Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Mods » Work In Progress » Darkened souls [WIP]  () 1 Vote
Re: Darkened souls [WIP] [message #21559 is a reply to message #19074] Sun, 08 July 2007 20:37 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
hmmmmm off topic Rolling Eyes

yessssss i got the secret weapon's aplha texture working!!! so that is DONE


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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #21565 is a reply to message #21559] Sun, 08 July 2007 22:23 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Good to hear groo, I know you were havin problems with that Smile

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Re: Darkened souls [WIP] [message #21573 is a reply to message #19074] Mon, 09 July 2007 05:20 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
Ya, I figured out that any texture that had alpha channels functioning had to be imported as a DXT3 type rather than DXT1

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #21637 is a reply to message #19074] Wed, 11 July 2007 07:46 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
new important news! i am making several new enemy types (a flame troll, a lightning troll and a sand or ash troll) and several super minions(name in progress) i.e- minions that guard certain special objects and new bandit villagers

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #21638 is a reply to message #19074] Wed, 11 July 2007 08:18 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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It might be an idea to add info on any new creatures to the creatures of Albion books.

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There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Wed, 11 July 2007 08:20]

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Re: Darkened souls [WIP] [message #21639 is a reply to message #19074] Wed, 11 July 2007 08:28 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
hmmm ya, good idea, thanks Very Happy

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #21869 is a reply to message #19074] Mon, 16 July 2007 18:08 Go to previous messageGo to next message
Zander is currently offline  Zander
Messages: 1
Registered: July 2007
id love to test it
Re: Darkened souls [WIP] [message #21876 is a reply to message #19074] Mon, 16 July 2007 21:02 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
im gonna start working on this again this week, ive just been caught up in other things

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #21879 is a reply to message #19074] Mon, 16 July 2007 22:35 Go to previous messageGo to next message
Bato is currently offline  Bato
Messages: 8
Registered: July 2007
Location: 127.0.01

the concept of this is awesome

when i went to maek my evil profile nothing realy new... same exact stuff as good prfile just the clothes are black

excetp the the banit and assassin suit they look cool and i wear them no mater my alignment


http://img507.imageshack.us/img507/4988/battagps7.png
Re: Darkened souls [WIP] [message #21912 is a reply to message #19074] Tue, 17 July 2007 11:00 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
good idea:D hey fable24man! can u get on that?

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #21916 is a reply to message #19074] Tue, 17 July 2007 11:24 Go to previous messageGo to next message
Bato is currently offline  Bato
Messages: 8
Registered: July 2007
Location: 127.0.01

how about the will tatoo that changes color depending on your alignment
white is good blue is neutral and red is evil


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Re: Darkened souls [WIP] [message #21917 is a reply to message #19074] Tue, 17 July 2007 11:27 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
that was already planned and created specifically for darkened souls Very Happy

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #21919 is a reply to message #21917] Tue, 17 July 2007 11:58 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
white may not work tho. Perhaps black or green

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Re: Darkened souls [WIP] [message #21921 is a reply to message #19074] Tue, 17 July 2007 13:23 Go to previous messageGo to next message
andythegill is currently offline  andythegill
Messages: 139
Registered: May 2007
the summon spell instead of the summon being blue make it red?
Re: Darkened souls [WIP] [message #21968 is a reply to message #21921] Wed, 18 July 2007 09:20 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
Hi everyone this mod looks freaking amazing. But if you dont mind I might say that you still need to keep parts of the game good and make them look really cool as well because if every thing is evil than it will get someone unchanging Plus the good will help to high light the evil Very Happy

its kinda like if everyone in the world was a pro football player than on one would be a pro football player.

ok im done rant lol. This looks great keep it up i cant wait to see it.

[Updated on: Wed, 18 July 2007 09:22]

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Re: Darkened souls [WIP] [message #21999 is a reply to message #19074] Wed, 18 July 2007 19:03 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
well, everythings not just gonna be evil, dont get me wrong, a lot is, but there will also be a lot more evil choices, and also a good guild thats an alternative to the normal "evil" one, that part is still being thought over although im thinking of starting it tomorrow

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #22001 is a reply to message #21999] Wed, 18 July 2007 19:11 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
groo wrote on Wed, 18 July 2007 19:03

well, everythings not just gonna be evil, dont get me wrong, a lot is, but there will also be a lot more evil choices, and also a good guild thats an alternative to the normal "evil" one, that part is still being thought over although im thinking of starting it tomorrow


cool cool. yea that sounds awesome =] i cant wait to see this. i'm not real good at modeling and well im not good at most of it im pretty new to moding fable but if there is ever anything i can do id love to help, im pretty good with ideas =].
Re: Darkened souls [WIP] [message #22006 is a reply to message #19074] Wed, 18 July 2007 19:21 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
are you guys going to make the good and evil spells look different? i would think you would lol just thought id ask, i had a thought on that it would be cool if you guys could do this you know how you have the summon spell and lightning and such it would be cool if spell colors would change based on alignment ex: it would start at lets say blue and the more Evil you got the more red w/e color it would get and the more good you got the more white or other bright color it would get i think that would be a nice effect.

ok last one and ill shut up i promise.

I have had this idea for a while and i think it would be perfect for this mod.

ok lets say you had different areas good ones and evil ones it would be cool if depending on how good/evil you were they would get more and more hostile toward you and at max even start to attack you maybe all the time or maybe just randomly

ex: if your evil and your in a good area the treat you badly and at max attack and vise versa

[Updated on: Wed, 18 July 2007 19:25]

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Re: Darkened souls [WIP] [message #22043 is a reply to message #22006] Thu, 19 July 2007 07:46 Go to previous messageGo to next message
Glare is currently offline  Glare
Messages: 17
Registered: June 2007
on the point of magic ive thought of a new spell named EXECUTION Twisted Evil . basicly its a one hit kll on human enimes like bandits and what not (or if your evil like me traders.) but its an evil spell so -10 to alinment. and on the subject of dusmemberment would it be possible to cut off other parts (always wanted to cut of a traders torso Twisted Evil )
Re: Darkened souls [WIP] [message #22049 is a reply to message #22043] Thu, 19 July 2007 09:31 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
We can't make new spells Confused And I don't think the dismemberment thing is possible, tho i could be wrong

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Re: Darkened souls [WIP] [message #22051 is a reply to message #19074] Thu, 19 July 2007 09:57 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
hmmmm u could maybe cut off other limbs, although id have to add a shitload of new models Confused

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #22054 is a reply to message #22051] Thu, 19 July 2007 11:55 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
yeah, and and then there's the matter of the anims... Rolling Eyes

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Re: Darkened souls [WIP] [message #22144 is a reply to message #19074] Fri, 20 July 2007 14:08 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
hey just wandering, why is it you cant make new spells
Re: Darkened souls [WIP] [message #22154 is a reply to message #19074] Fri, 20 July 2007 16:10 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
we'd have to crack the .exe

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #22232 is a reply to message #22154] Sat, 21 July 2007 20:59 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
groo wrote on Fri, 20 July 2007 16:10

we'd have to crack the .exe


What would it take to crack the .exe?
Re: Darkened souls [WIP] [message #22233 is a reply to message #22232] Sat, 21 July 2007 21:04 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
It needs to be decompiled, and the source code needs to be found. The only one with any knowledge of the assembly and such is BlueTooth.

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Re: Darkened souls [WIP] [message #22241 is a reply to message #22233] Sun, 22 July 2007 00:36 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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chaos wrote on Sun, 22 July 2007 06:04

It needs to be decompiled, and the source code needs to be found. The only one with any knowledge of the assembly and such is BlueTooth.


And Silver.

shadowknight wrote on Sun, 22 July 2007 06:30

sorry this is kinda off topic but you guys seem to know alot about this game and i dont know i might have asked this a long time ago.

But is there any way to make a multiplayer mod for fable. someone told be one time that on one wanted to because they would end up with something like Diablo II open battle net. but i liked OB net and if you knew who you were playing with you'd really have not big problem with that. and there are other ways around it too.


Not a chance.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Sun, 22 July 2007 00:37]

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Re: Darkened souls [WIP] [message #22263 is a reply to message #19074] Sun, 22 July 2007 10:56 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
It would be really cool if we could crack the .exe and make it Multiplayer i mean so much stuff could be done after that.

new spells
places
quests
people
choices
new starting towns
we could even add races in to the game
like orc, demons, elves, new monsters bosses
and all with your friends that would be amazing.
Re: Darkened souls [WIP] [message #22264 is a reply to message #22263] Sun, 22 July 2007 11:00 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
just Wandering if i was able to pull together a team to crack the .exe and maybe start in the the multiplayer functionality would any of you be willing to model and design and such?

I should probably move this to a difrent forum sorry. i dont mean to bother you guys.
Re: Darkened souls [WIP] [message #22305 is a reply to message #19074] Sun, 22 July 2007 15:50 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
So I take it we don't have Marco?

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Re: Darkened souls [WIP] [message #22324 is a reply to message #19074] Sun, 22 July 2007 19:18 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
idk for sure Confused

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #22431 is a reply to message #22324] Tue, 24 July 2007 08:39 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
how can i help? i'll do and thing i can.
Re: Darkened souls [WIP] [message #22433 is a reply to message #19074] Tue, 24 July 2007 08:56 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
u good at def editing, tng edting, or model editing?

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #22443 is a reply to message #22433] Tue, 24 July 2007 11:50 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
im not bad at def editing. well i don't think i have never been compared to you guys. im getting 3D SMAX what program do you guys use?
Re: Darkened souls [WIP] [message #22444 is a reply to message #22433] Tue, 24 July 2007 11:54 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
im not bad at def editing. im going to be trying to get in to modeling speaking of witch i have seen alot of you say you want to get better. try 3dbuzz.com video tutorial and go to modeling helps ALOT. how program are you guys using for modeling?
Re: Darkened souls [WIP] [message #22465 is a reply to message #19074] Tue, 24 July 2007 15:54 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
im using 3DSmax 8

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #22470 is a reply to message #19074] Tue, 24 July 2007 16:58 Go to previous messageGo to next message
andythegill is currently offline  andythegill
Messages: 139
Registered: May 2007
could you estimate how long this will take? the whole thing Twisted Evil Rolling Eyes
Re: Darkened souls [WIP] [message #22471 is a reply to message #19074] Tue, 24 July 2007 17:29 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
ummm idk, we REALLY need more tng editors and 3d modellers, if u wanna make an evil area in tng editor, be my guest, and send it to me, altough ask HodgePodge what he's done first

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Fable:Darkened Souls
Re: Darkened souls [WIP] [message #22475 is a reply to message #22471] Tue, 24 July 2007 18:14 Go to previous messageGo to next message
shadowknight is currently offline  shadowknight
Messages: 19
Registered: September 2006
what would you like me to work on? so i have some direction
Re: Darkened souls [WIP] [message #22481 is a reply to message #19074] Tue, 24 July 2007 19:19 Go to previous messageGo to previous message
groo is currently offline  groo
Messages: 448
Registered: May 2006
hmmm tng editing, maybe, make all the Demon door secret areas look really evil, like add heads on spikes, dead bodies, graves, etc, but dont make it corny:P

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---current projects---
Fable:Darkened Souls
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