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Summon creature change guide [message #19685] Mon, 04 June 2007 09:36 Go to next message
Fallven is currently offline  Fallven
Messages: 27
Registered: June 2007
Im not sure can it ruin something but its pretty easy way

1) Firstly we must find SPECIAL_ABILITIES_SUMMON_SPELL_DEF
1a) Ern go into SPECIAL_ABILITIES_SUMMON_SPELL_DEF_INSTANCE after
2) Now we go in DefaultSummon
3) in (int)unknown XXXX [...]
we go in [...] button and choose our new creature to summon
but choose carefully (I mean some guy, not daemon door face Razz )
4) apply changes and save

[Updated on: Mon, 04 June 2007 09:38]

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Re: Summon creature change guide [message #19693 is a reply to message #19685] Mon, 04 June 2007 14:29 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
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Registered: April 2007
Location: Making Bagel Bites
You'll also need to change it's rank, otherwise it will transform into the next thing you kill.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Summon creature change guide [message #19717 is a reply to message #19685] Tue, 05 June 2007 07:31 Go to previous messageGo to next message
Fallven is currently offline  Fallven
Messages: 27
Registered: June 2007
i dont know y but it doesnt do that
its just staying in its form and protect me
Re: Summon creature change guide [message #19724 is a reply to message #19717] Tue, 05 June 2007 11:37 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
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Location: Making Bagel Bites
What creature are you using?

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Summon creature change guide [message #19733 is a reply to message #19685] Tue, 05 June 2007 12:51 Go to previous messageGo to next message
Fallven is currently offline  Fallven
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Registered: June 2007
i use bandit assisian
Re: Summon creature change guide [message #19734 is a reply to message #19733] Tue, 05 June 2007 13:38 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
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Yeah, I think he's normally summonable, so he already has a rank.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Summon creature change guide [message #20867 is a reply to message #19685] Tue, 26 June 2007 21:56 Go to previous messageGo to next message
Leon434 is currently offline  Leon434
Messages: 32
Registered: June 2007
How you you make it where the creature will not change nomatter what it kills?
Re: Summon creature change guide [message #20868 is a reply to message #20867] Tue, 26 June 2007 23:18 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
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Location: Making Bagel Bites
make it's rank something really high Wink

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
Re: Summon creature change guide [message #20876 is a reply to message #19685] Wed, 27 June 2007 04:31 Go to previous messageGo to next message
Leon434 is currently offline  Leon434
Messages: 32
Registered: June 2007
Where you increase its rank?
Re: Summon creature change guide [message #21791 is a reply to message #20876] Sat, 14 July 2007 10:51 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
In the creature's Def files

should be something like CsummonablecreatureDef or something... i forget right now...



http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: Summon creature change guide [message #21830 is a reply to message #19685] Mon, 16 July 2007 02:02 Go to previous messageGo to next message
Fallven is currently offline  Fallven
Messages: 27
Registered: June 2007
i want to summon myself(creature hero ) Razz but it doesnt works*
what should i do?


*-i summon myself in practicant armour and then he cant move
Re: Summon creature change guide [message #21831 is a reply to message #21830] Mon, 16 July 2007 02:14 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Use this. It might work.

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Mon, 16 July 2007 02:14]

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Re: Summon creature change guide [message #21833 is a reply to message #19685] Mon, 16 July 2007 03:59 Go to previous messageGo to next message
Fallven is currently offline  Fallven
Messages: 27
Registered: June 2007
my clone still works in 50%- he can stand and die after all it isnt that bad ^_^

i have 2nd question, can i summon more then 1 thing? and is it posible to make summon take some part of my mana?
id like to do sth like that: i summon 4 clones of my and summon take 4/5 of my mana(4/5 because of 4 clones and my is 5 ^^)
Re: Summon creature change guide [message #21834 is a reply to message #19685] Mon, 16 July 2007 04:53 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
no because the summon spell is not programmed to do that,

it is programmed to pull the latest creature your summon killed back to life and make it fight for you.


http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: Summon creature change guide [message #21845 is a reply to message #21833] Mon, 16 July 2007 09:03 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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Fallven wrote on Mon, 16 July 2007 12:59

my clone still works in 50%- he can stand and die after all it isnt that bad ^_^

i have 2nd question, can i summon more then 1 thing? and is it posible to make summon take some part of my mana?
id like to do sth like that: i summon 4 clones of my and summon take 4/5 of my mana(4/5 because of 4 clones and my is 5 ^^)


Instead of the summon spell, you can change the ghost sword spell. Change the sword (I believe it's in the CREATURE list) to a different creature.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Summon creature change guide [message #21846 is a reply to message #19685] Mon, 16 July 2007 09:16 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
you will also need to change the brain if you do this as they will have the sword brains, which will be no good.

Also it will summon the same creature multiple times, i think he wants different creatures?


http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: Summon creature change guide [message #21862 is a reply to message #21846] Mon, 16 July 2007 15:21 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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Leviathan-Ran wrote on Mon, 16 July 2007 18:16

you will also need to change the brain if you do this as they will have the sword brains, which will be no good.

Also it will summon the same creature multiple times, i think he wants different creatures?


You're right about the brain, but it depends on how you change the spell, and to what creature you change it... Some creatures don't need a different brain, others do.

as for your second point: if that's what he wants, Why not combine both spells? Very Happy


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Mon, 16 July 2007 15:25]

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Re: Summon creature change guide [message #21897 is a reply to message #19685] Tue, 17 July 2007 04:21 Go to previous messageGo to next message
Fallven is currently offline  Fallven
Messages: 27
Registered: June 2007
what brain should i choise?


edit:
it isnt that good XD
http://i184.photobucket.com/albums/x60/Fallven/fable.jpg
i will try more Smile

[Updated on: Tue, 17 July 2007 04:31]

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Re: Summon creature change guide [message #21915 is a reply to message #21897] Tue, 17 July 2007 11:15 Go to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Fallven wrote on Tue, 17 July 2007 13:21

what brain should i choise?



Find a brain like BRAIN_SUMMONNED_(fill in the creature that comes the closest to the creature you're using) .

Or you can try BRAIN_BODYGUARD.

Or make a custom brain.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
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