouldn't be an issue...

Are you getting an 'Unhandled Exception' error whilst importing a texture? Or is the game just crashing when you enter the game or try to retrieve/equip the weapon?

The latter is usually related to the models geometry or the textures import type...


Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Retexturing [message #14871 is a reply to message #14773] Sun, 26 November 2006 13:58 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
No errors when Importing, the texture looks fine. Until I close and re open the texture, which is then "rainbow" coloured Very Happy

http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: Retexturing [message #14875 is a reply to message #14871] Sun, 26 November 2006 17:24 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

try a different format. And as said above the size (512x512) does matter.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Retexturing [message #14881 is a reply to message #14875] Mon, 27 November 2006 04:22 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
So I should even re-size the texture if need be?

http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: Retexturing [message #14910 is a reply to message #14881] Tue, 28 November 2006 20:09 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
The default texture resulution within Fable is 512x512, so make all you textures this size, nothing else.

Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Retexturing [message #14918 is a reply to message #14773] Wed, 29 November 2006 01:57 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Is that the default resolution for Xbox Or PC version.

People will need clarity on this and will only ask later otherwise. Razz


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Retexturing [message #14919 is a reply to message #14773] Wed, 29 November 2006 02:15 Go to previous message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Sorry... I should have mentioned.

PC Graphic Resolution: 512x512

XBOX Graphic Resolution: 256x256


Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
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