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Home » Fable TLC » Discussion » Definition Editing » Summoners Summonable?
Summoners Summonable? [message #15490] Sat, 30 December 2006 19:02 Go to next message
jesse_n is currently offline  jesse_n
Messages: 30
Registered: December 2006
as the topic suggests, is it possible to do this and can someone do it? i looked for a guide to make it possible but somethis is messed up with my Fable Explorer's definitions and names for things so i cant do much.
Re: Summoners Summonable? [message #15491 is a reply to message #15490] Sat, 30 December 2006 19:06 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
If you actually look you'll find a mod for this on the forums...

http://fabletlcmod.com/forum/index.php?t=msg&th=1077& ;start=0&

"darylb" posted a mod for it.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Summoners Summonable? [message #15492 is a reply to message #15491] Sat, 30 December 2006 19:08 Go to previous messageGo to next message
jesse_n is currently offline  jesse_n
Messages: 30
Registered: December 2006
i want to make the red summoner summonable and i'm not sure that what you pointed me to will work right, i'm unsure and it bothers me.
Re: Summoners Summonable? [message #15493 is a reply to message #15492] Sat, 30 December 2006 19:10 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Scroll down on that link...

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Summoners Summonable? [message #15495 is a reply to message #15493] Sat, 30 December 2006 19:22 Go to previous messageGo to next message
jesse_n is currently offline  jesse_n
Messages: 30
Registered: December 2006
well it worked but the thign is i wanted the summoner type that looks like its wearing a hood and had red rather than blue armor.
Re: Summoners Summonable? [message #15497 is a reply to message #15495] Sat, 30 December 2006 19:32 Go to previous messageGo to next message
jesse_n is currently offline  jesse_n
Messages: 30
Registered: December 2006
and on the same note, i want to know how to make it so that he wont change once i kill another monster. or have it made that way.

[Updated on: Sat, 30 December 2006 19:32]

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Re: Summoners Summonable? [message #15502 is a reply to message #15490] Sun, 31 December 2006 01:39 Go to previous messageGo to next message
Archangel is currently offline  Archangel
Messages: 26
Registered: December 2006
Location: australia
theres another thread in the development area about this that tells you how to do this
Re: Summoners Summonable? [message #15510 is a reply to message #15495] Sun, 31 December 2006 12:01 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
jesse_n wrote on Sat, 30 December 2006 21:22

well it worked but the thign is i wanted the summoner type that looks like its wearing a hood and had red rather than blue armor.


It should be random.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Summoners Summonable? [message #15514 is a reply to message #15510] Sun, 31 December 2006 14:37 Go to previous messageGo to next message
jesse_n is currently offline  jesse_n
Messages: 30
Registered: December 2006
its not random :/
Re: Summoners Summonable? [message #15526 is a reply to message #15514] Sun, 31 December 2006 21:23 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
jesse_n wrote on Sun, 31 December 2006 16:37

its not random :/


My bad it's CREATURE_SUMMONER_02.

BlueTooth wrote on Tue, 07 November 2006 22:41

darylb wrote on Tue, 07 November 2006 13:35

hey how would i go about adding a csummonabledef i know where they are i just cant figure out how to add one Embarassed


Export a SummonDef as a template.
Right Click Game.bin, Add new entry.
For the data use the template you extracted.
name = anything
type = CSummonableDef


CSummonableDef just controls what the rank of the creature is. All the creatures that you can't summon use the same def set to -1.

You need to create a new def and give it a rank. Higher ranks overwrite lower ranks.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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