| Extended Childhood Mod v1.0 [message #1772] |
Tue, 04 October 2005 19:54  |
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Buccura Messages: 31 Registered: September 2005 Location: Your butt =O |
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Allright, I finished the Extended childhood mod. What it does is give you the option of taking an alternate story path in the beginning after Oakvale burns. Basically, you will be thrown to Darkwood Weir (as a child) and have to make your own way to the guild. The sign will be in the guild right after Whisper first wakes you up (its the only way I could get it to work).
Anyway thats the basic jyst of it. Much more info in the readme file so make sure you check that out. I'm a bit to tired to go into a big explination =P. Enjoy!
[moderators note]
The original mod was lost, but jw2200 made a new version:
| jwc2200 wrote on Thu, 20 January 2011 13:26 | I did not know what this mod entailed, but it seems simple enough.
I changed the Guild to include a signpost that will let you teleport to Darkwood Camp after the scene where Whisper wakes the hero. The teleporter will work after training too.
The two things I saw that should be mentioned are that my game crashed when trying to use the Bower Stone teleporter and any clothing you "acquire" will be lost when you become a teen.
Potions, food, gold, trophies, fishing rod, keys were all still there after training.
Make a back up of these two tng files:
HeroGuildComplexInside.tng-the signpost added and a rug removed.
Darkwood_7.tng-use this only if you want some red meat in the chest with the Steel Axe(in case of low health).
Then download these and paste them to the FinalAlbion folder:
Guild: http://www.box.net/shared/oorpr46ceh
Darkwood: http://www.box.net/shared/6z5axvr98x
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[Updated on: Sat, 19 February 2011 05:44] by Moderator

Current Projects:
Getting Fable to work again
Remembering how to Mod
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| Re: Extended Childhood Mod v1.0 [message #1774 is a reply to message #1772 ] |
Tue, 04 October 2005 19:55   |
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Drifter Messages: 121 Registered: September 2005 Location: Albion |
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Looks good, going to download it now.
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| Re: Extended Childhood Mod v1.0 [message #1780 is a reply to message #1772 ] |
Tue, 04 October 2005 20:42   |
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spartan Messages: 55 Registered: July 2005 |
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| Buccura wrote on Tue, 04 October 2005 22:54 | Allright, I finished the Extended childhood mod. What it does is give you the option of taking an alternate story path in the beginning after Oakvale burns. Basically, you will be thrown to Darkwood Weir (as a child) and have to make your own way to the guild. The sign will be in the guild right after Whisper first wakes you up (its the only way I could get it to work).
Anyway thats the basic jyst of it. Much more info in the readme file so make sure you check that out. I'm a bit to tired to go into a big explination =P. Enjoy!
http://rapidshare.de/files/5890268/Extended_Childhood_Mod.zi p.html
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Nicely done Buccura this should make the childhood stage of the game more interesting.
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| Re: Extended Childhood Mod v1.0 [message #1794 is a reply to message #1793 ] |
Tue, 04 October 2005 22:24   |
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Drifter Messages: 121 Registered: September 2005 Location: Albion |
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Then theres the problem of TLC not being out for xbox.
...Unless the original fable would work.
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| Re: Extended Childhood Mod v1.0 [message #1803 is a reply to message #1772 ] |
Tue, 04 October 2005 22:53   |
servvs Messages: 3 Registered: September 2005 |
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Actually, this did work for the XBox. I just tested it out to make sure. It is a good mod by the way. The only problem i encountered was that i tried to use the cullis in Bowerstone Slums to go to the Heros Guild. I figured it would have frozed since i didnt have the Guild Seal. But, it does work, and you can go into the picnic area before you go to the Heros Guild. I think im gonna put tons of beer in a chest and drink up as a little kid and maybe record a vid of it. Great mod.
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| Re: Extended Childhood Mod v1.0 [message #1806 is a reply to message #1772 ] |
Tue, 04 October 2005 23:03   |
servvs Messages: 3 Registered: September 2005 |
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Ya, i was just gonna see what it would to to the game... Whether freeze it or transform me or what... But i figured it would freeze.
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| Re: Extended Childhood Mod v1.0 [message #1826 is a reply to message #1772 ] |
Wed, 05 October 2005 08:18   |
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FlyingAlbino Messages: 1 Registered: October 2005 |
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Great job, I always wanted some extended munchkin time to give out some pint sized beatdowns! This tends to fit in the world a lot better than manually toying with my hero's skeleton.
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| Re: Extended Childhood Mod v1.0 [message #1871 is a reply to message #1772 ] |
Wed, 05 October 2005 17:25   |
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PhrawzT Messages: 2 Registered: October 2005 Location: Kansas City, Missouri |
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The link isn't working for me. It just says done after a while but nothing has happened.
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| Re: Extended Childhood Mod v1.0 [message #61184 is a reply to message #14312 ] |
Thu, 20 January 2011 04:26   |
jwc2200 Messages: 710 Registered: March 2008 Location: Texas |
Administrator
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I did not know what this mod entailed, but it seems simple enough.
I changed the Guild to include a signpost that will let you teleport to Darkwood Camp after the scene where Whisper wakes the hero. The teleporter will work after training too.
The two things I saw that should be mentioned are that my game crashed when trying to use the Bower Stone teleporter and any clothing you "acquire" will be lost when you become a teen.
Potions, food, gold, trophies, fishing rod, keys were all still there after training.
Make a back up of these two tng files:
HeroGuildComplexInside.tng-the signpost added and a rug removed.
Darkwood_7.tng-use this only if you want some red meat in the chest with the Steel Axe(in case of low health).
Then download these and paste them to the FinalAlbion folder:
Guild: http://www.box.net/shared/oorpr46ceh
Darkwood: http://www.box.net/shared/6z5axvr98x
Attachment: tele.jpg
(Size: 68.05KB, Downloaded 4819 time(s))
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
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