| New? Or looking for information? [message #19486] |
Tue, 29 May 2007 15:24  |
|
New kid on the block? Or learning how to mod Fable?
Here are some links to tutorials and information gathered in one post.
Some of the tutorials are located on this forum, others are external.
Important notice:
Projectego.net switched the software that runs their forum, hence a couple of links are dead now.
No I'm not going to fix that. Too much work.
But if anyone else is up for it, feel free to pm me.
DarkONI was so kind to find and replace the dead links, or at least most of them!
The ones that couldn't be fixed are marked // Unrecoverable Link.
Thanks!!!
Lesson 1
Make backups of your gamefiles!!!
You don't have to, but I'd recommend to do this when you start messing with them.
Of course you can always reinstall the game, but that takes a lot more time then replacing the screwed files with the backups.
Files to backup:
Game.bin
Script.bin
Text.big
Textures.big
Graphics.big
Effects.big
FinalAlbion.wad
By default these files can be found in the subfolders in:
C:\Program Files\Microsoft Games\Fable - The Lost Chapters\Data
How to make a backup:
Click one a file once. Press 'ctrl' and 'c'. Then press 'ctrl' and 'v'.
# Detailed instructions on making a backup.
# Making backups with ShadowNet is also very easy, see below for more details.
Help! I didn't make backups... now my game won't run.
# You can get the gamefiles of your fable disc[s].
Read this to find out how. Check the second spoiler.
# You can also reinstall the game.
Uninstall Fable, and check if there are any files left behind here:
C:\Program Files\Microsoft Games\Fable - The Lost Chapters\ [if you installed to a different directory check there of course]
If there are any files, delete them before making a fresh install.
Modding Utilities
#Vista and Windows 7 users read this!
#ShadowNet
ShadowNet is Fable Explorer, but with more capabilities. If this works for you - use it instead of Fable Explorer 4.1
It has a search function, and a build in backup function. (Richt-click on a file in the top right corner, and select Backup. To restore: right-click and select Restore)
ShadowNet can also merge multiple fmp's into a single fmp, I used this to make the NewItemPacks.
It also has the capability to make fmp's with script.bin entries - something that FableExplorer 4.1 can't.
->You need .net 3.5, and update your DirectX (and if it doesn't run you might need this.)
->Also download the latest def.xml here and put it in the Shadownet folder.
#Fable Explorer
Fable Explorer is your basic tool for editing, and using or making mods for Fable.
It can edit almost all gamefiles Fable uses. You need it to create and load FMP's (Fable Mod Package).
Info from the wiki here.
Fable Explorer needs the .net framework 2.0 (you can also use the installer).
-> Here you'll find a version with a search function - which is still beta, but it works fine for me.
#Chocolate Box
| BayStone wrote on Mon, 26 May 2008 16:21 | Basically, I took FableExplorer and AlbionExplorer and fused them together and added a 3D region editor. I also tried to improve the user interface whenever possible.
There are bugs in the application. I'm not going to pretend they aren't there, 'cause they are. If the application crashes while you are using it do not come here shouting "It cr4shes!1!". That's completely pointless. I have no time for that crap.
Requirements
* Knowledge of FE and 3D modelling packages, such as Blender
* .NET 2.0
* DirectX 9.0c
* Microsoft Visual C++ SP1 Update
* A pc that wasn't built last decade
|
->ChocolateBox User Guide
#Albion Explorer
With Albion Explorer you can edit the world of Fable (the levelscripts). Buildings, chest, enemy's etc.
To use this, you also need the FreeRoam App (see below). Basic help here.
Albion Explorer needs the .net framework 2.0 (you can also use the installer).
#FreeRoam App
This application extracts the FinalAlbion.wad into a bunch of tng's (which contain the levelscripts)
It can patch it so you lose the normal borders in the game.
Information on how to use it here.
FreeRoam instructions for Vista
#FreeRoam FMP
This isn't exactly an application, but it can serve as a substitute for the FreeRoam App.
If you don't want to extract your FinalAlbion.wad or having trouble with the free roam app you can use this.
You can also still edit tng's with this method.
#Notepad
Notepad is found on every pc with Windows.
You can use this text editor for scripting (editing tng files), changing .bncfg files (see #Editing the hero size)
and changing the FinalAlbion.qst (see #Play Quests again after completion).
There are alternatives which have a bit more functions such as Notepad++ and EditPadLite.
#More utilities can be found here.
Fable modding for XBox
Some stuff works the same as for PC, other stuff doesn't.
Can't tell you much more about it, since I havn't done it myself.
You'll find some info here // Unrecoverable Link and here.
General information and tutorials on modding your xbox can be found here.
->If anyone has links to usefull info on this subject, please post them in this thread.
Game.bin editing
Editing the hero
#Reduce age by upgrading spells
#Easy Old Age effect removal.
#Changing the hero's appearance
#Changing the hero's appearance more advanced (read the whole thread)
#Easy Scar / Bruise removal.
#Change the hero's size / remove scars and bruises
#Change the hero's eye's
#Increase Weapon Combo Speed
#Don't get knocked down by explotions
#Change the hero's punch damage
#Delete the hero's facial expressions very basic
#Become invincible very basic
#Change max age
#Make the hero walk instead of jog
Weapon editing
#Adding Explosions to weapons
#Adding weapons to inventory guide.
#Change Weapon Damage Guide.
#Adding special effects to weapons // Unrecoverable Link
#Change weapon speed.
#Change various weapons specs
#Augmentation editing 1, Augmentation editing 2
#Creating a new weapon entry
#Creating a new CDef, different method here, more info here
#Make weapons disappear when you sheathe them
Miscellaneous
#About Armour ratings, other method described here, but I'd advice to use the 1st
#Merging Armour
#Spawn things via creature drops
#Camera changing tutorial
#Creating a new CDef, more info here
#Resizing Objects, Buildings and Characters
#Easy adding clothing and hair guide.
#Change your default summon
#Make Jack's mask removable
#How to change Scariness,Atractiveness,A lignment Modifier
#Change the Ghost Sword into a creature
#Create a cutom BRAIN
#How to change House-prices
#Change Trader's Price Percentage Charged and ID's of most shops
TNG Editing (scripting)
# Custom Cullis Gates
#JohnDoe's Item and Chest Spawning Guides
#Spawning Chests
#Chest Spawning Video
#Custom Bodyguards and Bodyguard script info, respawn issues discussed here
#Teleporter scripts (you can find most of the region entrance point UID's here)
#More info on Teleporters
#Time based scripting
#Export & Import tng's with Fable Explorer
#General scripting information (a bit out of date, but usefull)
#More general scripting information and templates
#Merging Regions
Editing Textures
To edit textures you need something better then Paint.
Obviously Photoshop is the standard nowadays,
but there are some alternatives that are pretty good, and free to use.
One of my favorites is Paint.net, which sits somewhere between Paint and Photoshop.
Then there's The Gimp which is very similar to Photoshop in it's capabilities.
#How to change a texture
#Changing textures for dummies
#Creating Alpha enabled textures
#Custom Bump Maps
#About MaxTextureLayers
Editing Models
First off: Editing models isn't very hard, but an appliction like 3ds Max isn't like Word or even Photoshop.
It takes a little bit more to learn the basics. So if you want to edit models, prepare to put some time in it.
But: It is worth it!
#Modeling tutorial videos for 3ds Max - check it out!
#Info on model types, and 3ds max importers and exporters // Unrecoverable Link
#Editing and creating weapons with Blender
#Editing and creating weapons with Blender 2
#Skin weighting tutorial for NPC clothing
#Model Information
#About MaxTextureLayers
#Free 3ds Max Alternatives
#Importers and Exporters
#texporter for 3ds Max - create a texture for a model
#texporter tutorial
#Broken Models aren't broken, about models that won't show up when imported in 3dsMax
Editing Animations and the CAppearanceDef
#This is stuff for more advanced modders. If you don't consider yourself one, don't mess with it.
#It's not possible to create new animations and import them in the game (the graphics.big).
#However it is possible to add animations from other npc's to the hero, or swap the hero's model and make it use other animations.
This stuff is handled in the CAppearanceDef, and Silver wrote an application to work with it. You'll also find some instructions there.
As said above: this isn't easy and I only know of a couple of people who've created mods with the app;
Silver (Express yourself), Bluetooth (Staff Animations) and Marcopolo (Balverine Transformation mod).
#Morerunes wrote a little how to
Miscellaneous
#Redo quests
#Disable Quests
#Yes/No options in Cutscenes
#Noctus Vista Modding Guide
#Morerunes' General Modding Guide
#Nesdude's Modding Guide
#Creating a mod Package, more info here
#Creating a new CDef, different method here, more info here
#Demon door script editing
#Play Quests again after completion
#Starting cutscene from a signpost very basic
#Camera changing tutorial
General Information and Questions
#Wiki
This wiki contains a lot of info on modding Fable.
#FableTLCmod.com
Where Fable modding has it's roots. Please search first, ask questions later...
#ProjectEgo
General Fable, Fable TLC and Fable 2 website. They have a modding subforum.
Notes
1: Please don't post questions about tutorials or applications here.
2: If you have suggestions about links to usefull info, post them below, and I'll update the first post.
3: Credits go to the people who wrote the tutorials and the applications,
and of course everyone who contributed to them or allowed to make it happen...
[Updated on: Fri, 04 March 2011 01:28]

this is not an exit.
|
|
|
|
|
|
|
| Re: New? Or looking for information? [message #21542 is a reply to message #19486 ] |
Sun, 08 July 2007 15:11   |
Will-ko Messages: 3 Registered: July 2007 Location: Within the Exodus |
|
|
|
Hi everyone,
I didn't want to start a new topic so I thourght I'd ask here.
The FreeRoam App Does that enable you to walkabout and go to new areas without loading? If not can someone please give me a more detailed explination because I would like to understand all of these utilitys as I wish to mod Fable for my self.
Thank you.
Will
|
|
|
|
|
|
|
|
| Re: New? Or looking for information? [message #32371 is a reply to message #19486 ] |
Fri, 19 October 2007 20:40   |
Good_modder Messages: 10 Registered: October 2007 |
|
|
|
|
Thanks a ton this is the place that got me modding and im still using this when I run into problems..this is a great thread for begginers and great website for all modders
|
|
|
|
|
|
|
| Re: New? Or looking for information? [message #36006 is a reply to message #19486 ] |
Wed, 26 December 2007 13:20   |
|
it's cooler to spawn money to your inventory, that way every time you load your game it's there
"All of the work, and none of the play, will surely provide for a speedy decay"
|
|
|
|
| Re: New? Or looking for information? [message #36008 is a reply to message #19486 ] |
Wed, 26 December 2007 14:19   |
|
*shakes head* scroll up
"All of the work, and none of the play, will surely provide for a speedy decay"
|
|
|
| Re: New? Or looking for information? [message #36009 is a reply to message #19486 ] |
Wed, 26 December 2007 14:23   |
saphira525 Messages: 7 Registered: December 2007 Location: NY |
|
|
|
I can't find it sorry lol please tell meh
nvm XD found it
[Updated on: Wed, 26 December 2007 14:24] Fable pwns xD
|
|
|
| Re: New? Or looking for information? [message #36385 is a reply to message #19486 ] |
Wed, 02 January 2008 21:00   |
|
|
could you add this as the "even more advanced" way of changing your hero's appearance?
[Updated on: Wed, 02 January 2008 21:01] "All of the work, and none of the play, will surely provide for a speedy decay"
|
|
|
| Re: New? Or looking for information? [message #36729 is a reply to message #19486 ] |
Fri, 11 January 2008 00:20   |
Max Kreeger Messages: 18 Registered: January 2008 |
|
|
|
Hello,
I've got a problem. With the backup bit.
You said that I should back the following files up:
Game.bin
Script.bin
Text.big
Textures.big
Graphics.big
Effects.big
FinalAlbion.wad
The problem is that the following I can find but are in .biz:
Text.big
Textures.big
Graphics.big
Effects.big
(They are all in .biz). Is this because its the xbox version or you just made a mistake ?
Thank you
Max
|
|
|
|
| Re: New? Or looking for information? [message #38721 is a reply to message #36730 ] |
Thu, 06 March 2008 03:37   |
|
Update.
[edit]
I ask again, please submit links to usefull info, and I'll update the 1st post if it makes sense.
[Updated on: Thu, 06 March 2008 03:38]

this is not an exit.
|
|
|
|
|
|
|
| Re: New? Or looking for information? [message #52946 is a reply to message #19486 ] |
Tue, 21 July 2009 12:48   |
 |
Nesdude Messages: 14 Registered: October 2007 Location: East Texas |
|
|
|
Wow. Talk about lucky. I've been gone for a very long time and I just happen to come across this. Yea. Correct me if I'm wrong, but I don't see my guide on the list so...
http://fabletlcmod.com/forum/index.php?t=msg&th=3978& ;start=0&
That's my guide. I know it's not very organized...but it's not like I can edit it to fix it anyway, it's locked. And it has been for a long while now. I don't really mind that it's locked, (since I quit modding anyways), I'm just kind of curious as to why it's locked.
Also, the guide isn't over any particular topic, I guess you would call it a general modding guide...basically it's on everything I learned while I was actively modding.
I know that it's incomplete in some areas, but it's still the longest guide I've ever made, and it was a lot of work...
With over 17,000 views (thanks guys, it makes all the work worth it!) I can see that it has proven at least a little useful to people!
|
|
|
|
|
|
| Re: New? Or looking for information? [message #53217 is a reply to message #19486 ] |
Mon, 03 August 2009 01:27   |
Torionel Messages: 72 Registered: March 2009 |
|
|
|
|
#Resizing Objects, Buildings and Characters - dead link too.
|
|
|
|
| Re: New? Or looking for information? [message #53254 is a reply to message #19486 ] |
Mon, 03 August 2009 13:39   |
 |
quicksilver Messages: 63 Registered: July 2009 |
|
|
|
I just thought that every original value that is connected with yew bow is a bit too much of a list. If only mesh, then it's OK.
Yet more dead links:
in Miscellaneous
#Editing the hero size: How to, Info and examples. Look for different method here.
(black bold are dead links)
Oh and I got a small tutorial for changing hero's bone appearance, check it out here.
The how to link only explains how to make a kid huge so I figured I'll add mine too.
- EDIT -
I haven't noticed single tutorial explaining how to change bow damage, so you might add that also.
Bow damage(format as you wish)Now for the bow damage. You need to go to OBJECT_DESIRED_BOW, double click it and click on CDefs. Look for CWeaponDef and click on the first blue link. Then expand CWeaponDef, look for 99F8712A Shot, double click it and click on blue link. Expand SHOT and look for 3C6E8B0A HitThingDamage. That value, divided by 10, gives the bow's damage.
Link
[Updated on: Mon, 03 August 2009 15:47] WIP: Plate Helmet (based on Platinum Helmet)
Black Assassin with Black Bandana re-texture
Archon's Platinum Battle Armor (increased defense), Sword and Bow (new weapons)
|
|
|
| Re: New? Or looking for information? [message #53288 is a reply to message #53254 ] |
Tue, 04 August 2009 00:39   |
|
| w00t-man wrote on Mon, 03 August 2009 19:44 | ok i tryed to edit yew long bow but i fkd it up, and now i cant change anything becouse wene i acces the .BIG file it just freazez FE up. can you post or send me a PM of what the original valuse of yew long bow are suposed to look like.
|
| quicksilver wrote on Mon, 03 August 2009 20:10 | No, posting original files and requesting them is forbidden.
Oh and Modding rule no.1: Make backups.
|
| jwc2200 wrote on Mon, 03 August 2009 20:41 | If you didn't make back-ups click the link about them in my sig and check the second spoiler to see how to get them. Now you wont need the values you asked for, you can start fresh.
It is ok to ask for and post the original values that he asked for. It is just not ok to post entire bigs, bins and tngs.
|
As jwc2200 stated, wootman asked for the values, not a file or anything - which is fine.
But please refrain from discussing the contents of tutorials here. Do it in the thread of the tutorial itself, please.
| quicksilver wrote on Mon, 03 August 2009 22:39 | I just thought that every original value that is connected with yew bow is a bit too much of a list. If only mesh, then it's OK.
Yet more dead links:
in Miscellaneous
#Editing the hero size: How to, Info and examples. Look for different method here.
(black bold are dead links)
Oh and I got a small tutorial for changing hero's bone appearance, check it out here.
The how to link only explains how to make a kid huge so I figured I'll add mine too.
- EDIT -
I haven't noticed single tutorial explaining how to change bow damage, so you might add that also.
Bow damage(format as you wish)Now for the bow damage. You need to go to OBJECT_DESIRED_BOW, double click it and click on CDefs. Look for CWeaponDef and click on the first blue link. Then expand CWeaponDef, look for 99F8712A Shot, double click it and click on blue link. Expand SHOT and look for 3C6E8B0A HitThingDamage. That value, divided by 10, gives the bow's damage.
Link
|
Thanks again quicksilver for the dead links.
The links go dead when moderators (yes you john )are busy deleting stuff or moving things around the forum.

this is not an exit.
|
|
|
|
| Re: New? Or looking for information? [message #53410 is a reply to message #53394 ] |
Thu, 06 August 2009 01:10   |
|
| jwc2200 wrote on Tue, 04 August 2009 10:54 | Under tng Editing, the link to a list of entrance point UIDs is not what it is supposed to be. It is to a guide about some of the basics of modding, by 'lostingeneral'. I have a list of most UIDs in alphabetical order if you want it. It is in this format:
ABANDONED ROAD DEMON DOOR
EntranceConnectedToUID 2617842627734667283; BY ABANDONED ROAD
ABANDONED ROAD
EntranceConnectedToUID 4443968713749693261; BY CLIFFTOP PATH
EntranceConnectedToUID 4443968713749693299; BY TWIN BLADES CAMP
|
I think it would be useful to post those in the scripting section. I'll link to it from here.
| Orgasmatron78 wrote on Thu, 06 August 2009 01:57 | Honestly, Oldboy, this is the best and most usefull thread on the entire site. between this and searching tutorials and apps. i'm sure a person can learn almost anything without asking. (Unless your question has not been asnwered with tutorials)
|
Thanks for the heads up!
[edit]
First post updated
[Updated on: Fri, 07 August 2009 02:09]

this is not an exit.
|
|
|
| Re: New? Or looking for information? [message #54593 is a reply to message #19486 ] |
Sun, 11 October 2009 04:28   |
|
And another small update.
[edit]
And cleaned the thread a little.
[Updated on: Sun, 11 October 2009 05:00]

this is not an exit.
|
|
|
| Re: New? Or looking for information? [message #60113 is a reply to message #19486 ] |
Tue, 09 November 2010 00:39   |
signspace14 Messages: 1 Registered: November 2010 |
|
|
|
no matter how many times i download freeroam app it just gives me a a text file with a bunch of stuff that i dont understand in it and not any kind of exe, why is this????
|
|
|