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ARGH [message #15317] Mon, 25 December 2006 05:52 Go to next message
mister-squid is currently offline  mister-squid
Messages: 20
Registered: December 2006
All I get in AlbionEx is a bloody error message telling me that it couldn't do what I asked it to, and that I should close the program. I'm trying to learn how to spawn things into the game through chests, but it's not going too well. I found a step by step guide on here, but all the example pictures were missing.

I also can't figuer out how to put the downloaded weapons and armour into the game. Any help with these things would be greatly appreciated. I know how to put a chest into Lookout Point, but it won't apply the changes. Damn thing.

Thanks in advance to any help you can give me.
Re: ARGH [message #15319 is a reply to message #15317] Mon, 25 December 2006 06:24 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
You don't necessarily need Albion Explorer to modify chests. It just makes their placement easier.

Just open the .tng file of the area and either add a chest or edit one.

There are plenty of posts on this.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: ARGH [message #15321 is a reply to message #15317] Mon, 25 December 2006 09:14 Go to previous messageGo to next message
mister-squid is currently offline  mister-squid
Messages: 20
Registered: December 2006
Eh, i know there are plenty of posts, but none of them explain it in easy or simple terms. I tried the wiki but it makes little or no sense. How would one go about editing a .tng?
Re: ARGH [message #15323 is a reply to message #15321] Mon, 25 December 2006 10:31 Go to previous messageGo to next message
NarCiuss is currently offline  NarCiuss
Messages: 17
Registered: December 2006
Location: Denver, CO
mister-squid wrote on Mon, 25 December 2006 09:14

Eh, i know there are plenty of posts, but none of them explain it in easy or simple terms. I tried the wiki but it makes little or no sense. How would one go about editing a .tng?


Its so easy how to mod a .tng. All you need to do is open the .tng with notepad and then scroll down for DefinitionType "OBJECT_CHEST_OPENABLE"; then where you see ContainerContents[0] "OBJECT_SUPER_MANA_POTION"; you will add whatever you want following that text example, but make sure you change it to ContainerContents[1], [2], [3] and so on!


I R TEH MEAt cleAVER!

http://img.photobucket.com/albums/v160/NarCiuss/Demosthenes2.jpg
Re: ARGH [message #15326 is a reply to message #15317] Mon, 25 December 2006 10:38 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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http://fabletlcmod.com/forum/index.php?t=msg&goto=14008& amp;&srch=chest#msg_14008

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: ARGH [message #15328 is a reply to message #15317] Mon, 25 December 2006 10:43 Go to previous messageGo to next message
mister-squid is currently offline  mister-squid
Messages: 20
Registered: December 2006
Wait, I tried changing the Demon Door in the guild to have one of the bookcases contain the Sword of Aeons (just to test it) but it still contained the damn Book of Spells that it usually does. Is sword of aeons OBJECT_SWORD_OF_AEONS ?
Also, where can i find a list of all the OBJ directories (Wellow's Pichammer, Dark Mage Hat, whatever)?
Re: ARGH [message #15332 is a reply to message #15317] Mon, 25 December 2006 10:50 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
If you do not change the UID of the chest/bookcase the game does not see the change and the chest will always contain the original contents.

Simply change the UID slightly (say increment the final digit by one) and go into the area and you should find the new contents are available.

To find the object names either open Fable Explorer and browse the OBJECT section or use the search function and look for decompiled names.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Mon, 25 December 2006 10:51]

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Re: ARGH [message #15336 is a reply to message #15317] Mon, 25 December 2006 11:06 Go to previous messageGo to next message
mister-squid is currently offline  mister-squid
Messages: 20
Registered: December 2006
I did that. it didn't work.

NewThing Object;
Player 4;
UID 18446741874686296068;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[1] "OBJECT_CRYSTAL_LONGSWORD";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

That's the chest (with changed contents and UID). It still doesn't change the contents of the chest ingame..
Re: ARGH [message #15337 is a reply to message #15336] Mon, 25 December 2006 11:08 Go to previous messageGo to next message
NarCiuss is currently offline  NarCiuss
Messages: 17
Registered: December 2006
Location: Denver, CO
mister-squid wrote on Mon, 25 December 2006 11:06

I did that. it didn't work.

ContainerContents[1] "OBJECT_CRYSTAL_LONGSWORD";

That's the chest (with changed contents and UID). It still doesn't change the contents of the chest ingame..


That [1] need to be a [0]!


I R TEH MEAt cleAVER!

http://img.photobucket.com/albums/v160/NarCiuss/Demosthenes2.jpg
Re: ARGH [message #15338 is a reply to message #15317] Mon, 25 December 2006 11:09 Go to previous messageGo to next message
mister-squid is currently offline  mister-squid
Messages: 20
Registered: December 2006
O RLY? I thought it had to be a [1].. *feels a bit silly*
Re: ARGH [message #15339 is a reply to message #15338] Mon, 25 December 2006 11:11 Go to previous messageGo to next message
NarCiuss is currently offline  NarCiuss
Messages: 17
Registered: December 2006
Location: Denver, CO
mister-squid wrote on Mon, 25 December 2006 11:09

O RLY? I thought it had to be a [1].. *feels a bit silly*



Heres a good example of whats in my guild chest:

NewThing Object;
Player 4;
UID 18446741874686296067;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_MASK_STEALTH";
ContainerContents[1] "OBJECT_GOLD_1000000";
ContainerContents[2] "OBJECT_SILVER_KEY";
ContainerContents[3] "OBJECT_SILVER_KEY";
ContainerContents[4] "OBJECT_SILVER_KEY";
ContainerContents[5] "OBJECT_SILVER_KEY";
ContainerContents[6] "OBJECT_SILVER_KEY";
ContainerContents[7] "OBJECT_SILVER_KEY";
ContainerContents[8] "OBJECT_SILVER_KEY";
ContainerContents[9] "OBJECT_SILVER_KEY";
ContainerContents[10] "OBJECT_SILVER_KEY";
ContainerContents[11] "OBJECT_SILVER_KEY";
ContainerContents[12] "OBJECT_SWORD_OF_AEONS";
ContainerContents[13] "OBJECT_LEGENDARY_LONGBOW";
ContainerContents[14] "OBJECT_SWORD_OF_STRENGTH";
ContainerContents[15] "OBJECT_HERO_BOOTS_PLATINUM";
ContainerContents[16] "OBJECT_HERO_GLOVES_PLATINUM";
ContainerContents[17] "OBJECT_HERO_HELMET_PLATINUM";
ContainerContents[18] "OBJECT_HERO_SHIRT_PLATINUM";
ContainerContents[19] "OBJECT_HERO_TROUSERS_PLATINUM";
ContainerContents[20] "OBJECT_HERO_BOOTS_ARMOUR_EVIL";
ContainerContents[21] "OBJECT_HERO_TROUSERS_ARMOUR_EVIL";
ContainerContents[22] "OBJECT_HERO_SHIRT_ARMOUR_EVIL";
ContainerContents[23] "OBJECT_HERO_GLOVES_ARMOUR_EVIL";
ContainerContents[24] "OBJECT_HERO_TITLE_NECROMANCER";
ContainerContents[25] "OBJECT_SWORD_OF_AEONS_GOOD_01";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;


It needs to be like that if you add items and such!


I R TEH MEAt cleAVER!

http://img.photobucket.com/albums/v160/NarCiuss/Demosthenes2.jpg

[Updated on: Mon, 25 December 2006 11:12]

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Re: ARGH [message #15340 is a reply to message #15317] Mon, 25 December 2006 11:11 Go to previous messageGo to next message
mister-squid is currently offline  mister-squid
Messages: 20
Registered: December 2006
Nah, it still didn't work. All that happens is that an Elixir of Life still comes out. is there anything else I have to do other than mod the FinalAlbion DemonDoor_Guild file?
Re: ARGH [message #15341 is a reply to message #15340] Mon, 25 December 2006 11:12 Go to previous messageGo to next message
NarCiuss is currently offline  NarCiuss
Messages: 17
Registered: December 2006
Location: Denver, CO
mister-squid wrote on Mon, 25 December 2006 11:11

Nah, it still didn't work. All that happens is that an Elixir of Life still comes out. is there anything else I have to do other than mod the FinalAlbion DemonDoor_Guild file?


No that should be it there must be somthing your doing wrong?!?


I R TEH MEAt cleAVER!

http://img.photobucket.com/albums/v160/NarCiuss/Demosthenes2.jpg
Re: ARGH [message #15349 is a reply to message #15317] Mon, 25 December 2006 13:22 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Do you still have a finalalbion.wad file ? This is an obvious point but is often overlooked.

Even if you have set the UseCompiledWorld file to true in the .ini file the game will still use the .wad file if it can find it.

The FinalAlbion.wad file needs to be renamed or moved if you want the game to take notice of any changes you make to the .tng files.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Mon, 25 December 2006 13:23]

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Re: ARGH [message #15354 is a reply to message #15317] Mon, 25 December 2006 15:15 Go to previous messageGo to next message
mister-squid is currently offline  mister-squid
Messages: 20
Registered: December 2006
But if I move the FinalAlbion file, how will the game know I made changes to begin with?
Re: ARGH [message #15355 is a reply to message #15317] Mon, 25 December 2006 15:30 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
The game works on a fallback system.

It looks for the .wad first and if it cannot find the file it looks for the FinalAlbion folder and runs from that.

The game doesn't need to "know" what changes you have made in the way you think. It doesn't compare the two files to see what has changed but just loads whichever version of FinalAlbion it finds first.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: ARGH [message #15356 is a reply to message #15317] Mon, 25 December 2006 15:37 Go to previous messageGo to next message
mister-squid is currently offline  mister-squid
Messages: 20
Registered: December 2006
So I just move FinalAlbion from the Lev file, and make a backup under a different filename?
Re: ARGH [message #15358 is a reply to message #15317] Mon, 25 December 2006 15:42 Go to previous message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Join the irc channel. It'll be a lot quicker if I explain it to you there.

In case you don't have an irc client:

http://www.dynastynet.net/chat.php (A web chat page for irc)

Simply enter the nickname you want to use in the first box and then put fable damnbots in the second.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Mon, 25 December 2006 15:50]

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