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Custom Text [message #18332] Tue, 17 April 2007 04:27 Go to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
Just a rather Quick Question about added custom dialog to NPCs,

a.k.a When you talk to them it displays some text, I've tried splicing the code of a signpost with that of an NPC but nothing happens, unsurprisingly.

Would I need to Add a custom entry into the text.big and then tell the NPC's script to call it when it's spoken to?


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"After an eternity away from you all... Jack of Blades, is back!"
Re: Custom Text [message #18333 is a reply to message #18332] Tue, 17 April 2007 04:29 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Leviathan-Ran wrote on Tue, 17 April 2007 06:27

Just a rather Quick Question about added custom dialog to NPCs,

a.k.a When you talk to them it displays some text, I've tried splicing the code of a signpost with that of an NPC but nothing happens, unsurprisingly.

Would I need to Add a custom entry into the text.big and then tell the NPC's script to call it when it's spoken to?


If the Script data doesn't work with regular text then, sure, try calling a text.big entry.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Custom Text [message #18337 is a reply to message #18332] Tue, 17 April 2007 08:31 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
Not quite sure how I would make the script call a text.big entry... I'll try again with a regular NPC, thanks BT.

http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: Custom Text [message #18338 is a reply to message #18332] Tue, 17 April 2007 08:58 Go to previous messageGo to next message
Satan
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I once managed to get a Balverine to display text by writing it in the scriptdata area. The problem was it crashed shortly after display.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Tue, 17 April 2007 08:59]

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Re: Custom Text [message #18349 is a reply to message #18337] Tue, 17 April 2007 15:18 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Leviathan-Ran wrote on Tue, 17 April 2007 10:31

Not quite sure how I would make the script call a text.big entry... I'll try again with a regular NPC, thanks BT.


By it's name. "TXT_QST_BLAH_BLAH_BLAH";



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Custom Text [message #18371 is a reply to message #18332] Wed, 18 April 2007 04:12 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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For example - "TXT_QST_FIND_NINJAS_DIGNITY";

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Custom Text [message #18373 is a reply to message #18332] Wed, 18 April 2007 08:05 Go to previous message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
Ah okay, call the text entry's name, no problem.

I'll give it a try later when I make my hero-bandit camp.


http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
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