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Fable:Harsh ( Work in Progress ) [message #102] Thu, 01 September 2005 03:45 Go to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Rough summary
me


Proposal:

1)remove all story elements.
2)re-wire all quests to activate at thier location, instead of guild.
3)Increase the overall Difficulty (remove objects from barrels, remove easily obtainable legendary weapons, etc etc)
4)correct the infinite undead spawning in the graveyard.
5)consolidate teleporters to bowerstone/Oakvale/hookcoast/knotholglade and only those areas. (The rest you have to take on foot)
6)attempt to kill the guild seal teleport.
7)removal of the chapels. Leave a statue, font, and give the player the pray expression. But no actual effects.
8)Better use of the statue master scripting other than rewards. Such as Undead raids on Oakvale. See if we can randomize Scythe appearing with them.
9)Demon Doors should be just that. Demons. The Evil demon door should open up to the prison out of spite. The Fat demon door should trap you inside with a room full of pies and no escape.
The Renown Demon Door should be added in and pointed to a fight with all the rival heroes.
10)The Sword in the Stone should be placed in the middle of Bowerstone. "The one who pulls the sword is the true heir". Open the grey house afterwards. Lose the entire lady grey storyline.



Done:


To Do:

  • Normalize Weapon damage for PC and NPC's
  • Sprinkle augmented weapons among NPCs
  • Remove the Health and Mana Bar
  • Remove Resurrection Vials from Shopkeepers (They need to be legendary....)
  • Lots of things on a code level in order to fix the wld.
  • Lots of scripting
  • ...
  • ...
  • ...
  • ...
  • ...And anything else the community thinks up


Updated
  • Attachment: FableD20.zip
    (Size: 4.95KB, Downloaded 1019 times)



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Mon, 10 September 2007 05:07]

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Re: Fable:Harsh [message #1674 is a reply to message #102] Tue, 04 October 2005 05:54 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Quote:

I think WelshSatan on the other boards has already finished this. Though I'm not completely sure.


Firstly It's Satan on the forums, welshSatan was my IRC name (now _Satan_). Secondly I've done the fat demon door as well as the evil one and am also working on the chapels, picnic area and the sword in the stone.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable:Harsh [message #2586 is a reply to message #1674] Tue, 11 October 2005 20:56 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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Registered: July 2005

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QuidProQuo wrote on Tue, 11 October 2005 22:26

I may be way over my head here but would it be possible to add new houses and npcs out in all this extra land around old villages and such? There is so much land around bowerstone, oakvale, ect.

Along with lots of more creatures possible for new land it would be very cool if there were more people to fill out the world and balance it out a bit. I even wondered about putting heroes on trader paths.

Like I said I may be way over my head but it is just a suggestion.


Ya spreading into the fillers are a possibility. Currently though they have no navigation data for NPC movement. Which is something still being worked on.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #5852 is a reply to message #102] Wed, 25 January 2006 01:36 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Modified Minimap Border: Done
http://img7.imageshack.us/img7/3660/125200632117am7mp.th.jpg
Will be cleaning up this thread soon. Smile

Edit: Pruned.. And Moved to Mods forum.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Wed, 25 January 2006 01:52]

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Re: Fable:Harsh [message #5853 is a reply to message #102] Wed, 25 January 2006 03:15 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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To Do:

Quote:

Re-arrange Bowerstone

Currently the bowerstone region isn't properly connected when region teleports are removed.

http://fable.pe-ell.net/gallery/albums/randomtlc/9_3_2005_12_28_49_AM.sized.jpg
http://fable.pe-ell.net/gallery/albums/randomtlc/9_3_2005_12_28_55_AM.sized.jpg



Quote:


Still need to clear out the TLC scripts of story elements and side quests in order to re-write them.



Quote:


Document what needs to actually be done to implement ideas from my FableD20 ruleset. Smile




Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Wed, 25 January 2006 03:22]

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Re: Fable:Harsh [message #5854 is a reply to message #102] Wed, 25 January 2006 05:14 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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Taken from FableD20 ruleset

To Do:

  • Add chapels to Oakvale (In progress)
  • Add arena to Oakvale
  • Turn bandit camp to trading post (In progress)
  • Turn Barrowfields into farmland (In Progress)
  • Add teleporter between Bowerstone and the arena
  • Combine Darkwood and the haunted house
  • Turn Knothole Glade into a 3 part city
  • Turn all of Witchwood into a forest
  • Add Maze's grave to Hook Coast
  • Add city of the dead to the northern Wastes



http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable:Harsh [message #5879 is a reply to message #5854] Thu, 26 January 2006 02:01 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Satan wrote on Wed, 25 January 2006 07:14

Taken from FableD20 ruleset
To Do:



  • Combine Oakvale, Bandit camp, and BarrowField Regions
  • Rebuild Snowspire into a "City of the Dead"


For creating a city of the dead, we're going to need to edit the game.bin to allow the undead creatures to act as villagers and spawn with a proper NewThing Village. Smile



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Thu, 26 January 2006 02:04]

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Re: Fable:Harsh [message #5899 is a reply to message #102] Fri, 27 January 2006 01:25 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Completely Scrubbed the level scripts of all quests...
Only thing left is NULL sections. Which means the base world.
This way we can decide what, where, and how we'll implement the quests we want.

Of which I'll be listing soon.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #5900 is a reply to message #102] Fri, 27 January 2006 01:29 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Alpha wld. Reduces the amount of Regions from 141 to 41. Still some definate tweaking to be done. If you can't get to an area use the region gates. They'll jump you around like the standard game. Once the regions are sorted the region gates will be removed in a majority of places and the guild teleports will be removed except in major villages.

ie, Oakvale, Bowerstone, and Knothole Glade.

Hookcoast and Northern Wastelands will have psuedo teleports in the form of boats. Smile



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #6132 is a reply to message #102] Mon, 06 February 2006 02:07 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
To Do:

game.bin
  • Severely ramp up damage of NPC weapons



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #6776 is a reply to message #102] Sat, 04 March 2006 03:57 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Done:

  • Set Jack of Blades Mask to be Removable. And Change From Happy<->Sad based on alignment
  • Added new Legendary Weapon. BlueTooth Arquebus


To Do:

  • Remove Ability to Spend General Experiance



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #6799 is a reply to message #6776] Sat, 04 March 2006 22:15 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

actually its quite easy to make it removeable you really dont have to know much, yesterday i made all the creatures in the game summonable Very Happy

edit you do have had to looked ove stuff a bit but i got it in about a day


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Sat, 04 March 2006 22:18]

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Re: Fable:Harsh [message #6921 is a reply to message #6776] Wed, 08 March 2006 23:13 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
BlueTooth wrote on Sat, 04 March 2006 03:57

Done:

  • Set Jack of Blades Mask to be Removable. And Change From Happy<->Sad based on alignment
  • Added new Legendary Weapon. BlueTooth Arquebus


To Do:

  • Remove Ability to Spend General Experiance



A... Firearm?
Re: Fable:Harsh [message #6923 is a reply to message #6921] Wed, 08 March 2006 23:37 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Drifter wrote on Thu, 09 March 2006 01:13

BlueTooth wrote on Sat, 04 March 2006 03:57

Done:

  • Set Jack of Blades Mask to be Removable. And Change From Happy<->Sad based on alignment
  • Added new Legendary Weapon. BlueTooth Arquebus


To Do:

  • Remove Ability to Spend General Experiance



A... Firearm?


Medievil FireArm. Wink
It's Legendary!



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #6935 is a reply to message #6923] Thu, 09 March 2006 10:14 Go to previous messageGo to next message
Drifter is currently offline  Drifter
Messages: 116
Registered: September 2005
Location: Albion
BlueTooth wrote on Wed, 08 March 2006 23:37

Drifter wrote on Thu, 09 March 2006 01:13

BlueTooth wrote on Sat, 04 March 2006 03:57

Done:

  • Set Jack of Blades Mask to be Removable. And Change From Happy<->Sad based on alignment
  • Added new Legendary Weapon. BlueTooth Arquebus


To Do:

  • Remove Ability to Spend General Experiance



A... Firearm?


Medievil FireArm. Wink
It's Legendary!

I see, I see. As long as it isn't anything like... "I just blew Jack away with my trusty Ak-47," then it's fine, right? Smile
This should be interesting when it's completed.

[Updated on: Thu, 09 March 2006 10:15]

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Re: Fable:Harsh [message #7127 is a reply to message #6935] Sat, 18 March 2006 15:16 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

hey guys im gonna be the one redoing bowerstone amnd i was just wondering if there is anything that anyone really wants to see in the new bowerstone Smile

kesh,satan if you dont want me muddling up your thread you can just move it i dont really care


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #7133 is a reply to message #7127] Sun, 19 March 2006 11:14 Go to previous messageGo to next message
Tiger Sun is currently offline  Tiger Sun
Messages: 39
Registered: October 2005
Location: In the deep dark corners ...
Which part of bowerstone, north or south?
Anyway I would like the ability to weild weapons
Maybe a few more houses and a centerpiece to the city
like a fountain or a statue or even better a giant crystal or something.

If you're doing north as well I'd like to see it bigger and more mansions maybe not as big as lady grey's but quite big.
Also again some more shops but with the expensive stuff in after all it's the rich part of town.


http://i25.photobucket.com/albums/c92/TSDM1/Avvies/Sigs/Tiger-sun-sig4.gif
Re: Fable:Harsh [message #7149 is a reply to message #7133] Sun, 19 March 2006 21:40 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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Tiger Sun wrote on Sun, 19 March 2006 13:14

Which part of bowerstone, north or south?
Anyway I would like the ability to weild weapons
Maybe a few more houses and a centerpiece to the city
like a fountain or a statue or even better a giant crystal or something.

If you're doing north as well I'd like to see it bigger and more mansions maybe not as big as lady grey's but quite big.
Also again some more shops but with the expensive stuff in after all it's the rich part of town.


There won't be parts of the town anymore. I plan on combining all 3 regions into 1 with the filler's added. Which is the reason it needs to be re-done. Wink



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #7150 is a reply to message #7133] Sun, 19 March 2006 21:40 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

thanks for the input im completely redoing south and i havent started on north yet and i might do the ginat crystal but it might look a bit out of place
if youve got fe 3 then you can make weapns out yourself its easy just chage some setting in the region def
i cant remember it right now, yu shoudl come on irc its a great place to get some questions answered


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #7153 is a reply to message #7150] Mon, 20 March 2006 20:58 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

brought to you by the marcopolo fund, bringing you rebuilt areas for about 4 weeks now Razz
http://img73.imageshack.us/img73/8956/320200684922pm2bx.th.jpghttp://img67.imageshack.us/img67/3214/320200684947pm4ps.th.jpg
btw they're of bowerstone


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Mon, 20 March 2006 20:59]

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Re: Fable:Harsh [message #7190 is a reply to message #102] Thu, 23 March 2006 07:44 Go to previous messageGo to next message
mellr0 is currently offline  mellr0
Messages: 14
Registered: March 2006
I'm not sure if it is possible, but what about making some sort of mugging system (i.e. a weaker bandit attacks you based on your renown). I am not sure if it is possible tho.
Also, is it possible to put a maximum number of guards attacking you. I have noticed that the tiny town of oakdale has more guards than it does villagers, and they keep coming.


Current Mods:
Fable: Worldly
Re: Fable:Harsh [message #7625 is a reply to message #102] Thu, 20 April 2006 17:33 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
I assume this is possible...: When you fight Thunder (for his soul[if you're evil, like me]), it would be good if, instead of killing them separately, Briar Rose and the Guildmaster ran to Thunders aid and joined in.. or at least Briar Rose, as I understand it may be difficult to spawn the quildmaster and his guards. To make the quest completable, make Briar Rose teleport away when her health gets to a certain level?

Anyways, I don't really know if this is possible, or makes sense, but I think it would make the game a little harder... Because, after finishing the game 3 times in less than 8 hours it is obviously too easy. Maybe we could substitute the sword for a toothpick aswell? DamageDealt [1]? Jk.


Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Fable:Harsh [message #7865 is a reply to message #7625] Sat, 06 May 2006 10:43 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

updated pic

index.php?t=getfile&id=923&private=0


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #7898 is a reply to message #7865] Sun, 07 May 2006 23:31 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

augmented-picaxe : fable harsh will probably make the game harder as well as making it more enjoyable

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #7901 is a reply to message #7898] Mon, 08 May 2006 09:16 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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An increase in difficulty level was one of the primary thoughts when the idea of Fable:Harsh was conceived. Laughing

Quote:

3)Increase the overall Difficulty (remove objects from barrels, remove easily obtainable legendary weapons, etc etc




http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable:Harsh [message #7916 is a reply to message #102] Mon, 08 May 2006 23:32 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Satan wrote on Tue, 09 May 2006 01:46

An increase in difficulty level was one of the primary thoughts when the idea of Fable:Harsh was conceived. Laughing

Quote:

3)Increase the overall Difficulty (remove objects from barrels, remove easily obtainable legendary weapons, etc etc





This I know Satan, I was simply making some suggestions that may, in my opinion, dramatically improve gameplay.

Thank you for acknowledging my message.


Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Fable:Harsh [message #7917 is a reply to message #7625] Tue, 09 May 2006 00:41 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Augmented-Pickaxe wrote on Thu, 20 April 2006 19:33

I assume this is possible...: When you fight Thunder (for his soul[if you're evil, like me]), it would be good if, instead of killing them separately, Briar Rose and the Guildmaster ran to Thunders aid and joined in.. or at least Briar Rose, as I understand it may be difficult to spawn the quildmaster and his guards. To make the quest completable, make Briar Rose teleport away when her health gets to a certain level?

Anyways, I don't really know if this is possible, or makes sense, but I think it would make the game a little harder... Because, after finishing the game 3 times in less than 8 hours it is obviously too easy. Maybe we could substitute the sword for a toothpick aswell? DamageDealt [1]? Jk.


You can dramatically increase the damage on the thunder_sword_V2 as well as give him a summoning ability. I'm not sure if you can modify his lightning damage though. I think Satan was going to give him the BlueTooth Arquebus as a ranged weapon to use though. Wink



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh [message #7985 is a reply to message #7917] Thu, 11 May 2006 22:54 Go to previous messageGo to next message
Augmented-Pickaxe is currently offline  Augmented-Pickaxe
Messages: 118
Registered: April 2006
Location: Adelaide, South Australia
Ah... The Arquebus would fit in, I guess.

Current Projects:
- Fable: A Hero's Journey
- A Kind of Evil: A true Fable
Re: Fable:Harsh [message #7987 is a reply to message #7985] Thu, 11 May 2006 23:14 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

well considering the explanation it has it definately fits in

something about thunder and gunpowder Razz


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #8004 is a reply to message #7987] Fri, 12 May 2006 17:04 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

hey blue you mentioned that you were making the uber shop keeper you should tell me what building you want him to be in then i can add it to the new bs

also wait a bit i've got a new sword that im working on(actually it's finished just have to figure out how to use 3ds to screw around with the model Razz)


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
icon12.gif  Re: Fable:Harsh [message #8006 is a reply to message #102] Fri, 12 May 2006 18:03 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Hi everyone! I am excited to join the site and have fresh ideas and questions! First off, you should make the difficulty level extremely high but apply high damage weapons for this project. The sword in the stone should be better since you have to get full strength to get it. Peace out.... Very Happy

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
icon10.gif  Re: Fable:Harsh [message #8008 is a reply to message #102] Fri, 12 May 2006 18:31 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Here's a quickie........when do you expect this project to be fully ready?

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable:Harsh [message #8009 is a reply to message #8008] Fri, 12 May 2006 18:40 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

id say not in the near future but that's just my opinion

also you should just edit your last post if you think of something else to say Razz


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #8015 is a reply to message #102] Fri, 12 May 2006 18:54 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
ok dude, also i can wait, fable harsh is gonna be sweet.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable:Harsh [message #8017 is a reply to message #8015] Fri, 12 May 2006 18:58 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yeah but dont expect it too soon

Smile


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #8020 is a reply to message #102] Fri, 12 May 2006 19:01 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
I am currently creating a weapon I call it, Archon's Fist. It's kinda like the willows pickhammer except better.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable:Harsh [message #8022 is a reply to message #8020] Fri, 12 May 2006 19:20 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

cool but you should put that in the mod's youre working on thread

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #8024 is a reply to message #102] Fri, 12 May 2006 19:23 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
sorry ill be more carefull. I thought we could use it in fable harsh when im done. Aha! i gots an idea..... when you kill an NPC they should drop their weapon....

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg

[Updated on: Fri, 12 May 2006 19:25]

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Re: Fable:Harsh [message #8027 is a reply to message #8024] Fri, 12 May 2006 22:06 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i definately agree

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh [message #8030 is a reply to message #102] Sat, 13 May 2006 01:30 Go to previous messageGo to previous message
lord of the dead is currently offline  lord of the dead
Messages: 13
Registered: April 2006
and maybe some weapons break after extended use the better it is the longer it takes. Well using that idea just now u can kill someone and steal their weapon

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