Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Mods » Work In Progress » Fable:Harsh ( Work in Progress )
Re: Fable:Harsh (Work in Progress) [message #10589 is a reply to message #102] Thu, 03 August 2006 20:51 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Ditched the bowerstone slum .lev and .tng

combined several areas into a new Bowerstone Region.

This includes the Jail, Posh, Warehouses, and plenty of room for a new slums. All the fillers are attached.

http://fable.pe-ell.net/gallery/albums/randomtlc/BowerStone.sized.jpg

In-Game (Jail and Warehouse, accidently scrubbed the posh tng...)



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh (Work in Progress) [message #10593 is a reply to message #10589] Fri, 04 August 2006 01:54 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

this is gonna kick ass when it's done

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh ( Work in Progress ) [message #15839 is a reply to message #102] Thu, 11 January 2007 00:15 Go to previous messageGo to next message
Maniac2099 is currently offline  Maniac2099
Messages: 4
Registered: January 2007
So your going to get rid of the health bar and make it to where you can visually see you health, which is cool. But how are you going to make it to where you can visually see your mana? Make the tattoos glow less and less as you run out or what? just curious
Re: Fable:Harsh ( Work in Progress ) [message #15840 is a reply to message #15839] Thu, 11 January 2007 00:24 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Maniac2099 wrote on Thu, 11 January 2007 02:15

So your going to get rid of the health bar and make it to where you can visually see you health, which is cool. But how are you going to make it to where you can visually see your mana? Make the tattoos glow less and less as you run out or what? just curious


More or less. Always open to suggestions of course.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh ( Work in Progress ) [message #15846 is a reply to message #102] Thu, 11 January 2007 16:53 Go to previous messageGo to next message
Maniac2099 is currently offline  Maniac2099
Messages: 4
Registered: January 2007
i just realized that the last post before mine was like 5 months ago
Re: Fable:Harsh ( Work in Progress ) [message #15849 is a reply to message #15846] Thu, 11 January 2007 21:56 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol well i havent done much since then

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh ( Work in Progress ) [message #16020 is a reply to message #102] Sat, 20 January 2007 11:03 Go to previous messageGo to next message
Evil-Ninja is currently offline  Evil-Ninja
Messages: 3
Registered: January 2007
hii, this is my first post here, just register too

i got some fresh idea's

kickable humans that dont fly away but get hurt
a new weapon that causes the damage taker also get scars, a whip or a big blunt object

a ninja suit, similar to the asasin suit but also with a fiting helm and probably a cooler look

a ninja katana

and if its possible some star wars clothes + sabers =p

the ability to put items in your house

and, that npc can break into your house and steal stuff from your house, and that you get a warning that someone has broke into your house

and if this does not exist already, when you are fat, you move slower

when you're drunk you see things other then it is
like when you see hobbe , when you drunk you see a fish or something

and the ability to pet monsters..

some idea's that came up in my mind =p
Re: Fable:Harsh ( Work in Progress ) [message #16024 is a reply to message #102] Sat, 20 January 2007 16:07 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

first of all, you should have posted this in a new thread.
because it has nothing to do with this mod.

second thing is, that some of your suggestions are senseless. like the ability to put things in your house. why should you do this?

third thing is, you should learn how to mod and do it yourself
Wink


my life is hard:

Im German.
Re: Fable:Harsh ( Work in Progress ) [message #16027 is a reply to message #102] Sat, 20 January 2007 16:49 Go to previous messageGo to next message
Heaven is currently offline  Heaven
Messages: 1
Registered: January 2007

Kain don't be so strictly
Re: Fable:Harsh ( Work in Progress ) [message #16031 is a reply to message #16020] Sat, 20 January 2007 19:31 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Evil-Ninja wrote on Sat, 20 January 2007 11:03

1-kickable humans that dont fly away but get hurt
a new weapon that causes the damage taker also get scars, a whip or a big blunt object

2-a ninja suit, similar to the asasin suit but also with a fiting helm and probably a cooler look

3-a ninja katana

4-and if its possible some star wars clothes + sabers =p

5-the ability to put items in your house

6-and, that npc can break into your house and steal stuff from your house, and that you get a warning that someone has broke into your house

7-and if this does not exist already, when you are fat, you move slower

8-when you're drunk you see things other then it is
like when you see hobbe , when you drunk you see a fish or something

9-and the ability to pet monsters..

some idea's that came up in my mind =p


1-Ridiculous.

2-Pointless.

3-There are several...

4-It's been requested and denied before.

5-I would think that a way of doing that is making the container somewhat like the trophy holders. I thought it was a good idea....

6-Stupid...

7-No, I don't think that is at all possible.

8-That would be lame.

9-Stupid...



http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable:Harsh ( Work in Progress ) [message #16036 is a reply to message #102] Sun, 21 January 2007 03:43 Go to previous messageGo to next message
Kain is currently offline  Kain
Messages: 142
Registered: January 2007

i think the "pet monsters" idea is nice

but you can summon monsters, so you dont need it...


my life is hard:

Im German.
Re: Fable:Harsh ( Work in Progress ) [message #16264 is a reply to message #102] Mon, 29 January 2007 12:04 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
We are open to sensible suggestions. This does not mean that they will be implemented.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable:Harsh ( Work in Progress ) [message #17031 is a reply to message #102] Sat, 10 March 2007 23:37 Go to previous messageGo to next message
Degree is currently offline  Degree
Messages: 19
Registered: February 2007
Ok, how close to being finished is this mod?
Are there any bugs?
Re: Fable:Harsh ( Work in Progress ) [message #17035 is a reply to message #102] Sun, 11 March 2007 04:30 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
This is a very long process, you will just have to wait like everyone else.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable:Harsh [message #17144 is a reply to message #8027] Sat, 17 March 2007 15:23 Go to previous messageGo to next message
robmortar is currently offline  robmortar
Messages: 16
Registered: March 2007
WHERE WILL THE BORDELLO GO
Re: Fable:Harsh [message #17145 is a reply to message #17144] Sat, 17 March 2007 15:54 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

dont use allcaps

there is probably going to be one in ov and probably still one in dw if i'm not mistaken


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh ( Work in Progress ) [message #17279 is a reply to message #102] Wed, 21 March 2007 19:45 Go to previous messageGo to next message
scorched is currently offline  scorched
Messages: 7
Registered: March 2007
I know this is'nt very specific but you should definatly make sure the mods arnt gay and cheap like some mods..(every weapon pwns and same with spells making the game boring and easy)
Re: Fable:Harsh ( Work in Progress ) [message #17280 is a reply to message #17279] Wed, 21 March 2007 21:03 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

.....

one of the main points of this mod is that it makes the game significantly harder, spell and weapon damages will be reduces


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh ( Work in Progress ) [message #17352 is a reply to message #17035] Sat, 24 March 2007 20:44 Go to previous messageGo to next message
Degree is currently offline  Degree
Messages: 19
Registered: February 2007
Satan wrote on Sun, 11 March 2007 04:30

This is a very long process, you will just have to wait like everyone else.


I asked how long the mod would be, and if there are any bugs in the current version.
Re: Fable:Harsh ( Work in Progress ) [message #17376 is a reply to message #17352] Sun, 25 March 2007 16:52 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

there isnt much of a current version

were all kinda working on chunks then will eventually merge them into one mod


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh (Work in Progress) [message #18037 is a reply to message #10504] Thu, 12 April 2007 11:23 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
As for making the quests activate in the area...how are you going to do that since you can't mess around with quests?

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable:Harsh (Work in Progress) [message #18043 is a reply to message #18037] Thu, 12 April 2007 13:06 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
chaos wrote on Thu, 12 April 2007 13:23

As for making the quests activate in the area...how are you going to do that since you can't mess around with quests?


Technically. 'YOU' can't mess around with quests. 'I' have a better understanding of hacking the main executable.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh ( Work in Progress ) [message #18046 is a reply to message #102] Thu, 12 April 2007 13:53 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
Just an Idea, what about if you're bitten by a balverine, you have so long to find "the cure" otherwise you become a white balverine. When this happens, everyone hates you and will attack you (bar villagers/traders)

Eventually you will 'loose control' and die unless you seek out the cure as the balverine.

The cure when you're bitten should be some form of silver based item. Description could be for example...

"Silver Elixir - Brewed by a which from silver augmentation fragments, it is said to stop the transformation after a balverine bite"

Could even use the BS witch to make you the potion when you give her 3 silver augments.

The cure if you've already transformed into the balverine, would require Six silver augmentations to make a "Super Silver Elixir"

You only transform at night time, during the day time you revert to human, naked, with very low health, you also loose all your weapons you are carrying.


No doubt this feature would make fable a LOT harder.



http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: Fable:Harsh (Work in Progress) [message #18057 is a reply to message #18043] Thu, 12 April 2007 17:19 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
BlueTooth wrote on Thu, 12 April 2007 13:06


Technically. 'YOU' can't mess around with quests. 'I' have a better understanding of hacking the main executable.


Exciting...


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable:Harsh ( Work in Progress ) [message #18184 is a reply to message #102] Sun, 15 April 2007 05:38 Go to previous messageGo to next message
Ruben is currently offline  Ruben
Messages: 12
Registered: April 2007
Very Very cool Shocked
i cant wait when its ready
also the balverine transformation is a good idea
if u can make it urself it whould be great !

grts Ruben....


prepare to meet Skorm !!
Re: Fable:Harsh ( Work in Progress ) [message #18219 is a reply to message #18046] Sun, 15 April 2007 17:24 Go to previous messageGo to next message
robmortar is currently offline  robmortar
Messages: 16
Registered: March 2007
Leviathan-Ran wrote on Thu, 12 April 2007 13:53

Just an Idea, what about if you're bitten by a balverine, you have so long to find "the cure" otherwise you become a white balverine. When this happens, everyone hates you and will attack you (bar villagers/traders)

Eventually you will 'loose control' and die unless you seek out the cure as the balverine.

The cure when you're bitten should be some form of silver based item. Description could be for example...

"Silver Elixir - Brewed by a which from silver augmentation fragments, it is said to stop the transformation after a balverine bite"

Could even use the BS witch to make you the potion when you give her 3 silver augments.

The cure if you've already transformed into the balverine, would require Six silver augmentations to make a "Super Silver Elixir"

You only transform at night time, during the day time you revert to human, naked, with very low health, you also loose all your weapons you are carrying.


No doubt this feature would make fable a LOT harder.




And very exciting
Re: Fable:Harsh ( Work in Progress ) [message #18220 is a reply to message #18219] Sun, 15 April 2007 17:34 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

sounds like a derivative of my mod :/

which ofcourse i will include in harsh


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh ( Work in Progress ) [message #18249 is a reply to message #18220] Mon, 16 April 2007 05:40 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
Marcopolo wrote on Sun, 15 April 2007 17:34

sounds like a derivative of my mod :/

which of course i will include in harsh


it is exactly that, but a more realistic version, as it ties in with story elements.


http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: Fable:Harsh ( Work in Progress ) [message #18250 is a reply to message #102] Mon, 16 April 2007 07:01 Go to previous messageGo to next message
Ruben is currently offline  Ruben
Messages: 12
Registered: April 2007
Nice nice nice thats all i can say !
ceap up the good work ppl.

Grts Ruben....


prepare to meet Skorm !!
Re: Fable:Harsh ( Work in Progress ) [message #18302 is a reply to message #18250] Mon, 16 April 2007 20:17 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol i see what you mean ran

only problems is, that would require some stuff that i cant do yet Sad

but i can get close, i have already edited the trader quest so that the infected dude attacks the hero and i'm adding the scars

then at a later date that i will not disclose something triggers it at a somewhat in-oppertune moment then you have to go on a quest to change back


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh ( Work in Progress ) [message #18323 is a reply to message #102] Tue, 17 April 2007 00:13 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Hmm might get back into this stuff again.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.

[Updated on: Tue, 17 April 2007 00:14]

Report message to a moderator

Re: Fable:Harsh ( Work in Progress ) [message #18330 is a reply to message #18302] Tue, 17 April 2007 04:19 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
Sounds like a great idea, cos he never does transform does he... which I always thought was stupid!

http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: Fable:Harsh ( Work in Progress ) [message #18331 is a reply to message #102] Tue, 17 April 2007 04:24 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Make him a White Balverine and add the minion follow stuff to the regular balv brains. Wink


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Fable:Harsh ( Work in Progress ) [message #18339 is a reply to message #18331] Tue, 17 April 2007 11:25 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol then they'd follow you only in one area and they'd follow you when you weren't the balv, maybe if i make them bodyguards, have a blaverine posse Laughing

i kinda prefer how the normal balv moves and looks compared with the white one, but i'll give it a try

satan - good idea


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh ( Work in Progress ) [message #18380 is a reply to message #102] Wed, 18 April 2007 15:59 Go to previous messageGo to next message
robmortar is currently offline  robmortar
Messages: 16
Registered: March 2007
but i don't want to die as the white balverine

i wanna live

so you should make like something called "Balverine Blood" to drink to sustain yourself
Re: Fable:Harsh ( Work in Progress ) [message #18388 is a reply to message #18380] Wed, 18 April 2007 20:49 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

or you just do the quest to get healed Confused

also i dont think it is possible to do the death thing anyways


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh ( Work in Progress ) [message #18420 is a reply to message #102] Thu, 19 April 2007 13:12 Go to previous messageGo to next message
robmortar is currently offline  robmortar
Messages: 16
Registered: March 2007
no i mean i want to permenantly be the white balverine
Re: Fable:Harsh ( Work in Progress ) [message #26020 is a reply to message #18420] Fri, 07 September 2007 22:42 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

***Marcopolo uses the defibrillator on this thread and reminds people that this is a community mod and anyone who has anything to add can and would be greatly appreciated if they did so***




check first few pages for goals and stuff


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable:Harsh ( Work in Progress ) [message #26037 is a reply to message #102] Sat, 08 September 2007 06:12 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Because Harsh was started first.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable:Harsh ( Work in Progress ) [message #26082 is a reply to message #102] Sat, 08 September 2007 16:34 Go to previous messageGo to previous message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

if you actually read the goals you would have realized that the only thing that is that similar to harsh is the removal of boundaries an addition of weapons, the goals otherwise are significantly different

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
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