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Home » Fable TLC » Discussion » Definition Editing » Conecting regions??
Conecting regions?? [message #14982] Mon, 04 December 2006 14:23 Go to next message
deadisdeath is currently offline  deadisdeath
Messages: 81
Registered: November 2006
Location: The New North
Well this may go under scripting but i think it kinda goes under mods...sorry if im wrong... any way i have a problem and before you say check wiki ive serched and checked wiki and everything and i didnt find anything that helped.. so my question is simple how do you connect regions?? thanks for any help.

Like a monkey, ready to be shot into space.
Space monkey!
Ready to sacrifice himself for the greater good.
Re: Conecting regions?? [message #15066 is a reply to message #14982] Thu, 07 December 2006 19:07 Go to previous messageGo to next message
spartan is currently offline  spartan
Messages: 55
Registered: July 2005
If memory serves correctly it requires editing the wld file

Now within the wld file for each region will appear something like this

BlueTooth wrote on Wed, 16 August 2006 00:26


NewRegion 2;
RegionName "BowerstoneSlums";
NewDisplayName "TXT_REGION_BOWERSTONE_SLUMS";
RegionDef "REGION_PICNIC_AREA";
AppearOnWorldMap;
WorldMapOffsetX 1008.0;
WorldMapOffsetY 839.0;
ContainsMap "FinalAlbion\BowerstonePosh.lev";
ContainsMap "FinalAlbion\BowerstoneSlumsWarehouses.lev";
ContainsMap "FinalAlbion\BowerstoneJail.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_01.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_02.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_03.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_04.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_05.lev";
ContainsMap "FinalAlbion\Bowerstone_Filler_06.lev";
ContainsMap "FinalAlbion\BowerstoneSlums_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_01.lev";
ContainsMap "FinalAlbion\BowerstoneJail_Filler_02.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_03.lev";
ContainsMap "FinalAlbion\DesertedFarm_Filler_04.lev";
EndRegion;




Now to connect additonal regions you would add this
ContainsMap "Region Name Here"

Another example
Before
ContainsMap "FinalAlbion\BowerstonePosh.lev";


After

ContainsMap "FinalAlbion\BowerstonePosh.lev";
ContainsMap "FinalAlbion\BowerstoneSlumsWarehouses.lev";



[Updated on: Thu, 07 December 2006 19:08]

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Re: Conecting regions?? [message #15072 is a reply to message #14982] Fri, 08 December 2006 00:10 Go to previous messageGo to next message
deadisdeath is currently offline  deadisdeath
Messages: 81
Registered: November 2006
Location: The New North
Thanks man now i gota go to school but ima gunna try it out when i get back.

Like a monkey, ready to be shot into space.
Space monkey!
Ready to sacrifice himself for the greater good.
Re: Conecting regions?? [message #15075 is a reply to message #14982] Fri, 08 December 2006 00:29 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Be aware that the more areas that you load at the same time, the more ram it will take.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Conecting regions?? [message #15084 is a reply to message #14982] Fri, 08 December 2006 07:30 Go to previous messageGo to next message
deadisdeath is currently offline  deadisdeath
Messages: 81
Registered: November 2006
Location: The New North
thanks satan and spartan it worked but... it so SLOW but its still kool thanks again. Very Happy

Like a monkey, ready to be shot into space.
Space monkey!
Ready to sacrifice himself for the greater good.
Re: Conecting regions?? [message #15085 is a reply to message #14982] Fri, 08 December 2006 07:58 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Hehe Laughing It's like I said, it's RAM dependant. If you have the PC build you'll have to have at least 1Gb and if you have the Xbox build you'll need to limit the amount of regions you connect.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Conecting regions?? [message #15087 is a reply to message #14982] Fri, 08 December 2006 12:09 Go to previous messageGo to next message
deadisdeath is currently offline  deadisdeath
Messages: 81
Registered: November 2006
Location: The New North
ye its realy slooow but gettin a new computer soon Very Happy then i might actully be able to move when i join them lol anyway have the pc version of it.. and satan this is completley of topic but remember when i wanted an importer/exprter for blender well i made a sword (well remodeled nostros sword) and when i put it in the game but..its invisible any ideas??...o before i forget to ask satan after the 30 day trail of 3ds max can you have another trail thanks.

Like a monkey, ready to be shot into space.
Space monkey!
Ready to sacrifice himself for the greater good.

[Updated on: Fri, 08 December 2006 14:17]

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Re: Conecting regions?? [message #16001 is a reply to message #15087] Thu, 18 January 2007 21:09 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yeah i know this is a dumb reason to post but i just noticed that it was almost a year between spartan's last post and the one above Razz

you should return spartan if you are reading this

...

moving right along


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Conecting regions?? [message #16003 is a reply to message #14982] Thu, 18 January 2007 21:40 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Ram is dependent on what is in the scripts.

Villages need smaller regions due to the amount of objects scripted.

Fillers you can add in with no noticeable performance effect.

With a 2 gig system you can combine lookoutpoint to Greatwood with no performance problems.

Be aware that the Region definition controls the weather.

So combining the darkwood with greatwood you'd have to choose which environment to use.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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