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Fable overpowered [message #15552] Tue, 02 January 2007 07:13 Go to next message
theswordsman is currently offline  theswordsman
Messages: 3
Registered: January 2007
Overpowered fable give you some awesome stuff, 1hit kill, godmode, some spell fixes super fast arrows, mana godmode, total attrativness, (alot of stuff added to spells)
If you dont have insane unholy power go in the mods section
and download it because it is used in the mod.
I'll get around to some pictures.
Heres the link also, if you cant download it.

http://files.filefront.com/FILE_VOTE/;6460462;5;/fileinfo.html


List of spell changes
_____________________
*Incresed radius of assains rush by 99999
*Berserker speed, speed attack, damage all increased by 99999
*Insane holy power damage, damage per second, cooldown, and charge were all changed to 9999, atsep cooldown(I set it to 1)
*Infernal wrath damage, radius, cooldown all set 99999(atsep cooldown)
*Divine Fury damage, radius, cooldown all set 99999(atsep cooldown)
*Inflame, radius, cooldown all set 99999(atsep cooldown)
*Min age set to 18 & max age set to 30.
*Godmode
*1 hit K.O
*Physical shiled increased to 9999 hit's usally.
*Super heal, ussally heals you for 99999999999, but I dont understand why you wouid want it if you had godmode.
*Force push increased to 99999, when used.
*Multi strike hits 9999 times.
*Multi arrow propells 9999 arrows.
*Lighting damage incresed to 99999.




FUTURE SPELLS COMING TO BETA VERISON 2
______________________________________

*Sword of Arthos( 99999 damage light)
*Sword of the divine( 99999 damage heavy)
*Armor of the divine( 99999 armor)
*Armor of Arthos( 99999 armor)
*Bow of the god's (66666 damage)
*Bow of Arthos (55555 damage)

SWORD OF THE SWINGING SWINE(put in a chest in The lost bay you can only get it after you have beten the game) (999999999999 damage+ 5 augementations mana augementation, exp augumentation, health augumentation, silver agumentation, pirceing augumentation)
Spell of the nine divine

[Updated on: Tue, 02 January 2007 09:15]

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Re: Fable overpowered [message #15553 is a reply to message #15552] Tue, 02 January 2007 07:17 Go to previous messageGo to next message
theswordsman is currently offline  theswordsman
Messages: 3
Registered: January 2007
So sorry for the doublepost!, anyways I dont know why the link wont work. Just copy and paste it into the adress bar.
Also tell me if it works coz I havent tested it.

[Updated on: Tue, 02 January 2007 07:24]

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Re: Fable overpowered [message #15554 is a reply to message #15552] Tue, 02 January 2007 08:41 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
I don't know about other browsers but IE7 doesn't like that link in the slightest. It ends up dumping you at the main http://www.filefront.com/ page.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable overpowered [message #15555 is a reply to message #15552] Tue, 02 January 2007 08:43 Go to previous messageGo to next message
theswordsman is currently offline  theswordsman
Messages: 3
Registered: January 2007
Also did it work?
Because I didint test it.
Re: Fable overpowered [message #15556 is a reply to message #15552] Tue, 02 January 2007 08:55 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Haven't tested it as I am at work and as such am away from my copy of the game.

Generally speaking though, unless you are absolutely sure that the mod will work without error, it should be tested before release.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable overpowered [message #15592 is a reply to message #15556] Tue, 02 January 2007 21:25 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Satan wrote on Tue, 02 January 2007 10:55

unless you are absolutely sure that the mod will work without


lol. Even I can't claim that.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable overpowered [message #15617 is a reply to message #15592] Wed, 03 January 2007 16:52 Go to previous messageGo to next message
Sephiroxas is currently offline  Sephiroxas
Messages: 40
Registered: December 2006
Location: Heart of Darkness

That's too much power.
Fable is already easy enough as it is.


"Silence fills the empty grave, now that I have gone. But my mind is not at rest, for questions linger on. I will ask, and you will answer. I am the monument to all your sins"
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Re: Fable overpowered [message #15627 is a reply to message #15617] Wed, 03 January 2007 20:34 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Well then don't use the mod, it's as simple as that.

Haha, you do have a point.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable overpowered [message #15743 is a reply to message #15592] Sat, 06 January 2007 03:53 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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BlueTooth wrote on Wed, 03 January 2007 05:25

Satan wrote on Tue, 02 January 2007 10:55

unless you are absolutely sure that the mod will work without


lol. Even I can't claim that.



That's true but you are, as usual, the exception to the rule. Smile


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable overpowered [message #16697 is a reply to message #15552] Sun, 18 February 2007 20:07 Go to previous messageGo to next message
Sirnathan is currently offline  Sirnathan
Messages: 3
Registered: February 2007
Location: hervey bay
I'll just get god mode these all Confused Confused Confused Confused Confused
Re: Fable overpowered [message #16703 is a reply to message #15552] Mon, 19 February 2007 00:55 Go to previous messageGo to next message
Grant Hammerhoof is currently offline  Grant Hammerhoof
Messages: 98
Registered: April 2006
Location: Alaska

I don't find the game very entertaining if it's ridiculously easy...however you are supposed to be a 'Hero', heheh.

Anyway, good to see you can mod at least! But I don't think this would really interest me, heh. I do agree with the new Lightning damage though; Lightning ought to be more powerful. It's relatively weak in regular-Fable...

Question/Comments, though:

Quote:

Force push increased to 99999, when used.


What's 99999; damage, or radius? both?

Quote:

Super heal, ussally heals you for 99999999999, but I dont understand why you wouid want it if you had godmode.


The player may have god mode, but think about NPCs' Wink

Quote:

1 hit K.O.


Heh, with this much power, you're not Knocking Out your opponent, you're just annihilating them into very fine powder.

Quote:

Incresed radius of assains rush by 99999


Do you mean movement distance instead of radius? (Guessing ya' do)


I'm not trying to be a nagging bull or anything, but just wanted to point those out.
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http://i19.photobucket.com/albums/b165/grant_hammerhoof/Grant_BuffBull_WesternSignature.png

[Updated on: Mon, 19 February 2007 00:57]

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Re: Fable overpowered [message #18071 is a reply to message #16703] Thu, 12 April 2007 21:57 Go to previous messageGo to next message
geck91 is currently offline  geck91
Messages: 3
Registered: April 2007
Location: Townsville QLD !!!AUSTRAL...
well my arrow one works and the divine fury nothing else though Confused

http://www.freewebs.com/gecksgraphics/spider%20man%20C4D%202nd%20copyname.jpg
Re: Fable overpowered [message #18366 is a reply to message #16703] Tue, 17 April 2007 21:59 Go to previous messageGo to next message
Omega_Slayer is currently offline  Omega_Slayer
Messages: 11
Registered: April 2007
Quote:

Quote:

1 hit KO


Heh, with this much power, you're not Knocking Out your opponent, you're just annihilating them into very fine powder.


Peh, I do that anyway with my obsidian katana. I set the damage to 10000. It's funny, except when I'm facing one, then it's sad.


Need a good sword to fight beside ye? well @#$%@ off, bit**!
Re: Fable overpowered [message #19602 is a reply to message #15552] Sat, 02 June 2007 04:34 Go to previous messageGo to next message
corestrength420 is currently offline  corestrength420
Messages: 6
Registered: June 2006
Location: North America
Question: how did you get that many augment slots? Shocked I have used FE to mod the weapons and been able to change to four; I would like to have a couple weapons I'm creating with each augment.Is there a post I missed in my search that explains this. I found the "easy aug..." thread but nothing on adding more than 5 avail, and 5 useable, but only 4 show? Crying or Very Sad Am I being Dull? Embarassed Or is this a limitation I can't fix? Evil or Very Mad
edit:<nvm I use the new augments from chaos and i don't need any more slots> Wink

[Updated on: Fri, 08 June 2007 00:06]

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Re: Fable overpowered [message #20225 is a reply to message #15552] Thu, 14 June 2007 12:34 Go to previous messageGo to next message
routhy is currently offline  routhy
Messages: 67
Registered: June 2007
Location: UK
Quote:

*Incresed radius of assains rush by 99999
*Berserker speed, speed attack, damage all increased by 99999
*Insane holy power damage, damage per second, cooldown, and charge were all changed to 9999, atsep cooldown(I set it to 1)
*Infernal wrath damage, radius, cooldown all set 99999(atsep cooldown)
*Divine Fury damage, radius, cooldown all set 99999(atsep cooldown)
*Inflame, radius, cooldown all set 99999(atsep cooldown)
*Min age set to 18 & max age set to 30.
*Godmode
*1 hit K.O
*Physical shiled increased to 9999 hit's usally.
*Super heal, ussally heals you for 99999999999, but I dont understand why you wouid want it if you had godmode.
*Force push increased to 99999, when used.
*Multi strike hits 9999 times.
*Multi arrow propells 9999 arrows.
*Lighting damage incresed to 99999.



Glitches/Issues that need to be fixed:
Assasin rush is useless with the huge radius, you just run into walls.

Infernal wrath, divine fury, enflame and force push have increased radius but the actual visual effect still only fills the original radius.

Max age 30 means you effectively age twice as fast

Multi arrow making 9999 arrows crashed my game every time I tried it.


Please test mods before releasing in future Rolling Eyes

[Updated on: Sun, 24 June 2007 11:41]

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Re: Fable overpowered [message #20226 is a reply to message #15552] Thu, 14 June 2007 13:45 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
You should be grateful that people bothered at all, most don't.



http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable overpowered [message #20677 is a reply to message #15552] Sun, 24 June 2007 02:58 Go to previous message
JohnKevin223 is currently offline  JohnKevin223
Messages: 1
Registered: June 2007
I cant seem to get this mod to work
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