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Re: Darkened souls [10%] [message #19910 is a reply to message #19074] Sat, 09 June 2007 06:37 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
New pics of my testing effects on my new Harbinger, new reskin coming soon, i already got a revised model...it looks totally badass in game, there's no blade at all
http://i18.photobucket.com/albums/b120/Doddle576/6-9-20078-1.jpg
http://i18.photobucket.com/albums/b120/Doddle576/6-9-20078.jpg


http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #19944 is a reply to message #19074] Sat, 09 June 2007 11:47 Go to previous messageGo to next message
andythegill is currently offline  andythegill
Messages: 139
Registered: May 2007
damn it i love that weapon Twisted Evil Twisted Evil feels so evil
Re: Darkened souls [10%] [message #19945 is a reply to message #19074] Sat, 09 June 2007 12:00 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
why thank you, it took a while to figure out, but im soooo happy it turned out

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #19949 is a reply to message #19074] Sat, 09 June 2007 12:24 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
I knew you could do that, but i didnt know you could make it look that powerfull
Re: Darkened souls [10%] [message #19951 is a reply to message #19074] Sat, 09 June 2007 12:53 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
ya...i replaced two augs with lightning...i think it looks good, the effect slowly gets bigger and bigger although it eventually makes the games slowww.....

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls

[Updated on: Sat, 09 June 2007 12:56]

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Re: Darkened souls [10%] [message #19952 is a reply to message #19074] Sat, 09 June 2007 12:55 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
Is it possible to make this permanent, or does it have to be a flourish effect
Re: Darkened souls [10%] [message #19953 is a reply to message #19074] Sat, 09 June 2007 12:57 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
its permenent

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #19954 is a reply to message #19074] Sat, 09 June 2007 13:00 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
IS it the augmentations that made it permanent Shocked
Re: Darkened souls [10%] [message #19955 is a reply to message #19074] Sat, 09 June 2007 13:04 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
maybe Rolling Eyes

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #19956 is a reply to message #19074] Sat, 09 June 2007 13:13 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007

ok ive been away awhile but heres something i did in like 5 min just some competition for your lightning effect

index.php?t=getfile&id=2819&private=0

Re: Darkened souls [10%] [message #19957 is a reply to message #19074] Sat, 09 June 2007 13:14 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007
index.php?t=getfile&id=2820&private=0
Re: Darkened souls [10%] [message #19958 is a reply to message #19074] Sat, 09 June 2007 13:15 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
pretty good, but mines a new model and ridiculously big, lol

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #19959 is a reply to message #19074] Sat, 09 June 2007 13:16 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007

i cant work with models yet but im pretty good with effect swapping. can you send me your weapon so i can mess around with its effects?
Re: Darkened souls [10%] [message #19960 is a reply to message #19074] Sat, 09 June 2007 13:19 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
ya, in a lil bit, im gonna screw with the effects...

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #19961 is a reply to message #19074] Sat, 09 June 2007 13:21 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007

i got somethin ridiculously big for ya


index.php?t=getfile&id=2821&private=0
Re: Darkened souls [10%] [message #19962 is a reply to message #19074] Sat, 09 June 2007 13:26 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
lol, i meant the effect...it almost crashed my game it got so ridiculous, i had to switch weapons

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #19963 is a reply to message #19074] Sat, 09 June 2007 13:29 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
Were do u go to add augmentations. and do u know the # for lightning
Re: Darkened souls [10%] [message #19966 is a reply to message #19074] Sat, 09 June 2007 13:35 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
CObjectAugmentationsDef

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #19968 is a reply to message #19074] Sat, 09 June 2007 13:40 Go to previous messageGo to next message
droded is currently offline  droded
Messages: 31
Registered: February 2007
Very nice Groo! Very Happy
Re: Darkened souls [10%] [message #19969 is a reply to message #19074] Sat, 09 June 2007 13:42 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007

there are a bunch of dif lightning effects. you should try the burning hands static effect and add enflame column effect for everytime you swing it shoots up the column you see when you cast enflame ofcourse the fire ring effect would be cool... hmmm maybe you can have a ring of fire around your sword... ima try it lol
Re: Darkened souls [10%] [message #19971 is a reply to message #19074] Sat, 09 June 2007 13:48 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
I have seen a fire ring effect, but it would look weird
Re: Darkened souls [10%] [message #19972 is a reply to message #19074] Sat, 09 June 2007 13:51 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007
ok enflame rings didnt work so i made the sword truly evil...


index.php?t=getfile&id=2825&private=0

[Updated on: Sat, 09 June 2007 13:59]

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Re: Darkened souls [10%] [message #19973 is a reply to message #19074] Sat, 09 June 2007 14:00 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
I went to the Coaugmentationdef and put in the avo of tears. But How do i add augmentations after that
Re: Darkened souls [10%] [message #19974 is a reply to message #19074] Sat, 09 June 2007 14:03 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
Where do you go to add these permanent effect onto the swords. is it complicated, cause they look so coll, nice job
Re: Darkened souls [10%] [message #19975 is a reply to message #19074] Sat, 09 June 2007 14:06 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007
im not exactly sure i just did it on accident but im pretty sure i saw a mod that adds slots to every weapon around here somewhere.

EDIT:
for permanent effects on lets say the avos tear it automaticly has health mana and exp augs on it so if you change thier defs to use the same effect on all 3 then im pretty sure that it will use that effect permanently

[Updated on: Sat, 09 June 2007 14:08]

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Re: Darkened souls [10%] [message #19976 is a reply to message #19074] Sat, 09 June 2007 14:13 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
So adding alot of augmentations will do this.
I know m being a pain, but can you tell me step by step how to do this
Im mostly doing modeling and reclors, so im not to good at adding effects....yet
Re: Darkened souls [10%] [message #19977 is a reply to message #19074] Sat, 09 June 2007 14:31 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007
im not good at explaining things. you could a search for "adding effects" and you might come up with a guide
Re: Darkened souls [10%] [message #19979 is a reply to message #19074] Sat, 09 June 2007 14:47 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007
im not sure i could make it smaller but ill try to put it on there
Re: Darkened souls [10%] [message #19996 is a reply to message #19972] Sat, 09 June 2007 17:16 Go to previous messageGo to next message
andythegill is currently offline  andythegill
Messages: 139
Registered: May 2007
rookshot wrote on Sat, 09 June 2007 16:51

ok enflame rings didnt work so i made the sword truly evil...


index.php?t=getfile&id=2825&private=0

mmmmmake that permanent and try and bung it on Armour permanent
Re: Darkened souls [10%] [message #20005 is a reply to message #19074] Sat, 09 June 2007 19:39 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
that would be hard...the armor would need helpers

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #20006 is a reply to message #19074] Sat, 09 June 2007 19:43 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
Ive asked this so many times that im starting to get angry. Where do exactly you find helpers for weapon repositioning and collision detection. someone plz just answer please please please please
Re: Darkened souls [10%] [message #20007 is a reply to message #19074] Sat, 09 June 2007 19:47 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
i no, me 2

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #20021 is a reply to message #19074] Sat, 09 June 2007 22:41 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
http://i18.photobucket.com/albums/b120/Doddle576/6-10-200712-1.jpg
http://i18.photobucket.com/albums/b120/Doddle576/6-10-200712.jpg
http://i18.photobucket.com/albums/b120/Doddle576/6-10-200712-2.jpg
hes on fiiiiire!!!!
lol and new pics of Bowerstone graveyard with my lightsaber thrown in Laughing


http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Darkened souls [10%] [message #20030 is a reply to message #19074] Sun, 10 June 2007 05:33 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007

i gotta ask which lightening effect your useing.
and to answer that one persons question.. i dont think you can add effects to armors, if you can i havent figured it out yet.
oh and how did you change the will tatts? i tried but my entire hero became red. when all i wanted was the tatts to be red.
Re: Darkened souls [10%] [message #20031 is a reply to message #19074] Sun, 10 June 2007 05:44 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007
didnt want to dble post but here it is anyway
i changed physical shield to give you an evil effect but i cant get rid of the blue glow around you which was the whole point entirely, if you read this bluetooth can you tell me how to do it if is even possible? heres a pic


EDIT: can you send me a unchanged fmp of the physicalshield specialability cdefs? this has a bug where the effect keeps multiplying everytime its cast.ill have to start everything over if you cant and i dont really want to do that. im pretty sure i can fix the prob with a clean start on just this one


index.php?t=getfile&id=2835&private=0

[Updated on: Sun, 10 June 2007 06:14]

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Re: Darkened souls [10%] [message #20032 is a reply to message #19074] Sun, 10 June 2007 06:12 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007


sry for the trple post but what i have done is wrong in so many way i have to show you its hideousness

index.php?t=getfile&id=2836&private=0
Re: Darkened souls [10%] [message #20050 is a reply to message #20032] Sun, 10 June 2007 13:19 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Holy crap! Did you mean to do that?

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Darkened souls [10%] [message #20054 is a reply to message #19074] Sun, 10 June 2007 14:42 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007
yeah i made it like that on purpose. boredom 1 fashion 0
Re: Darkened souls [10%] [message #20056 is a reply to message #20032] Sun, 10 June 2007 15:27 Go to previous messageGo to next message
Satan
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Registered: September 2005
Location: Hades

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rookshot wrote on Sun, 10 June 2007 14:12



sry for the trple post but what i have done is wrong in so many way i have to show you its hideousness

index.php?t=getfile&id=2836&private=0

It looks like Coco the clown has arrived in Albion. Laughing


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Darkened souls [10%] [message #20057 is a reply to message #19074] Sun, 10 June 2007 15:55 Go to previous messageGo to previous message
groo is currently offline  groo
Messages: 448
Registered: May 2006
ummm to make weapons like that u hhave to do some janky stuff in CObjectAugmentationsDef, replacing effects and such...how u gys like the BS Qay so far?

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
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