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decapitation percent [message #19264] Mon, 21 May 2007 06:29 Go to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
did anyone ever figure out the unknown that controls decapitation? if you did please inform me



Thx Groo


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Re: decapitation percent [message #19265 is a reply to message #19264] Mon, 21 May 2007 07:58 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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I don't know if it's fully understood yet. You can try this for a start though and see what you can come up with.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

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There is nothing in the Void,
But what we put there.
Re: decapitation percent [message #19270 is a reply to message #19264] Mon, 21 May 2007 14:25 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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There is no percent.

But it's controlled in a couple of spots.

Hit location, Armour, and Hero Combat ability.

Combat ability controls flourish and knockdown decaps.
Armour allows you to make every hit a knockdown (which should work with the Combat abiltity)
And Hit locations determines if a hit can cause a decap.

Currently, only the head locations are set to decap. I think this is kinda pointless since attacks can't be aimed.



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Re: decapitation percent [message #19304 is a reply to message #19264] Tue, 22 May 2007 01:39 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007


couldnt you delete the info it needs for it to hit on anywhere else? prob not but your the person to ask blue
Re: decapitation percent [message #19305 is a reply to message #19304] Tue, 22 May 2007 01:50 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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rookshot wrote on Tue, 22 May 2007 03:39



couldnt you delete the info it needs for it to hit on anywhere else? prob not but your the person to ask blue


I don't get what you mean? But the simplest change would be to set the body hit location to decap too.

http://fable.pe-ell.net/gallery/albums/BlueTooth-Tests/Hit_Locations.jpg

And since I'm in a screenshot taking mood. Here's some more decap stuff you can try and mess with.

http://fable.pe-ell.net/gallery/albums/BlueTooth-Tests/Knockdowns.jpg



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Tue, 22 May 2007 01:57]

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Re: decapitation percent [message #19306 is a reply to message #19264] Tue, 22 May 2007 02:28 Go to previous messageGo to next message
rookshot is currently offline  rookshot
Messages: 65
Registered: May 2007


i didnt know that info was on each individual creature
i thought that it was one thing that controlled the hit locations and if you deleted all but the decap it would be impossible not to hit a decap
Re: decapitation percent [message #19347 is a reply to message #19264] Wed, 23 May 2007 06:28 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
hmmm...i thought the decapitation was different for every weapon Rolling Eyes thanks though

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Re: decapitation percent [message #19348 is a reply to message #19347] Wed, 23 May 2007 06:37 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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groo wrote on Wed, 23 May 2007 08:28

hmmm...i thought the decapitation was different for every weapon Rolling Eyes thanks though


Heavy Weapons do more knockdowns, and certain flourish anims have a greater chance to take that life ending swipe at the head. Wink



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: decapitation percent [message #32318 is a reply to message #19264] Fri, 19 October 2007 11:19 Go to previous messageGo to next message
jsb_anime is currently offline  jsb_anime
Messages: 24
Registered: September 2007
if you mix thunders explosion effect with satans fmp upload HERO_MELEE_COMBAT_ABILITY_ALL_DECAPS_ON.fmp then u should get infinity decaps correct?

edit: nope that didnt work, still gonna try for decap on every hit

[Updated on: Fri, 19 October 2007 11:35]

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Re: decapitation percent [message #32364 is a reply to message #19264] Fri, 19 October 2007 20:31 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
If you do figure it out, that'll be a gory scene wouldn't it? No body's rot + always decap =...well you know Wink.

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[Updated on: Fri, 19 October 2007 20:31]

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Re: decapitation percent [message #33000 is a reply to message #32364] Fri, 26 October 2007 23:17 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Before this thread dies and I have to make a necropost...

Is it possible to decapitate someone using will?

I think it might be interesting, you know, to walk into an over-populated village (done so by scripting) and just use an over-powered force push to decapitate everyone.

Though it'd have nothing to do with anything, it'd be fun to watch.

[Updated on: Fri, 26 October 2007 23:19]

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Re: decapitation percent [message #33008 is a reply to message #19264] Sat, 27 October 2007 05:27 Go to previous message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Sometimes when I shock guards for a long time (when I first meet them then start shocking) their heads will fly off eventually.

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