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Home » Fable TLC » Discussion » Requests » Weere do you find "helper" for rotation and collision detection for a weapon
Weere do you find "helper" for rotation and collision detection for a weapon [message #20000] Sat, 09 June 2007 18:41 Go to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
Please be specific, ive asked so many times but noone wii tell me Crying or Very Sad
Re: Weere do you find "helper" for rotation and collision detection for a weapon [message #20014 is a reply to message #20000] Sat, 09 June 2007 20:42 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
I found out how to make my hero hold it right, but no luck on collision detction. Is this helper found in a model program or FE?
Re: Weere do you find "helper" for rotation and collision detection for a weapon [message #20085 is a reply to message #20014] Sun, 10 June 2007 21:01 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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Registered: July 2005

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pout400 wrote on Sat, 09 June 2007 22:42

I found out how to make my hero hold it right, but no luck on collision detction. Is this helper found in a model program or FE?


Model program.

http://fabletlcmod.com/wiki/doku.php?id=basics:model_hierarc hy
export from FE. Open in modelling app. Adjust. Import into FE (re-link textures).



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Weere do you find "helper" for rotation and collision detection for a weapon [message #20124 is a reply to message #20000] Mon, 11 June 2007 18:27 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
when u say "adjust". Were do i adjust it in the program for collision detection. unless u dont use blender, cause then u wouldnt know exactly what to do
Re: Weere do you find "helper" for rotation and collision detection for a weapon [message #20126 is a reply to message #20000] Mon, 11 June 2007 18:47 Go to previous messageGo to next message
pout400 is currently offline  pout400
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Registered: May 2007
oh and what does HPMT stand for
Re: Weere do you find "helper" for rotation and collision detection for a weapon [message #20132 is a reply to message #20000] Tue, 12 June 2007 04:12 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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HPNT stands for helper point.

In your modelling app. weapon_pos_a will be at the base of the weapon. weapon_pos_b will be at the tip. The game draws a line between them to determine hit detection.

If they don't exist create them.

As an example load a weapon in your app.

Pretty simple and self explanatory stuff.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Weere do you find "helper" for rotation and collision detection for a weapon [message #20164 is a reply to message #20000] Tue, 12 June 2007 17:16 Go to previous messageGo to next message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
I imported a weapen from the game, but there is no line or anything. How do i make this line using blender
Re: Weere do you find "helper" for rotation and collision detection for a weapon [message #20185 is a reply to message #20164] Tue, 12 June 2007 20:44 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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pout400 wrote on Tue, 12 June 2007 19:16

I imported a weapen from the game, but there is no line or anything. How do i make this line using blender


Quote:


The game draws a line between them to determine hit detection.



Read my replies very carefully. I put a lot of specific info into short sentences.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Tue, 12 June 2007 20:45]

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Re: Weere do you find "helper" for rotation and collision detection for a weapon [message #20197 is a reply to message #20000] Wed, 13 June 2007 10:04 Go to previous message
pout400 is currently offline  pout400
Messages: 50
Registered: May 2007
Confused srry, You said to make one, but i dont know how to, i appreciate your help, alot. But i dont know how to make it.
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